<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3180470808216586902</id><updated>2012-02-14T08:18:35.943+01:00</updated><category term='Impressions'/><category term='Introduction'/><category term='Activity'/><category term='Races'/><category term='Working'/><category term='Scheduled'/><category term='guard system'/><category term='FAQ'/><category term='skills'/><category term='Contest'/><category term='Download'/><category term='client'/><category term='Cities'/><category term='news'/><category term='Patch'/><category term='Release'/><category term='14001'/><category term='Preorder'/><category term='Review'/><category term='Aventurine'/><category term='rigor'/><category term='gold'/><category term='Tinkering'/><category term='Darkfall'/><category term='Woodworking'/><category term='npc&apos;s'/><category term='Report'/><category term='spells'/><category term='Interaction'/><category term='cheat'/><category term='loot'/><category term='Announcement'/><category term='Chaos'/><category term='Official'/><category term='interface'/><category term='Alchemy'/><category term='Launch'/><category term='Interviews'/><category term='Beta'/><category term='textures'/><category term='script'/><category term='PVP'/><category term='macro'/><category term='Error'/><category term='Optimizing'/><category term='recipes'/><category term='Preview'/><category term='Monsters'/><category term='Servers'/><category term='leaks'/><category term='Video'/><category term='Crafting'/><category term='Armorsmithing'/><category term='screenshots'/><category term='Chest'/><category term='Flambouras'/><category term='Enchanting'/><category term='archery'/><category term='healing'/><category term='G15'/><category term='Fishing'/><category term='MMORPGcom'/><category term='Schedule'/><category term='Player'/><category term='guide'/><category term='bot'/><category term='quests'/><category term='DarkfallBlog'/><category term='Cooking'/><category term='tips and tricks'/><category term='Downtime'/><category term='Delayed'/><category term='gametime'/><category term='farming'/><category term='PVE'/><category term='Entertainment'/><category term='Problems'/><category term='Darkfalls'/><category term='Weaponsmithing'/><category term='Stuff'/><category term='Tailoring'/><category term='Preorders'/><category term='Patchnotes'/><category term='Maintenance'/><category term='Tasos'/><category term='interview'/><category term='Torrent'/><category term='Scrum'/><category term='stats'/><category term='Update'/><category term='Hitler'/><category term='First'/><category term='exploit'/><category term='Character'/><title type='text'>Darkfall Cheats</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>94</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-994407600818043570</id><published>2010-12-03T19:31:00.000+01:00</published><updated>2010-12-03T19:31:00.365+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='First'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='Impressions'/><title type='text'>Darkfall Review - First Impressions</title><content type='html'> I guess I should post some of my impressions of the game now that I've played it for a bit. Note that this is just that and not a full-fledged review by any means, since not only I haven't tried some aspects of Darkfall yet, I'm also playing the game on my old PC for now which means I can't judge the graphics objectively. That being said, let's dive in. &lt;P&gt;&lt;B&gt;Gameplay and Combat&lt;/B&gt;&lt;/P&gt;&lt;P&gt;The combat system of Darkfall is completely different from all other MMOs that I've tried, and similar to that of FPS games. Instead of selecting a target and using various skills strategically, here you have to aim your attacks, predict your enemy's moves, and evade their strikes. I am not saying that Darkfall doesn't have a lot of skills to choose from, but right now most people only use simple melee attacks. The strategy involves trying to hit your opponent in the back and pelt him with Mana Missiles or arrows if he tries to run away. If you are the one doing the running, make sure you're not going in a straight line because if you do, you'll become a perfect target for your enemies' projectiles. Chases, by the way, take the longest time since everyone has a lot of stamina and can run/sprint around for minutes. Overall, the combat gives you a lot of freedom and is very different from other MMOs; FPS gamers will surely find a good application for their skills in Darkfall.&lt;/P&gt;&lt;P&gt;The full loot PvP ruleset adds a lot of excitement and sense of danger to the game. It also adds a lot of annoyance sometimes and naked people ganking everyone and some spawnpoints. I haven't ever played UO and the other MMORPG that I'm subscribed to - Age of Conan - has a pretty much non-existand death penalty, so this is all new for me. I rather like it so far: it never made much sense to me when in AoC the death penalty was so light that people used to kill themselves as means of transport.&lt;/P&gt;&lt;P&gt;There are a lot of skills, including ones like Running, Swimming, or even Resting. The system definitely reminds me of Morrowind, and it's a lot of fun to get "skill ups" no matter what action you take. Combat skills are harder to level up though, and might take a long while to master since the higher you get, the slower you learn.&lt;/P&gt;&lt;P&gt;&lt;B&gt;The World&lt;/B&gt;&lt;/P&gt;&lt;P&gt;The world is huge and seamless, except for a little HDD trashing at the beginning of each invisible "zone" (might be just my 1 GB of RAM though). Regrettably, it also feels very empty. Don't get me wrong: it is very detailed and full of landmarks such as mountains, rivers, meadows, trees (some giant ones), lakes, lava fields, and so on. However, there are very little mobs around (they're concentrated in a few small camps), the world is so big that the few thousands of players who bought the game aren't enough to fill it (run from Alfar to Mirdain starting town for 30 minutes and you'll likely meet no one), and finally, there are precious few NPCs. Only the starting and the main towns have NPCs in them; while exploring, I've come across many very nice and detailed looking towns, which were completely devoid of life. I do hope this only means that Aventurine hadn't had the time to populate them with NPCs, and not that the server wouldn't handle the load of they did.&lt;/P&gt;&lt;P&gt;&lt;B&gt;The Graphics&lt;/B&gt;&lt;/P&gt;&lt;P&gt;I said I wouldn't be able to really review the graphics, and that's true. I'll just say the game runs reasonably well on my old box (Athlon XP 3000+, Radeon x800GTO, 1 GB RAM). RAM is a problem though and I think having more would really help. I'll definitely post about Darkfall's performance on my new "rig" once I get it back from repairs.&lt;/P&gt;&lt;P&gt;The graphics look better than I expected, but there are some glitches and weird things that need fixing. While the sky looks great, the sun looks strange and changes in size depending on the position of your crosshair. It is also sometimes shining in front of the moon. The day/night cycle changes almost instantly. There are some really bad animations and effects, spell effects probably being #1. The list goes on; I don't want to sound all negative though, since like I said, the game still looks much better than I've thought before.&lt;/P&gt;&lt;P&gt;&lt;B&gt;The Sound&lt;/B&gt;&lt;/P&gt;&lt;P&gt;The sound in Darkfall definitely needs a lot of work. Some effects (OK, most of them) are pretty much terrible. I guarantee you'll cringe after hearing all those mana missiles skill grinders shoot off in towns. However my biggest problem is the 3D effects. While I'm able to tell the &lt;B&gt;position&lt;/B&gt; of the enemy by listening to the fighting sounds, I can't tell the &lt;B&gt;distance&lt;/B&gt; with any accuracy because it sounds nearly the same: it doesn't matter if the players are fighting 1 or 100 meters away.&lt;/P&gt;&lt;P&gt;The best part of Darkfall soundtrack is probably the music you hear on the login screen. The ambient soundtracks - there's only one for each race's teritory, I believe - are unintrusive and silent, but far from the wonderful soundtracks in World of Wacraft by Jason Hayes, or Age of Conan by Knut Avenstroup Haugen. I guess I shouldn't even bring this up since Aventurine is much smaller than Blizzard or even Funcom, but it would be nice to have some awesome fantasy/medieval music in the game.&lt;/P&gt;&lt;P&gt;&lt;B&gt;The Wishlist&lt;/B&gt;&lt;BR&gt;&lt;B&gt;Chat bubbles&lt;/B&gt; - right now, everyone is asocial in the game. The chat system pretty much sucks and if you say anything to people around you, there's a high chance they won't see it. I believe text bubbles  above your character's head with messages that you post to Public or Race channels would be great and help the community feeling. Before you start screaming that it would break stealth or whatever, consider that you don't need to talk while sneaking, and party/guild chat or /tell text wouldn't be visible anyway.&lt;B&gt;Improved chat system&lt;/B&gt;: right now you have to switch between the chat channels in order to see what people are saying in them. Like I mentioned before, no one ever uses Public since they won't see miss Race or Party otherwise. There's no "All" channel that would have all the messages in one place. It would be best to have fully customizable channels like in Age of Conan, where you can choose everything from what channels should be visible to what combat messages you want to receive. &lt;BR&gt;&lt;B&gt;Tradehouses: &lt;/B&gt;some people might think spamming the chat with WTB/WTS for hours is cool, but let's get real. It's 2009 and modern MMOs must have a way to sell your stuff easier. It could be auction houses, AoC-like tradehouses, NPC vendors that you hire, or, heck, even player stalls/shops like the ones you see in Asian MMORPGs. To improve realism, the trade houses could even be local for each city instead of universal. Anything that makes trading easier and more fun.&lt;B&gt;Proper party controls&lt;/B&gt; - some people might think it's "hardcore" and cool to have to invite players into their party by typing /party_invite First Last every time. I don't. Darkfall needs a proper Party window for creating, inviting or leaving parties.&lt;BR&gt;&lt;B&gt;State of the Game&lt;/B&gt; &lt;P&gt;Darkfall needs a massive amount of polishing. The GUI is awkward (although usable) and incomplete: it says gui_window_chat_toggle in the Input Bindings, for example, and not Toggle Chat.  All hotkey descriptions are like that and it just screams "beta test!". When pointing at objects, the status window also happily informs you that you're in fact looking at a r_Alfar_Female_Robed model and not an Alfar Female that would make more sense in this stage of the game. These are all small things, but they add to the overall "unfinished" impression.&lt;/P&gt;&lt;P&gt;Despite all the flaws, Darkfall does have a lot of potential. Right now the biggest problems I see is the Aventurine's failure to meet the demand for the game, the lack of proper customer support, and abundant macroing or even hacking. However, they seem to be aware and working on all of this problems. If the company keeps improving DFO they could turn it into a truly great MMORPG, so I wish Aventurine developers the very best. &lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/03/darkfall-review-first-impressions.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-994407600818043570?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/994407600818043570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/darkfall-review-first-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/994407600818043570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/994407600818043570'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/darkfall-review-first-impressions.html' title='Darkfall Review - First Impressions'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4637398239983646105</id><published>2010-12-03T08:47:00.000+01:00</published><updated>2010-12-03T08:47:00.451+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Activity'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Scrum'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Activity Report: Scrum</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Activity Report: Scrum" alt="Darkfall Activity Report: Scrum" src="/scrum-300x157.jpg" width=300 height=157&gt; &lt;P&gt;We have a few more things to add to the HellFreeze expansion to consider it complete. There’s a small patch in the next couple of days and there’s going to be another one pretty soon to add the offline skilling functionality I spoke about in the previous activity report.&lt;/P&gt;&lt;P&gt;On the offline skilling feature, I wanted to stress that we are very aware of the need to do this properly and we will take very careful steps as to not upset the balance of the game. There will be several more meetings and brainstorming sessions on this before it’s tested and we put it out.  We will also be asking for feedback on this feature before we finalize things and after the functionality is in place it’s very easy to make quick changes if needed.&lt;/P&gt;&lt;P&gt;In today’s activity report we’ll give you a quick look at the development process here at Aventurine: We use agile software development methods, and more specifically we use Scrum.  We ended the planning meetings last week and this week we broke up in eleven teams. Each team has a team leader, a set of specific tasks to achieve and contains members which may be on more than one team. This is roughly what the teams will be working on for the next Scrum session (called a sprint) which is going to run for the next couple of weeks:&lt;/P&gt;Team 1 is going to be working on activities having to do with streamlining the world for the next expansion.Team 2 will work on player character optimizations.Team 3 on motion capture animations.Team 4 on engine updates having to do with game visuals.Team 5 is working on the offline skilling, and on diplomacy and clan tools.Team 6 is working on environmental sounds.Team 7 is working on game logic updates having to do with resolving some issues and bugs, and tools for GMs.Team 8 is doing work and research related to the user interface.Team 9 has been working on server control tools for several weeks already.Team 10 is working on events, quests and various other related activities.Team 11 is working on the design and features of the next expansion.&lt;P&gt;There are a couple of extra teams which are going to be working on future plans beyond the next expansion but this work will be done periodically since we have to focus on what’s coming next. At the end of each sprint we all gather up in the large meeting room on the ground floor of the Aventurine offices, we demonstrate our work to each other and discuss our progress. After the next one we’ll probably be able to discuss the results of this sprint in more detail.&lt;/P&gt;&lt;P&gt;We hope this small glimpse into our process was interesting to you and it puts things into perspective as far as our general direction for the next few weeks.&lt;/P&gt;&lt;P&gt;Thank you for reading&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-activity-report-scrum/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4637398239983646105?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4637398239983646105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/darkfall-activity-report-scrum.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4637398239983646105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4637398239983646105'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/darkfall-activity-report-scrum.html' title='Darkfall Activity Report: Scrum'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7370204647478827128</id><published>2010-12-02T14:56:00.000+01:00</published><updated>2010-12-02T14:56:00.178+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Entertainment</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Entertainment" alt="Darkfall Entertainment" src="/villages-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Darkfall offers a multitude of activities which players can participate in. Be it city building, resource gathering, sieges, or naval battles there is undeniably a lot to do.&lt;/P&gt;&lt;P&gt;A perception about Darkfall shared by some players is that there are many things to do but not all of these are worth doing based on profitability and return. We’ve always thought that being self motivated and making up your own story to go with your actions is one of Darkfall’s strong points.&lt;/P&gt;&lt;P&gt;A recent post on the forums illustrated features in the game that can be used in fun ways even though they were not initially planned that way. Taking control of a Darkfall player village and holding it is one way to solve a problem. For Le Clan Neanias it’s a way to have a base of operations even though their roster isn’t large enough to take over a hamlet or city. This gives them a sense of accomplishment and a worthwhile goal. Ultimately, it’s their way of having fun in the game.&lt;/P&gt;&lt;P&gt;Do you participate in activities  for entertainment or does everything you do need to be optimized and part of a specific plan to become more influential in the world of Agon?&lt;/P&gt;&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-428" title="Capturing a Darkfall Village" alt="Capturing a Darkfall Village" src="/village1.jpg" width=610 height=320&gt;&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-entertainment/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7370204647478827128?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7370204647478827128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/darkfall-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7370204647478827128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7370204647478827128'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/darkfall-entertainment.html' title='Darkfall Entertainment'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6261525668894097948</id><published>2010-12-02T03:52:00.000+01:00</published><updated>2010-12-02T03:52:00.320+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Preview'/><category scheme='http://www.blogger.com/atom/ns#' term='Cities'/><category scheme='http://www.blogger.com/atom/ns#' term='Player'/><title type='text'>Player Cities Preview</title><content type='html'> If you follow Darkfall closely, you probably know about beta previews that the author of TheNoobComic has been doing. And if you don't, you can just read them here anytime. At any rate, they don't have that much information, but it's better than the silent treatment from the developers. &lt;P&gt;A new Darkfall beta preview - part 9 - was released just a while ago, and it focuses on player-built clan cities. To build one you apparently need to first find a location with a city or a hamlet clanstone, and then claim it using a shard purchased from a vendor at your race's capital. When there won't be any free locations left, all kinds of fun guild conflicts should start. The buildings that you will be able to build seem to be pre-determined by the location of the city; that is, some cities will have mines but no farms, and vice versa.&lt;/P&gt;&lt;P&gt;Here are some beautiful screenshots of a Mirdain town; naturally, all credit goes to TheNoobComic:&lt;/P&gt;&lt;BR&gt;Regretfully, it also looks like this will be the last preview from TheNoobComic. On the other hand, it's pretty likely that we'll all be playing Darkfall in just 25 more days, anyway. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/01/player-cities-preview.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6261525668894097948?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6261525668894097948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/player-cities-preview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6261525668894097948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6261525668894097948'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/12/player-cities-preview.html' title='Player Cities Preview'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-8416077030654388160</id><published>2010-11-26T05:37:00.000+01:00</published><updated>2010-11-26T05:37:00.320+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chest'/><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfalls'/><title type='text'>Darkfall’s Chaos Chest #9</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall’s Chaos Chest #9" alt="Darkfall’s Chaos Chest #9" src="/chaoschests1-300x157.jpg" width=300 height=157&gt; &lt;P&gt;As with our in game Chaos Chests you’ll never know what you get!&lt;BR&gt;It’s hard to keep up with updates and interesting happenings in game and around the forums. But fret not, the community liaisons are here to help.&lt;/P&gt;&lt;P&gt;We will recap on a regular basis to make sure you don’t miss any important information.&lt;BR&gt;Additionally we will pick a few examples of the many interesting reads around the forums. (If you think a specific thread or event is worth mentioning contact any of the liaisons. Keep in mind though that we are looking at suggestions directly on the forums, there is no need to send links about them to make a stronger point.)&lt;/P&gt;&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-530" title="Official News" alt="Official News" src="/officialnews1.jpg" width=610 height=46&gt;&lt;/P&gt;On the 27th of October Tascha posted a thank you to the community for their ongoing effort and initiative in creating player events. As little goody for the community the team posted a little teaser video with footage of a recent player organized 1vs1 Tournament on the European Server. There is also a new official facebook gallery exclusively dedicated to player created events.On the 29th of October Darkfall saw Halloween come to Agon including pumpkin headed monsters and special fun Halloween weapons. The team also used this patch to squish a few left over bugs from the Hellfreeze Expansion.On the same day Tasos also kept up with his weekly Activity Reports and revealed the plans for the upcoming Offline-Skillsystem as well as giving a bit of insight what the different departments have been working on.The weekly Report for November 5th has been posted on the blog which will be used from now on for all information regarding the internal team.SUN of the EU server had the opportunity to Interview the worldbuilder of their Clan City Calfardar: Developer Natascha RoosliThe Blog has also been updated with several new posts and a new exclusive PvP Contest. Check this very space for more to read.&lt;P&gt;&lt;STRONG&gt;&lt;IMG class="aligncenter size-full wp-image-532" title="Around the web" alt="Around the web" src="/aroundtheweb1.jpg" width=610 height=46&gt;&lt;/STRONG&gt;&lt;/P&gt;Massively.com picks up the latest news and interviews Darkfall Player and Tournament organizer Ninogan Swiftstep.MMORPG.com covers the news about the planned Offline SkillsystemMassively.com’s Jef Reahard asked their visitors to vote for the next game he should be playing and writing about. Darkfall is also still in the running to win this race.&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-549" title="Around the Forums" alt="Around the Forums" src="/aroundtheforums.jpg" width=610 height=46&gt;&lt;/P&gt;Monsters have been attacking players randomly all over Agon far away from their usual habitats. The incidents have gone anything but unnoticed and several community members have been providing information on their experiences. Especially Brownies seem much more actively and show much more interest in players lately.&lt;P&gt;&lt;STRONG&gt;&lt;IMG class="aligncenter size-full wp-image-533" title="Player created events" alt="Player created events" src="/playercreatedevents1.jpg" width=610 height=46&gt;&lt;/STRONG&gt;&lt;/P&gt;Upcoming events you should keep an eye on:&lt;BR&gt;The North American Darkfall Server will see its first Racial War event on the 11th of November. Don’t miss this opportunity to fight for the glory of your race!&lt;BR&gt;EU is planning on its first 10vs10 Tournament. More information and sing-up links in this thread.Events that took place recently:&lt;BR&gt;Hopeless eatsu and his clan organized the second Battle Royal Event on EU-1. Grats to the winners! We hear there was footage taken.&lt;IMG class="aligncenter size-full wp-image-551" title="Official Events" alt="Official Events" src="/officialevents.jpg" width=610 height=46&gt;A personal message from the Community Liaison Thraiax:&lt;BR&gt;We have received a fairly odd message today, from a VERY odd messenger.  We sleepily opened our doors to an insistent knocking at the wee hours of the morning, after some initial confusion we looked down and found a small, ugly, and fairly irate goblin shaman glowering up at us!&lt;BR&gt;He stomped inside and proceeded, in a crude mixture of broken Common and Goblinese, to spin a wholly remarkable tale. &lt;P&gt;Kalikanzar Barnaboos, for that is his name, tells us that he, and many other Goblin shamans, or shamen, or possibly shagoblins, often hear the voice of the long dead, river goddess Eanna. Apparantly Eanna, the mother of the Chal d’Ean race (also long dead) always held a soft spot in her watery heart for the little green and purely homicidal goblin-folk.&lt;/P&gt;&lt;P&gt;Mr Barnaboos claims that the shade of Eanna sends a warning to all the free nations of Agon. Her dragon-son Cyriakos driven close to madness by centuries of grief and tortured dreams of his part in her death, has decreed that all the races are judged guilty for their parts, through action or indeed inaction, in the destruction of Chal d’Ea.&lt;/P&gt;&lt;P&gt;Kalikanzar warns that Cyriakos has been raising legions of undead over the past centuries including the militaristic Severii (lit: Severed Children in old Chal d’Ean) who are very likely the raised corpses of Chal d’Ean soldiers killed during the genocide.&lt;BR&gt;He continues to state that Eanna has informed them that legions of these undead shall begin attacking the cities of Agon very soon!&lt;/P&gt;&lt;P&gt;After this, he stomped up to our breakfast table, grabbed a handful of scrambled egg, and walked right out muttering some very colorful epithets indeed.&lt;/P&gt;&lt;P&gt;Personally, we firmly believe that this Goblin is absolutely insane.  He insisted that we pass this message along so, as dutiful Liaisons we shall do so.. but we are absolutely sure that his absurd little tale has no merit whatsoever.. why would a goddess have a soft spot for these little vermin anyway?&lt;/P&gt;&lt;P&gt;&lt;/EM&gt;&lt;/EM&gt;Still.. never hurts to keep an eye out.. forewarned is forearmed as they say!&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;IMG class="aligncenter size-full wp-image-534" title="The battle for Agon" alt="The battle for Agon" src="/thebattleforagon.jpg" width=610 height=46&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;STRONG&gt;EU-1&lt;/STRONG&gt;&lt;BR&gt;2 big events marked the last couple of weeks at EU-1 server. First, SUN took out their Manowar for the Hellstorm Waters fight, and with the help of their newbie-friendly sub-guild Sanctuary they virtually obliterated everything at their path. Also, a double siege took place, with Pandora sieging Z5’s Skaranibben hamlet with the help of Get Good, and SUN wanting to take Spear Waters off Get Good’s hands. Zagenda alliance convincingly won the siege at Skaranibben, while conflicting interests didn’t allow Get Good to defend their own hamlet at Spear Waters, therefore leaving it to SUN without a fight.&lt;STRONG&gt;NA-1&lt;/STRONG&gt;&lt;BR&gt;Our fellow NA-1 players have seen a very busy week, with a big war going on between Zealot and Mexico alliance. Many sieges have been dropped, including Moradar, Spear Waters, Moherah, Eronetil, and more, with people getting their good ready bags out for the big fights. Other alliances are also busy, like ICE who are now holding most of the cities at Niflheim.&lt;P&gt;We are interested in finding neutral players who would like to work with us on a weekly basis to update the community on general war happenings on both servers. You can send a pm to any of the community liaison if you are interested. Please state why you would be a good candidate to comment and update us on happenings we might miss. Thank you!&lt;BR&gt;&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;IMG class="aligncenter size-full wp-image-535" title="Creative Corner" alt="Creative Corner" src="/creativecorner.jpg" width=610 height=46&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;IMG class="aligncenter size-full wp-image-537" title="General Help and Information" alt="General Help and Information" src="/generalhelpandinformation.jpg" width=610 height=46&gt;&lt;/STRONG&gt;&lt;/P&gt;Our out of game customer support team is happy to help you with any issues here: EU / NAShould you run into problems but can’t log in to send a ticket through the support system you can use the following emails: EU / NA&lt;BR&gt;&lt;P&gt;&lt;STRONG&gt;&lt;IMG class="aligncenter size-full wp-image-538" title="New Players" alt="New Players" src="/newplayers.jpg" width=610 height=46&gt;&lt;/STRONG&gt;&lt;/P&gt;For new players, please make sure you link your gaming account to your forum account by following this guide, in order to be able to post in the subscriber forums.The official help guide is available both in and out of game. For in game information use the help icon in your main menu.Great starting point for a new player is Raffraff’s compilation which can be found here.An additional helpful, slightly older guide by Asnar of the NEW clan on EU can be found here.&lt;P&gt;Also check out Chaos Chest #1 and Chaos Chest #2 and Chaos Chest #3 and Chaos Chest #4 and Chaos Chest #5 and Chaos Chest #6 and Chaos Chest #7 and Chaos Chest #8&lt;/P&gt;&lt;P&gt;That’s all the loot for now.&lt;BR&gt;Happy hunting everyone!&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfalls-chaos-chest-9/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-8416077030654388160?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/8416077030654388160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfalls-chaos-chest-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8416077030654388160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8416077030654388160'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfalls-chaos-chest-9.html' title='Darkfall’s Chaos Chest #9'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2174911152567642184</id><published>2010-11-25T13:47:00.000+01:00</published><updated>2010-11-25T13:47:01.008+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Entertainment</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Entertainment" alt="Darkfall Entertainment" src="/villages-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Darkfall offers a multitude of activities which players can participate in. Be it city building, resource gathering, sieges, or naval battles there is undeniably a lot to do.&lt;/P&gt;&lt;P&gt;A perception about Darkfall shared by some players is that there are many things to do but not all of these are worth doing based on profitability and return. We’ve always thought that being self motivated and making up your own story to go with your actions is one of Darkfall’s strong points.&lt;/P&gt;&lt;P&gt;A recent post on the forums illustrated features in the game that can be used in fun ways even though they were not initially planned that way. Taking control of a Darkfall player village and holding it is one way to solve a problem. For Le Clan Neanias it’s a way to have a base of operations even though their roster isn’t large enough to take over a hamlet or city. This gives them a sense of accomplishment and a worthwhile goal. Ultimately, it’s their way of having fun in the game.&lt;/P&gt;&lt;P&gt;Do you participate in activities  for entertainment or does everything you do need to be optimized and part of a specific plan to become more influential in the world of Agon?&lt;/P&gt;&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-428" title="Capturing a Darkfall Village" alt="Capturing a Darkfall Village" src="/village1.jpg" width=610 height=320&gt;&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-entertainment/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2174911152567642184?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2174911152567642184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-entertainment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2174911152567642184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2174911152567642184'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-entertainment.html' title='Darkfall Entertainment'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-723368923065560094</id><published>2010-11-25T00:50:00.000+01:00</published><updated>2010-11-25T00:50:00.543+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Error'/><category scheme='http://www.blogger.com/atom/ns#' term='14001'/><title type='text'>Fix Error 14001</title><content type='html'> I noticed that some players are still getting an "Error 14001" while starting Darkfall Online client and don't know how to solve it. In fact, the solution for 14001 error problem is a very easy since all you have to do is install the Visual C++ Redistributable (vcredist_x86.exe) that handily comes with your Darkfall install: &lt;P&gt;Start &gt; Programs &gt; Darkfall &gt; Install VC Redistributable &lt;/P&gt;&lt;P&gt;The vcredist_x86.exe file is official software from Microsoft that installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++... Such as Darkfall Online, apparently. It's absolutely safe and should cause no problems with your computer. Seriously, I think this should either be installed automatically together with Darkfall, or at least on the official FAQ for everyone to see. &lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/03/fix-error-14001.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-723368923065560094?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/723368923065560094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/fix-error-14001.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/723368923065560094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/723368923065560094'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/fix-error-14001.html' title='Fix Error 14001'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3022539815077369717</id><published>2010-11-24T06:50:00.000+01:00</published><updated>2010-11-24T06:50:00.490+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Contest: Top Darkfall PvP tips.</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Contest: Top Darkfall PvP tips." alt="Contest: Top Darkfall PvP tips." src="/pvpcontest-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Many say, Darkfall is the best PvP MMORPG out there, and that action can be so intense that  it will get adrenaline flowing and your heart racing.&lt;/P&gt;For sure one of Darkfall’s most loved features is PvP, and we’re on a mission to help our less experienced players become better at it by providing them with the top Darkfall PvP tips. &lt;P&gt;That’s why we ask the Darkfall players to provide us with their favorite PvP tips as part of a little contest we put together:&lt;/P&gt;&lt;STRONG&gt;Rules&lt;/STRONG&gt;: Post your top Darkfall PvP tip in the comment section of this article. Make sure they’re easy to understand, and less than 100 words.&lt;STRONG&gt;Deadline&lt;/STRONG&gt;: Monday, November 15th 2010&lt;STRONG&gt;Prizes&lt;/STRONG&gt;: We’ll pick the best 5 entries, and winners will receive 3 rare ingots of their choice, plus a special title on Darkfall’s official forums.&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-476" title="Darkfall PvP" alt="Darkfall PvP" src="/pvpcontest1.jpg" width=610 height=320&gt;&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/contest-top-darkfall-pvp-tips/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3022539815077369717?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3022539815077369717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/contest-top-darkfall-pvp-tips_24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3022539815077369717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3022539815077369717'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/contest-top-darkfall-pvp-tips_24.html' title='Contest: Top Darkfall PvP tips.'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6818870902706265305</id><published>2010-11-23T19:49:00.000+01:00</published><updated>2010-11-23T19:49:00.058+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Activity'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Scrum'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Activity Report: Scrum</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Activity Report: Scrum" alt="Darkfall Activity Report: Scrum" src="/scrum-300x157.jpg" width=300 height=157&gt; &lt;P&gt;We have a few more things to add to the HellFreeze expansion to consider it complete. There’s a small patch in the next couple of days and there’s going to be another one pretty soon to add the offline skilling functionality I spoke about in the previous activity report.&lt;/P&gt;&lt;P&gt;On the offline skilling feature, I wanted to stress that we are very aware of the need to do this properly and we will take very careful steps as to not upset the balance of the game. There will be several more meetings and brainstorming sessions on this before it’s tested and we put it out.  We will also be asking for feedback on this feature before we finalize things and after the functionality is in place it’s very easy to make quick changes if needed.&lt;/P&gt;&lt;P&gt;In today’s activity report we’ll give you a quick look at the development process here at Aventurine: We use agile software development methods, and more specifically we use Scrum.  We ended the planning meetings last week and this week we broke up in eleven teams. Each team has a team leader, a set of specific tasks to achieve and contains members which may be on more than one team. This is roughly what the teams will be working on for the next Scrum session (called a sprint) which is going to run for the next couple of weeks:&lt;/P&gt;Team 1 is going to be working on activities having to do with streamlining the world for the next expansion.Team 2 will work on player character optimizations.Team 3 on motion capture animations.Team 4 on engine updates having to do with game visuals.Team 5 is working on the offline skilling, and on diplomacy and clan tools.Team 6 is working on environmental sounds.Team 7 is working on game logic updates having to do with resolving some issues and bugs, and tools for GMs.Team 8 is doing work and research related to the user interface.Team 9 has been working on server control tools for several weeks already.Team 10 is working on events, quests and various other related activities.Team 11 is working on the design and features of the next expansion.&lt;P&gt;There are a couple of extra teams which are going to be working on future plans beyond the next expansion but this work will be done periodically since we have to focus on what’s coming next. At the end of each sprint we all gather up in the large meeting room on the ground floor of the Aventurine offices, we demonstrate our work to each other and discuss our progress. After the next one we’ll probably be able to discuss the results of this sprint in more detail.&lt;/P&gt;&lt;P&gt;We hope this small glimpse into our process was interesting to you and it puts things into perspective as far as our general direction for the next few weeks.&lt;/P&gt;&lt;P&gt;Thank you for reading&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-activity-report-scrum/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6818870902706265305?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6818870902706265305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-scrum_23.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6818870902706265305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6818870902706265305'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-scrum_23.html' title='Darkfall Activity Report: Scrum'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-981622070275870867</id><published>2010-11-23T08:49:00.000+01:00</published><updated>2010-11-23T08:49:00.048+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Schedule'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>Darkfall Release Schedule</title><content type='html'> Tasos has posted one more update on Darkfall's launch date and time as well as explanations of some preorder problems. &lt;P&gt;First of all, the account management page has been opened once more so those who wish to cancel their preorder or to create a new account can do so (and try to purchase the game tomorrow when more preorders are available). Sadly, you still need to try like 20 times before you're able to get in.&lt;/P&gt;&lt;P&gt;Second, there's some info for people who got 0 euro charges on their credit cards (it seems you have nothing to worry about since your preorder still counts as valid):&lt;BR&gt;&lt;BLOCKQUOTE&gt;There has been an issue with some people who have received an email message that their pre-order was successful but they show a zero charge and a 0 balance. This happened because of the time-outs or because of multiple ordering attempt. We will treat most of these cases as successful pre-orders and provided the credit card transaction for the purchase is successful, they will be able to purchase the game. If you belong to this group and you want to cancel your pre-order, all you need to do is remove your credit card information from the account management page and you will not be charged. There’s a link that allows you to do this where your credit card information is stored.&lt;/BLOCKQUOTE&gt;The most interesting part is of course the actual time of the release - and for those who didn't preorder, the time when more preorders will be available for sale. Here's what Aventurine had to say on the matter:&lt;BR&gt;&lt;BLOCKQUOTE readability="5"&gt;We’ll open up sales tomorrow Feb. 25 evening European time. We’re doing our best to make this a smoother experience but again the large volume we’ve been experiencing has been difficult to catch up with. We'd like to thank you for your patience so far. &lt;P&gt;The game servers will also open up sometime in the evening. We’ll keep you updated throughout the day tomorrow. &lt;/P&gt;&lt;/BLOCKQUOTE&gt;So there you go, a rather vague statement that the Darkfall servers will be opened "sometime in the evening" tomorrow. I bet Aventurine are working their butts off right now, so we'll likely get more concrete schedule in the tomorrow's updates. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/darkfall-release-schedule.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-981622070275870867?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/981622070275870867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-release-schedule.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/981622070275870867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/981622070275870867'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-release-schedule.html' title='Darkfall Release Schedule'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1433845975446390090</id><published>2010-11-22T22:40:00.000+01:00</published><updated>2010-11-22T22:40:00.313+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='Official'/><category scheme='http://www.blogger.com/atom/ns#' term='Torrent'/><category scheme='http://www.blogger.com/atom/ns#' term='client'/><title type='text'>Official Darkfall Client Torrent Download</title><content type='html'> It has taken Aventurine a while, but Tasos finally posted a link to the Darkfall Online client download just a few minutes ago. The 8.63 GB download is via BitTorrent protocol, so you need a BT client like Azureus or uTorrent to get the game files. Both the patcher and Darkfall data files seem to be there. Here's the official link: &lt;P&gt;&lt;B&gt;Click here to download the Darkfall client .torrent file&lt;/B&gt;&lt;/P&gt;&lt;P&gt;Click here for the news post or if you need instructions&lt;/P&gt;&lt;P&gt;The download is picking up speed nicely and should finish way before 25th. Do not be discouraged if you get low speeds at first, because it will get better once more and more people finish downloading.&lt;/P&gt;&lt;P&gt;As for Darkfall preorders, all we know is that Aventurine is working on them and it should be fixed "soon" (but not tonight). &lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/official-darkfall-client-torrent.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1433845975446390090?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1433845975446390090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/official-darkfall-client-torrent.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1433845975446390090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1433845975446390090'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/official-darkfall-client-torrent.html' title='Official Darkfall Client Torrent Download'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-8520423277624982573</id><published>2010-11-22T05:54:00.000+01:00</published><updated>2010-11-22T05:54:00.195+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Contest: Top Darkfall PvP tips.</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Contest: Top Darkfall PvP tips." alt="Contest: Top Darkfall PvP tips." src="/pvpcontest-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Many say, Darkfall is the best PvP MMORPG out there, and that action can be so intense that  it will get adrenaline flowing and your heart racing.&lt;/P&gt;For sure one of Darkfall’s most loved features is PvP, and we’re on a mission to help our less experienced players become better at it by providing them with the top Darkfall PvP tips. &lt;P&gt;That’s why we ask the Darkfall players to provide us with their favorite PvP tips as part of a little contest we put together:&lt;/P&gt;&lt;STRONG&gt;Rules&lt;/STRONG&gt;: Post your top Darkfall PvP tip in the comment section of this article. Make sure they’re easy to understand, and less than 100 words.&lt;STRONG&gt;Deadline&lt;/STRONG&gt;: Monday, November 15th 2010&lt;STRONG&gt;Prizes&lt;/STRONG&gt;: We’ll pick the best 5 entries, and winners will receive 3 rare ingots of their choice, plus a special title on Darkfall’s official forums.&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-476" title="Darkfall PvP" alt="Darkfall PvP" src="/pvpcontest1.jpg" width=610 height=320&gt;&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/contest-top-darkfall-pvp-tips/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-8520423277624982573?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/8520423277624982573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/contest-top-darkfall-pvp-tips_22.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8520423277624982573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8520423277624982573'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/contest-top-darkfall-pvp-tips_22.html' title='Contest: Top Darkfall PvP tips.'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7948196581348023844</id><published>2010-11-21T09:54:00.000+01:00</published><updated>2010-11-21T09:54:00.234+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flambouras'/><category scheme='http://www.blogger.com/atom/ns#' term='Interviews'/><category scheme='http://www.blogger.com/atom/ns#' term='Tasos'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPGcom'/><title type='text'>MMORPG.com Interviews Tasos Flambouras</title><content type='html'> With less than two weeks left to Darkfall's release, it's no wonder that the community is worried about the lack of communication from Aventurine and any information regarding the game launch and the preorders. However, you might be a bit relieved after reading the interview that MMORPG.com had with Tasos Flambouras, Associate Producer of Darkfall Online. It would seem everything is still going according to their plans (more or less) and there are no changes to the release date at this time. Here is a short excerpt from the interview:&lt;BR&gt;&lt;BLOCKQUOTE readability="11"&gt;&lt;B&gt;MMORPG.com&lt;/B&gt;: We haven't heard anything new from the developers since the Jan 22nd news item announcing the first round of invites. Can you tell us why we haven't heard any further updates? &lt;P&gt;&lt;B&gt;Tasos&lt;/B&gt;: That’s not entirely correct because we’ve had a substantial update on January 25th and a few interviews since then but basically we’ve been doing what we said on the 22nd. Our first priority is getting the game ready for release. There are also thousands of testers to support and all this has been keeping us very busy. We have announcements coming soon with all the info the public needs in order to play Darkfall.&lt;/P&gt;&lt;P&gt;&lt;...&gt;&lt;/P&gt;&lt;P&gt;&lt;B&gt;MMORPG.com&lt;/B&gt;: There had been some speculation that there are plans to push the launch date further back than the originally announced 25th date. Can you tell us if there is any truth to this?&lt;/P&gt;&lt;P&gt;&lt;B&gt;Tasos&lt;/B&gt;: Consistent with the usual speculation sources, there’s no truth to this.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;Surprisingly, Tasos also claims that customers who pre-order will still be able to download the game client before 25th February and to play DFO on the launch date. Their billing partner will be Globalcollect, an international online payment system. I don't think you can blame me for being a little skeptic at this point. If Aventurine really plans to provide Darkfall preorders before the release date, they have to do it in the next few days. Let's wait and see. &lt;P&gt;Head to MMORPG.com to read the whole interview. &lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/mmorpg-interview-tasos-flambouras.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7948196581348023844?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7948196581348023844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/mmorpgcom-interviews-tasos-flambouras.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7948196581348023844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7948196581348023844'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/mmorpgcom-interviews-tasos-flambouras.html' title='MMORPG.com Interviews Tasos Flambouras'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4852129329170976506</id><published>2010-11-20T22:51:00.000+01:00</published><updated>2010-11-20T22:51:00.671+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Delayed'/><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>Darkfall Release Delayed - Update</title><content type='html'> It seems Darkfall Online has failed to launch on time yet again since it's already 1:30 AM, February 26th in Greece as I'm writing this. The forums are down as well, but just recently instead of the old "server load too high" message there has been an update posted by Tasos:&lt;BR&gt;&lt;BLOCKQUOTE readability="22"&gt;We’ve been waiting for the pre-orders to process through billing and it has been moving along but not fast enough. We’re almost done with this. Many of you will be getting notifications of this during this process. As soon as this is concluded we’ll process the accounts and open up the servers for the pre-orders. This will be done tonight; the game has been ready and waiting. &lt;P&gt;Unfortunately we’re running behind schedule as far as opening up the extra sales which we hoped to do tonight as well. We’ll do this tomorrow as early as possible, likely sometime around noon GMT time, around the time of our first scheduled maintenance. At this time we will also process the problematic accounts which had 0 euro problems, no charges, no balance, but received a successful pre-order message. We are also looking into the few cases that have pre-ordered but have not received a confirmation email and we will resolve all these issues. Most of these problems were due to a combination of lag, multiple sessions, and multiple charge attempts.&lt;/P&gt;&lt;P&gt;We want to thank you for your patience again, and we would like to let you know that we’re adding a couple more days to the free month of play making them 33 for everyone that pre-ordered and that will buy the game tomorrow. This is to make up for any bad experience with the account management, the lag and the delays you’ve had to face with purchasing.&lt;/P&gt;&lt;P&gt;The traffic volume we’ve been experiencing has been unbelievably high because of the initial rush and was compounded by users hammering the system with multiple sessions. You should also know that we have been doing everything necessary to resolve all these issues as soon as possible.&lt;/P&gt;&lt;P&gt;We’ll post again as soon as the server is open.&lt;/P&gt;&lt;P&gt;The forums will return shortly as well.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;This only mentions the preorders so I'm not really sure about the game servers themselves. Since I'm getting a "Account not active (#3)" error, I guess that means my pre-order hasn't been processed yet and that I'll be able to play as soon as it is. Actually, I just checked my bank account and my credit card hasn't yet been charged 47 euros for the game. Of course I was charged 3 euros for the preorder about two days ago, so everything's alright on my end and I can only wait for Aventurine to finish up with the billing process. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/darkfall-release-update.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4852129329170976506?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4852129329170976506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-release-delayed-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4852129329170976506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4852129329170976506'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-release-delayed-update.html' title='Darkfall Release Delayed - Update'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2144029053854247807</id><published>2010-11-20T03:03:00.000+01:00</published><updated>2010-11-20T03:03:00.116+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Activity'/><category scheme='http://www.blogger.com/atom/ns#' term='Optimizing'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Interaction'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Activity Report – Optimizing Interaction</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Activity Report – Optimizing Interaction" alt="Darkfall Activity Report – Optimizing Interaction" src="/report1111101-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Last week we gave you an overview of the Scrum process we have in place, which teams are doing what and how it’s all supposed to come together. We’re in the middle of the current sprint which ends November 19th before the next one begins, so there’s a limited amount of things we can discuss at this time before the results of the sprint are presented to us. These are some of the developments I’ve found interesting this past week along with some of our plans and thoughts for the future:&lt;/P&gt;&lt;P&gt;You’ve probably noticed we’ve been patching quite regularly. This trend will continue whenever possible. There are many minor changes that we want to put out there quickly.  In one of the upcoming patches we’ll introduce the offline skilling feature we’ve talked about in the past. With that in the game, you’ll be able to select the option to meditate inside the player Journal, the feature will consume gold, and for its launch we’ll have a limited set of skills available that you can meditate on. Emphasis is placed on making this feature useful, balanced and fair for all.  Based on testing, feedback, and interaction with Darkfall players we’ll expand on these by issuing frequent updates.&lt;/P&gt;&lt;P&gt;If there’s a unifying theme for the activities of this past week I would have to say it’s ‘optimizing interaction’.&lt;/P&gt;&lt;P&gt;The most significant task for the next expansion has to be the streamlining the world. This past week we’ve been assessing and grading clan and capital city design based on a large number of factors like for example usefulness, relevance, function etc. and we’re doing the same with starting areas and dungeons. We’re taking a lot of player feedback into account on this and we have been doing this for quite some time. This will all lead to proposals on how to further improve the player experience and interaction between players as well as the new player experience. The ultimate goal here is to cater better to our target audience. As you know, we usually take the approach of small careful steps introducing features and changes and expanding on them. In this context however we’re determined to take whatever steps we deem necessary to make the improvements needed.&lt;/P&gt;&lt;P&gt;More on the interaction theme, we’re still working on the clan and political tools which are to be added in a patch sometime in the near future, we’re also working on adding more convenience to chat functionality, and to player identification. The research on the user interface is also ongoing without having anything specific to report at this time; however it’s a very high priority for us.&lt;/P&gt;&lt;P&gt;A lot of work is taking place as far as game sound is concerned. One aspect of the work being performed is the overall sound volume balance. Also we’re mapping the world right before we place the 3d sounds that make up the ambient sound system for the game. Most of the 3d sound collections are complete and just need to be placed. A lot of these will be placed automatically, however not all of them. There’s a lot of manual work to be done here by the world-builders and our sound designers. Tools have been developed so that the world builders can “paint” the sounds in the appropriate locations. Ambient sounds and monster sounds are also being reworked.&lt;/P&gt;&lt;P&gt;As promised after the recent HellFreeze expansion, we’ve kept working on adding new monsters to the game, as well as updating existing ones. New monster abilities are being created as well as new monster effects.  There is a pretty impressive volume of work on this and I would be remiss not to mention it. There are also new armor sets in the not-so-distant future as well as missing pieces added to existing sets.&lt;/P&gt;&lt;P&gt;As far as optimizing community-developer interaction we have more things in store aside from the Darkfall blog, the facebook page, and the twitter activity. The community liaison program is  due to come into its own. What hasn’t been apparent so far is that the liaisons have been the community’s advocates within the company.  They’ll soon assume a more active role and with some functionality changes to Darkfall’s forums, they’ll also be able to facilitate a better conversation between the developers and the players.&lt;/P&gt;&lt;P&gt;We’re very happy that players have taken our suggestion and are organizing more player events. Kudos to the organizers of last night’s awesome racial war event. The Darkfall event team is also planning several official events which should be coming up pretty soon.&lt;/P&gt;&lt;P&gt;That’s all for this week, thank you for reading.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-activity-report-optimizing-interaction-2/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2144029053854247807?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2144029053854247807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-optimizing_20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2144029053854247807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2144029053854247807'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-optimizing_20.html' title='Darkfall Activity Report – Optimizing Interaction'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7330935854968148454</id><published>2010-11-19T08:45:00.000+01:00</published><updated>2010-11-19T08:45:00.401+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Preorder'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Preorder</title><content type='html'> Aventurine have finally brought the pre-order page back up... Sort of. Now that Darkfall Online preorders are available to general public, it's even harder to log into the system, despite company's previous assurances that they have fixed all the issues. Not only it's slow as hell, it also spews errors like "An internal server error occurred. Please try again later". &lt;P&gt;Thankfully I had already placed my preorder earlier, because I can't imagine doing it now when loading the homepage takes at least 5 minutes. If you haven't reserved yours yet, you can do it here (although I'd recommend waiting till tomorrow after the initial rush ends):&lt;/P&gt;&lt;P&gt;&lt;B&gt;Click here to preorder Darkfall Online&lt;/B&gt;&lt;/P&gt;&lt;P&gt;Click here for the news post and the instructions&lt;/P&gt;&lt;P&gt;It's a bit weird to start "preorders" of a game when there's only a day and a half left till it's release on the 25th, anyway. However I suppose the main idea is that the retail DFO server can only support a limited amount of players and this is Aventurine's way of doing a staged release, letting in only as many people as their capacity allows. Since AV are using digital download as their only distribution channel for Darkfall, they can let in exactly the number of players they want. &lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/darkfall-preorder.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7330935854968148454?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7330935854968148454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-preorder.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7330935854968148454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7330935854968148454'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-preorder.html' title='Darkfall Preorder'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7509514086779529545</id><published>2010-11-18T19:58:00.000+01:00</published><updated>2010-11-18T19:58:00.741+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Working'/><category scheme='http://www.blogger.com/atom/ns#' term='Servers'/><category scheme='http://www.blogger.com/atom/ns#' term='Aventurine'/><title type='text'>Aventurine Working on New Servers</title><content type='html'> A new update on Darkfall sales, account management, customer support and servers has just been posted on DFO forums. Read it below:&lt;BR&gt;&lt;BLOCKQUOTE readability="11"&gt;We’ve been letting people buy the game in groups every day. This is done mainly so that we don’t have too many people trying to enter the game at the same time thus creating very long queue times. Our capacity is limited, and we’re working to increase it. Starting next week, the groups being allowed in the game will be larger. We’re also working on getting new servers up. We’re basically doing all we can to improve this situation as quickly as possible. &lt;P&gt;This was not helped at all by the account management system which hasn’t lived up to anyone’s expectations. This is not software that we’ve created, and since day 1 of its operation we’ve been working to get it replaced with something better.&lt;/P&gt;&lt;P&gt;It also needs to be said that we read all your support requests and we’re prioritizing and working on everything you’re reporting to us.&lt;/P&gt;&lt;P&gt;The sales will open up again around 7pm GMT until sold out, same will happen tomorrow Friday. There will be no sales over the weekend but they will resume on Monday around the same time.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;This is some of the best Darkfall news that I've heard in a while. Why, because they've confirmed that they're actually working on adding new servers! I have been wanting to start fresh on a new server for more than one reason, so I'm glad that I'll soon have that chance. Not to mention, a lot of people still want to get in the game, and a single EU-1 server can't possibly hold them all. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/03/aventurine-working-on-new-servers.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7509514086779529545?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7509514086779529545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/aventurine-working-on-new-servers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7509514086779529545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7509514086779529545'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/aventurine-working-on-new-servers.html' title='Aventurine Working on New Servers'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6874528436591298680</id><published>2010-11-18T06:59:00.000+01:00</published><updated>2010-11-18T06:59:00.915+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maintenance'/><category scheme='http://www.blogger.com/atom/ns#' term='Downtime'/><category scheme='http://www.blogger.com/atom/ns#' term='Scheduled'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Scheduled Maintenance Downtime</title><content type='html'> There has been a new Darkfall update on the official forums. Of course, the forum itself is still disabled since it's server can't handle the load, so the update was posted in place of the maintenance mode message. You can read it below:&lt;BR&gt;&lt;BLOCKQUOTE readability="14"&gt;Update 5.49pm GMT &lt;P&gt;After addressing a couple of early issues the servers have been running very stable for several hours and we have a large number of players in-game right now.&lt;/P&gt;&lt;P&gt;It’s normal to expect more issues to surface in the next couple of days. We postponed our scheduled maintenance of 10 AM GMT for later until we can gather some more data and address anything that comes up in a patch later tonight.&lt;/P&gt;&lt;P&gt;We’re aware that some areas are experiencing sync issues for some players. This is a high priority issue that we are working to address as soon as possible. We know the cause for it so it shouldn’t take very long. We will keep the servers up while this is being fixed and we will bring them down for a patch later tonight. For now, players can move away from starting areas to improve their experience.&lt;/P&gt;&lt;P&gt;We have processed the problematic accounts that were never charged but received a successful pre-order notification. Only a small percentage of these were successful and we found out that this is because most of them contain incomplete or incorrect account information. We will try this one last time again tomorrow morning European time, and we’ll open up account management later tonight for these accounts to be able to correct their account data and credit information before we reprocess them. If anyone does not want the pre-order to be processed, they should remove their credit card information from their account. After this is concluded we should be able to open up sales for more Darkfall copies.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;I have been experiencing something that I believe is related to those "sync issues", so I'm glad Aventurine is on to it. Sometimes after swinging my weapon the hits are delayed, or not delivered at all. Some players are "teleporting" or moving jumpily as if it's lagging, even though my ping is usually around a respectable 70 ms. Problems like these are very annoying so I hope they will be fixed soon. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/darkfall-scheduled-maintenance-downtime.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6874528436591298680?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6874528436591298680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-scheduled-maintenance-downtime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6874528436591298680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6874528436591298680'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-scheduled-maintenance-downtime.html' title='Darkfall Scheduled Maintenance Downtime'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7778392728272217443</id><published>2010-11-17T15:44:00.000+01:00</published><updated>2010-11-17T15:44:00.405+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Activity'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Scrum'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Activity Report: Scrum</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Activity Report: Scrum" alt="Darkfall Activity Report: Scrum" src="/scrum-300x157.jpg" width=300 height=157&gt; &lt;P&gt;We have a few more things to add to the HellFreeze expansion to consider it complete. There’s a small patch in the next couple of days and there’s going to be another one pretty soon to add the offline skilling functionality I spoke about in the previous activity report.&lt;/P&gt;&lt;P&gt;On the offline skilling feature, I wanted to stress that we are very aware of the need to do this properly and we will take very careful steps as to not upset the balance of the game. There will be several more meetings and brainstorming sessions on this before it’s tested and we put it out.  We will also be asking for feedback on this feature before we finalize things and after the functionality is in place it’s very easy to make quick changes if needed.&lt;/P&gt;&lt;P&gt;In today’s activity report we’ll give you a quick look at the development process here at Aventurine: We use agile software development methods, and more specifically we use Scrum.  We ended the planning meetings last week and this week we broke up in eleven teams. Each team has a team leader, a set of specific tasks to achieve and contains members which may be on more than one team. This is roughly what the teams will be working on for the next Scrum session (called a sprint) which is going to run for the next couple of weeks:&lt;/P&gt;Team 1 is going to be working on activities having to do with streamlining the world for the next expansion.Team 2 will work on player character optimizations.Team 3 on motion capture animations.Team 4 on engine updates having to do with game visuals.Team 5 is working on the offline skilling, and on diplomacy and clan tools.Team 6 is working on environmental sounds.Team 7 is working on game logic updates having to do with resolving some issues and bugs, and tools for GMs.Team 8 is doing work and research related to the user interface.Team 9 has been working on server control tools for several weeks already.Team 10 is working on events, quests and various other related activities.Team 11 is working on the design and features of the next expansion.&lt;P&gt;There are a couple of extra teams which are going to be working on future plans beyond the next expansion but this work will be done periodically since we have to focus on what’s coming next. At the end of each sprint we all gather up in the large meeting room on the ground floor of the Aventurine offices, we demonstrate our work to each other and discuss our progress. After the next one we’ll probably be able to discuss the results of this sprint in more detail.&lt;/P&gt;&lt;P&gt;We hope this small glimpse into our process was interesting to you and it puts things into perspective as far as our general direction for the next few weeks.&lt;/P&gt;&lt;P&gt;Thank you for reading&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-activity-report-scrum/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7778392728272217443?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7778392728272217443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-scrum.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7778392728272217443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7778392728272217443'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-scrum.html' title='Darkfall Activity Report: Scrum'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6149328341342797192</id><published>2010-11-17T05:11:00.000+01:00</published><updated>2010-11-17T05:11:00.328+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DarkfallBlog'/><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Introduction to DarkfallBlog</title><content type='html'> Hello! My name is Andrew and I am the author of DarkfallBlog.com. I am a 21 year old guy from Eastern Europe who enjoys playing fantasy RPGs and MMORPGs. Some of my favorite single-player games include the Neverwinter Nights franchise, the Gothic series, and Morrowind. As for MMOs, I haven't managed to get addicted to any of them despite my best efforts, but I did enjoy Guild Wars, Silkroad Online, and Age of Conan to some extent. &lt;P&gt;I have discovered Darkfall Online about a year ago, and I was very impressed with what I've read. I was also a bit skeptic (after all, what MMO delivers everything it promises?), so I haven't been following the game very closely. What I do like about DFO is the free-for-all, full-loot PvP system, a (supposedly) vast and rich fantasy world, and the fact that the developers are enthusiastic MMO gamers themselves. What I hope to see in the game is smooth playing experience, great atmosphere (soundtracks are important!), and a world which you can explore for the longest time without getting bored. (A good example here would be Morrowind. A bad example would be Age of Conan; while it looks nice, separating the zones inevitably gives you a "boxed in" feel). Overall I think DFO has the potential to become a unique and special MMO that's in a category of it's own, much like EVE Online is.&lt;/P&gt;&lt;P&gt;I liked what I had read about the game a lot, so I decided to start a little project - the DarkfallBlog - in the anticipation of it. The main focus of the blog will be all the interesting Darkfall news, tips, strategies, and other pieces of information that I can find. I will also be posting screenshots and videos, and eventually (soon, I hope!) writing about my own adventures in Agon. The blog also contains a feed of Darkfall news (coming exclusively from MMORPG.com, until Aventurine gets their act together and adds RSS feeds to the official website), and a list of DFO links (if you think your fansite should be there, let me know).&lt;/P&gt;&lt;P&gt;Finally, I'd just like to say 'hi' to all Darkfall fans and followers out there. Ready your swords! Darkfall is coming! &lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/01/darkfall-online-blog-fansite-news.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6149328341342797192?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6149328341342797192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/introduction-to-darkfallblog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6149328341342797192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6149328341342797192'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/introduction-to-darkfallblog.html' title='Introduction to DarkfallBlog'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7193642282630366963</id><published>2010-11-16T15:27:00.000+01:00</published><updated>2010-11-16T15:27:00.764+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Contest: Top Darkfall PvP tips.</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Contest: Top Darkfall PvP tips." alt="Contest: Top Darkfall PvP tips." src="/pvpcontest-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Many say, Darkfall is the best PvP MMORPG out there, and that action can be so intense that  it will get adrenaline flowing and your heart racing.&lt;/P&gt;For sure one of Darkfall’s most loved features is PvP, and we’re on a mission to help our less experienced players become better at it by providing them with the top Darkfall PvP tips. &lt;P&gt;That’s why we ask the Darkfall players to provide us with their favorite PvP tips as part of a little contest we put together:&lt;/P&gt;&lt;STRONG&gt;Rules&lt;/STRONG&gt;: Post your top Darkfall PvP tip in the comment section of this article. Make sure they’re easy to understand, and less than 100 words.&lt;STRONG&gt;Deadline&lt;/STRONG&gt;: Monday, November 15th 2010&lt;STRONG&gt;Prizes&lt;/STRONG&gt;: We’ll pick the best 5 entries, and winners will receive 3 rare ingots of their choice, plus a special title on Darkfall’s official forums.&lt;P&gt;&lt;IMG class="aligncenter size-full wp-image-476" title="Darkfall PvP" alt="Darkfall PvP" src="/pvpcontest1.jpg" width=610 height=320&gt;&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/contest-top-darkfall-pvp-tips/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7193642282630366963?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7193642282630366963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/contest-top-darkfall-pvp-tips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7193642282630366963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7193642282630366963'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/contest-top-darkfall-pvp-tips.html' title='Contest: Top Darkfall PvP tips.'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4272717772399168958</id><published>2010-11-16T05:00:00.000+01:00</published><updated>2010-11-16T05:00:00.200+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='Preorders'/><title type='text'>No More Darkfall Preorders</title><content type='html'> Even though the preorder page was extremely slow yesterday evening, it seems a number of people still managed to complete the process and reserve their Darkfall copies: in just 5 hours after announcing that pre-orders are open, Tasos already posted an update saying that they've reached their capacity and are bringing the page down:&lt;BR&gt;&lt;BLOCKQUOTE readability="14"&gt;We’ve processed all the pre-orders we had the capacity for and they're now temporarily sold-out. We didn't think this would happen so soon but as you probably experienced, the demand was just too high. &lt;P&gt;We'll make more copies available on launch day, but if these happen to sell out as well, we'll offer copies as often as possible as we keep upgrading our capacity. As much as we would like to be able to handle all the demand, it's very difficult when this constantly increases. We’re working as fast as we can to catch up, but for now our #1 concern is that the people who do get into the game are able to have a good experience. We’re afraid that we need to control the number of players for now. On the other hand we are aggressively working on being able to meet the demand.&lt;/P&gt;&lt;P&gt;We apologize for the timeouts and the heavy load on the pre-ordering pages again. Since the last session, we multiplied our already ample web server capacity by 5 but the volume we had to handle was still too high. We processed a great deal of pre-orders but it turned out to be a frustrating experience for most. We'll continue to upgrade and optimize and do everything we can to improve things on our end.&lt;/P&gt;&lt;P&gt;There were also a few issues reported with the pre-orders involving 0 charges and a few other lesser issues. We will address these as soon as possible and report back with our findings.&lt;BR&gt;We’ll keep you posted on any developments.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;You can read the whole news post in the Darkfall forums here. If you didn't get a preorder, you can still buy Darkfall Online on the release date tomorrow. Since preorders do not actually give you a headstart or anything for that matter, you haven't missed a thing. Just download Darkfall client via torrents and try to buy the game tomorrow if you want an account no matter what. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/no-more-darkfall-preorders.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4272717772399168958?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4272717772399168958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/no-more-darkfall-preorders.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4272717772399168958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4272717772399168958'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/no-more-darkfall-preorders.html' title='No More Darkfall Preorders'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1460713994036230731</id><published>2010-11-15T11:15:00.001+01:00</published><updated>2010-11-15T11:15:11.252+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Launch'/><category scheme='http://www.blogger.com/atom/ns#' term='Problems'/><category scheme='http://www.blogger.com/atom/ns#' term='Hitler'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Hitler vs Darkfall Launch Problems</title><content type='html'> If you read Forumfall you might remember the hilarious video about how Hitler wanted to get into Darkfall beta. Now the same author Placebo came up with one more funny short clip that you can watch below. I stumbled upon it in MMORPG.com forums and laughed my butt off at how they portrayed Aventurine HQ "handling preorders" or two women friends of Hitler complaining about missing a WoW raid. It's a parody of the german movie Downfall; probably won't be as funny if you know the language, but otherwise, lulz are guaranteed: &lt;EMBED height=295 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/k_05vPCO58o&amp;hl=en&amp;fs=1&amp;rel=0 allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/EMBED&gt;&lt;BR&gt;The launch was pretty terrible indeed, but the servers are working fine right now (and have been for some time) so hopefully things will take a turn for the better and we'll be able to enjoy Darkfall for months to come. &lt;br /&gt;&lt;p&gt;&lt;a href="http://darkfallblog.com/2009/02/hitler-vs-darkfall-launch-problems.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1460713994036230731?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1460713994036230731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/hitler-vs-darkfall-launch-problems.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1460713994036230731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1460713994036230731'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/hitler-vs-darkfall-launch-problems.html' title='Hitler vs Darkfall Launch Problems'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-723359833214262538</id><published>2010-11-14T13:18:00.001+01:00</published><updated>2010-11-14T13:18:32.252+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Activity'/><category scheme='http://www.blogger.com/atom/ns#' term='Optimizing'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Interaction'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall Activity Report – Optimizing Interaction</title><content type='html'> &lt;IMG class="alignleft post_thumbnail wp-post-image" title="Darkfall Activity Report – Optimizing Interaction" alt="Darkfall Activity Report – Optimizing Interaction" src="/report1111101-300x157.jpg" width=300 height=157&gt; &lt;P&gt;Last week we gave you an overview of the Scrum process we have in place, which teams are doing what and how it’s all supposed to come together. We’re in the middle of the current sprint which ends November 19th before the next one begins, so there’s a limited amount of things we can discuss at this time before the results of the sprint are presented to us. These are some of the developments I’ve found interesting this past week along with some of our plans and thoughts for the future:&lt;/P&gt;&lt;P&gt;You’ve probably noticed we’ve been patching quite regularly. This trend will continue whenever possible. There are many minor changes that we want to put out there quickly.  In one of the upcoming patches we’ll introduce the offline skilling feature we’ve talked about in the past. With that in the game, you’ll be able to select the option to meditate inside the player Journal, the feature will consume gold, and for its launch we’ll have a limited set of skills available that you can meditate on. Emphasis is placed on making this feature useful, balanced and fair for all.  Based on testing, feedback, and interaction with Darkfall players we’ll expand on these by issuing frequent updates.&lt;/P&gt;&lt;P&gt;If there’s a unifying theme for the activities of this past week I would have to say it’s ‘optimizing interaction’.&lt;/P&gt;&lt;P&gt;The most significant task for the next expansion has to be the streamlining the world. This past week we’ve been assessing and grading clan and capital city design based on a large number of factors like for example usefulness, relevance, function etc. and we’re doing the same with starting areas and dungeons. We’re taking a lot of player feedback into account on this and we have been doing this for quite some time. This will all lead to proposals on how to further improve the player experience and interaction between players as well as the new player experience. The ultimate goal here is to cater better to our target audience. As you know, we usually take the approach of small careful steps introducing features and changes and expanding on them. In this context however we’re determined to take whatever steps we deem necessary to make the improvements needed.&lt;/P&gt;&lt;P&gt;More on the interaction theme, we’re still working on the clan and political tools which are to be added in a patch sometime in the near future, we’re also working on adding more convenience to chat functionality, and to player identification. The research on the user interface is also ongoing without having anything specific to report at this time; however it’s a very high priority for us.&lt;/P&gt;&lt;P&gt;A lot of work is taking place as far as game sound is concerned. One aspect of the work being performed is the overall sound volume balance. Also we’re mapping the world right before we place the 3d sounds that make up the ambient sound system for the game. Most of the 3d sound collections are complete and just need to be placed. A lot of these will be placed automatically, however not all of them. There’s a lot of manual work to be done here by the world-builders and our sound designers. Tools have been developed so that the world builders can “paint” the sounds in the appropriate locations. Ambient sounds and monster sounds are also being reworked.&lt;/P&gt;&lt;P&gt;As promised after the recent HellFreeze expansion, we’ve kept working on adding new monsters to the game, as well as updating existing ones. New monster abilities are being created as well as new monster effects.  There is a pretty impressive volume of work on this and I would be remiss not to mention it. There are also new armor sets in the not-so-distant future as well as missing pieces added to existing sets.&lt;/P&gt;&lt;P&gt;As far as optimizing community-developer interaction we have more things in store aside from the Darkfall blog, the facebook page, and the twitter activity. The community liaison program is  due to come into its own. What hasn’t been apparent so far is that the liaisons have been the community’s advocates within the company.  They’ll soon assume a more active role and with some functionality changes to Darkfall’s forums, they’ll also be able to facilitate a better conversation between the developers and the players.&lt;/P&gt;&lt;P&gt;We’re very happy that players have taken our suggestion and are organizing more player events. Kudos to the organizers of last night’s awesome racial war event. The Darkfall event team is also planning several official events which should be coming up pretty soon.&lt;/P&gt;&lt;P&gt;That’s all for this week, thank you for reading.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.darkfallonline.com/blog/darkfall-activity-report-optimizing-interaction-2/" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-723359833214262538?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/723359833214262538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-optimizing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/723359833214262538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/723359833214262538'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/11/darkfall-activity-report-optimizing.html' title='Darkfall Activity Report – Optimizing Interaction'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1521534969300285379</id><published>2010-08-29T16:02:00.003+02:00</published><updated>2010-08-29T19:32:47.562+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>DFO Cheats - Minotaur Kings Bugged Spawn</title><content type='html'>&lt;span class="postbody"&gt;&lt;a href="http://img251.imageshack.us/img251/4889/minoking1.jpg" target="_blank"&gt;&lt;img alt="Click for original image" border="0" height="225" onclick="if(this.width &amp;gt; 700) { window.open('http://img251.imageshack.us/img251/4889/minoking1.jpg', '_blank'); return false; }" onload="if(this.width &amp;gt; 700) {this.width=700; this.className='clickable'; }" src="http://img251.imageshack.us/img251/4889/minoking1.jpg" width="400" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hello Everyone, &lt;br /&gt;&lt;br /&gt;This spot is a Minotaur King spawn, it works similar to the Cairn Giants  I posted, but this can also be used for money making too. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://darkfall-mmorpg.blogspot.com/2010/08/dfo-cheats-bugged-mob-spawn-lvl-all.html"&gt;http://darkfall-mmorpg.blogspot.com/2010/08/dfo-cheats-bugged-mob-spawn-lvl-all.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You must use the SAME TYPE of tower as in the Cairn Giant post.  My  advice is look at the Giant tower, then compare it to the buildings in  the mino king spawn. (It is the North West corner tower) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How it works:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;1) Gain aggro on the king by hitting it 3-6 times consecutively &lt;br /&gt;1.1) Do not parry &lt;br /&gt;1.2) Make sure the king hits you if monster seems uninterested &lt;br /&gt;&lt;br /&gt;2) Sprint up the tower with the king chasing you (from Ground floor to 2nd) &lt;br /&gt;2.1) Give enough space so the monster does not get stuck going up the ramp/stairs (Hug the left wall) &lt;br /&gt;&lt;br /&gt;3) Once the king is on the 2nd floor with you.  Make sure he is still  aggroed on you (throwing rocks) and run to the 3rd floor to break his  line of sight. &lt;br /&gt;3.1)  King will now stand still stuck on the 2nd floor. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTES:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;-Practice. &lt;br /&gt;&lt;br /&gt;-High Traffic &lt;br /&gt;&lt;br /&gt;-Must be the correct tower. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1521534969300285379?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1521534969300285379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/08/dfo-cheats-minotaur-kings-bugged-spawn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1521534969300285379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1521534969300285379'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/08/dfo-cheats-minotaur-kings-bugged-spawn.html' title='DFO Cheats - Minotaur Kings Bugged Spawn'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6498321644812083620</id><published>2010-08-29T16:01:00.002+02:00</published><updated>2010-08-29T16:01:45.116+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>DFO Cheats - Bugged Mob Spawn - Lvl All Skills FAST!</title><content type='html'>&lt;span class="postbody"&gt;&lt;a href="http://img109.imageshack.us/img109/7281/gianttower.jpg" target="_blank"&gt;&lt;img alt="Click for original image" border="0" height="190" onclick="if(this.width &amp;gt; 700) { window.open('http://img109.imageshack.us/img109/7281/gianttower.jpg', '_blank'); return false; }" onload="if(this.width &amp;gt; 700) {this.width=700; this.className='clickable'; }" src="http://img109.imageshack.us/img109/7281/gianttower.jpg" width="400" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;This spot is a spawn of 2-4 Cairn Giants that spawn around a 4 story tower/building that can be killed rather fast/safe. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How it works:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;1) Gain aggro on 1 cairn giant by hitting it 3-6 times consecutively &lt;br /&gt;1.1) Do not parry &lt;br /&gt;1.2) Make sure the Giant hits you if monster seems uninterested &lt;br /&gt;&lt;br /&gt;2) Sprint up the tower with the giant chasing you (from Ground floor to 2nd) &lt;br /&gt;2.1) Give enough space so the monster does not get stuck going up the ramp/stairs (Hug the left wall) &lt;br /&gt;&lt;br /&gt;3) Once the giant is on the 2nd floor with you.  Make sure he is still  aggroed on you (throwing rocks) and run to the 3rd floor to break his  line of sight. &lt;br /&gt;3.1) Cairn giant will now stand still stuck on the 2nd floor. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTES:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;-Practice. &lt;br /&gt;&lt;br /&gt;-If the giants on the main island are spawned, the ones on the Tower Island will not spawn (Linked Spawns) &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6498321644812083620?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6498321644812083620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/08/dfo-cheats-bugged-mob-spawn-lvl-all.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6498321644812083620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6498321644812083620'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/08/dfo-cheats-bugged-mob-spawn-lvl-all.html' title='DFO Cheats - Bugged Mob Spawn - Lvl All Skills FAST!'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4621622220535084591</id><published>2010-05-01T11:25:00.002+02:00</published><updated>2010-05-01T11:25:46.712+02:00</updated><title type='text'>Darkfall's Tasos addresses player feedback</title><content type='html'>&lt;span class="Apple-style-span" style="color: #222222; font-family: arial, helvetica, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://forums.darkfallonline.com/showthread.php?t=244731" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;&lt;img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.massively.com/media/2010/04/darkfall3.jpg" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(221, 221, 221); border-bottom-style: solid; border-bottom-width: 1px; border-color: initial; border-color: initial; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-style: initial; border-style: initial; border-top-color: rgb(221, 221, 221); border-top-style: solid; border-top-width: 1px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; padding-top: 6px;" vspace="4" /&gt;&lt;/a&gt;&lt;/div&gt;Players often complain that development teams rarely address their feedback, or even listen at all.&lt;a href="http://www.aventurine.gr/" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;Aventurine's&lt;/a&gt;&amp;nbsp;Tasos does both in a lengthy post over on the official&amp;nbsp;&lt;a href="http://www.darkfallonline.com/" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;&lt;em style="font-style: italic;"&gt;Darkfall&lt;/em&gt;&lt;/a&gt;&amp;nbsp;forums. He touches on a number of planned improvements for the PvP-focused fantasy MMORPG, including faster skill progression, diminishing stat returns, and improvements to the game's PvE options.&lt;br style="line-height: 0.8em;" /&gt;&lt;br style="line-height: 0.8em;" /&gt;"&lt;em style="font-style: italic;"&gt;We agree that skill progression needs to be made more interesting, that special quests need to be introduced; unique mobs, unique items and many of your suggestions in this area are being looked at already. Furthermore as we mentioned, quests and dungeons are being revamped, the entire system is being made as to connect the dots and give more meaning to adventuring in the game&lt;/em&gt;," Tasos says.&lt;br style="line-height: 0.8em;" /&gt;&lt;br style="line-height: 0.8em;" /&gt;Check out the post and as well as player response at the&amp;nbsp;&lt;a href="http://www.massively.com/category/darkfall" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;&lt;em style="font-style: italic;"&gt;Darkfall&lt;/em&gt;&lt;/a&gt;&amp;nbsp;official forums.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4621622220535084591?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.massively.com/2010/04/30/darkfalls-tasos-addresses-player-feedback/' title='Darkfall&apos;s Tasos addresses player feedback'/><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4621622220535084591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/05/darkfalls-tasos-addresses-player.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4621622220535084591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4621622220535084591'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/05/darkfalls-tasos-addresses-player.html' title='Darkfall&apos;s Tasos addresses player feedback'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1469766428878222994</id><published>2010-04-28T13:44:00.002+02:00</published><updated>2010-04-28T13:44:45.989+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gametime'/><title type='text'>Darkfall ropes players back in with free gametime</title><content type='html'>&lt;span class="Apple-style-span" style="color: #222222; font-family: arial, helvetica, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.darkfallonline.com/" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;"&gt;&lt;img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.massively.com/media/2010/04/darkfall.jpg" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(221, 221, 221); border-bottom-style: solid; border-bottom-width: 1px; border-color: initial; border-color: initial; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-style: initial; border-style: initial; border-top-color: rgb(221, 221, 221); border-top-style: solid; border-top-width: 1px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; padding-top: 6px;" vspace="4" /&gt;&lt;/a&gt;&lt;/div&gt;Do you hear that? That faint yet alluring noise drifting over the MMO plains? 'Tis the siren song of the free gametime, my child. It twists and turns with the wind, seeking out every nook and cranny where a potential player may be hidden. Few can escape its call, but then again, why would they want to?&lt;br style="line-height: 0.8em;" /&gt;&lt;br style="line-height: 0.8em;" /&gt;Over on the&amp;nbsp;&lt;a href="http://www.darkfallonline.com/" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;&lt;em style="font-style: italic;"&gt;Darkfall&lt;/em&gt;&lt;/a&gt;&amp;nbsp;forums comes the announcement of&amp;nbsp;&lt;a href="http://forums.darkfallonline.com/showthread.php?p=4230990#post4230990" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;a Return to&amp;nbsp;&lt;em style="font-style: italic;"&gt;Darkfall&lt;/em&gt;&amp;nbsp;campaign&lt;/a&gt;&amp;nbsp;aimed at previous players. If you were a&amp;nbsp;&lt;em style="font-style: italic;"&gt;&lt;a href="http://www.massively.com/category/darkfall" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;Darkfall&lt;/a&gt;&amp;nbsp;&lt;/em&gt;player before April 2010, Adventurine wants to invite you back for a two-week free play session. North American players also have the option to transfer to the NA server for free during this period. Adventurine is directing&amp;nbsp;&lt;a href="https://accounts.us.darkfallonline.com/account/index.php?redeemOffer=1" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;NA players to sign back up here&lt;/a&gt;, and&amp;nbsp;&lt;a href="https://accounts.eu.darkfallonline.com/account/index.php?redeemOffer=1" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;EU players to head over there&lt;/a&gt;.&lt;br style="line-height: 0.8em;" /&gt;&lt;br style="line-height: 0.8em;" /&gt;The 14-day free play offer will end on May 31st, so if you tasted of the fruits of&amp;nbsp;&lt;em style="font-style: italic;"&gt;Darkfall&amp;nbsp;&lt;/em&gt;in the past and want to see if it's sweeter today,&amp;nbsp;&lt;a href="http://forums.darkfallonline.com/showthread.php?p=4230990#post4230990" style="color: #01737a; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;"&gt;now is the time to hop back on board!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1469766428878222994?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.massively.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/' title='Darkfall ropes players back in with free gametime'/><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1469766428878222994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/04/darkfall-ropes-players-back-in-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1469766428878222994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1469766428878222994'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/04/darkfall-ropes-players-back-in-with.html' title='Darkfall ropes players back in with free gametime'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-5760226603172276971</id><published>2010-01-13T21:55:00.001+01:00</published><updated>2010-01-13T21:57:38.325+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVE'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><title type='text'>How To Kill The Devil -  HARDEST MOB IN GAME !!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iRFa-dX-qzU/S04zrmUZFRI/AAAAAAAABiI/VArJFDUudQ8/s1600-h/Devils.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 256px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/S04zrmUZFRI/AAAAAAAABiI/VArJFDUudQ8/s400/Devils.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426331425141495058" /&gt;&lt;/a&gt;&lt;br /&gt;First off you need 4 people and a Battle Horn.&lt;br /&gt;Im going to explain what each party member needs in detail.&lt;br /&gt;First player Battle Horn rider.&lt;br /&gt;You need a really good one hander and this person should have the highest skill in 1 hander Mastary.(BRING MORE THAN 1)&lt;br /&gt;Second Player Healer.&lt;br /&gt;Atleast 200 Mandrake&lt;br /&gt;and 100 of each reg for the rest&lt;br /&gt;Third and Fourth Players&lt;br /&gt;A few rank 40 or Higher 2 handers&lt;br /&gt;&lt;br /&gt;Ok heres how to kill that bastard.&lt;br /&gt;You first have to get a good spawn bye a good spawn i mean a spawn that has only 1 Devil in it.&lt;br /&gt;After you get that spawn kill all the other spawn and avoid the devil. The other mobs will be hooded ones and deathless mages.&lt;br /&gt;&lt;br /&gt;Once you drop all of them have a party member lore the devil under one of the doorways of the houses in that area once you get him under the doorway have somone on the battle horn ready to charge the door and block the devil inbetween the door and the battle horn. Have the person on the battle horn jump off and have the person stuck in the doorway jump on the battle horn. Now the devil is STUCK there.&lt;br /&gt;&lt;br /&gt;Next have the party member with the highest One handed skill get in the battle horn and press A and D and you swing a one hander at the devil. Have the healer cast haste and heal mount on the rider as well as the other 2 party members.&lt;br /&gt;&lt;br /&gt;Have the other 2 party members hit the devil from the side of the battle horn while hitting him with power hit as much as possible.(EVERYTIME YOU CAN HIT A POWER HIT DO IT) This will pull the agro from the battle horn to the players which the devil cannot hit.&lt;br /&gt;&lt;br /&gt;Do this for about 15 mins and the devil will drop and his loot looks somthing like this&lt;br /&gt;&lt;br /&gt;30-80k gold&lt;br /&gt;1-5 mounts&lt;br /&gt;1-2 Mourters dragon cannons headshot cannons so on&lt;br /&gt;Regs&lt;br /&gt;40 Numen&lt;br /&gt;2 Rank 65 Wepons&lt;br /&gt;&lt;br /&gt;Now lets say you get a drop of 80k&lt;br /&gt;4/80 is 20k EACH For 20 mins work&lt;br /&gt;SHOW ME ANOTHER SPAWN YOU CAN DO THIS AT !!!&lt;br /&gt;Enjoy Getting rich but watch out for those nasty pkers!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-5760226603172276971?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/5760226603172276971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/01/how-to-kill-devil-hardest-mob-in-game.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5760226603172276971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5760226603172276971'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2010/01/how-to-kill-devil-hardest-mob-in-game.html' title='How To Kill The Devil -  HARDEST MOB IN GAME !!!'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/S04zrmUZFRI/AAAAAAAABiI/VArJFDUudQ8/s72-c/Devils.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-8918333828497806231</id><published>2009-12-10T19:25:00.001+01:00</published><updated>2009-12-10T19:25:58.421+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Bug with Disabling Shot and Disabling Blow</title><content type='html'>To raise these two skills you can use newbie weapons, you just need someone to target and they don't even have to have a shield on, and they can also be resting. Not only will it raise the Skill, but will also raise STR, VIT and Quickness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-8918333828497806231?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/8918333828497806231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/12/bug-with-disabling-shot-and-disabling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8918333828497806231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8918333828497806231'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/12/bug-with-disabling-shot-and-disabling.html' title='Bug with Disabling Shot and Disabling Blow'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3757892113624011248</id><published>2009-12-01T19:38:00.002+01:00</published><updated>2009-12-01T19:39:47.382+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Bugged Mob Spawn - Lvl Melee/Magic/Defense Skills FAST!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SxVi6M0fWvI/AAAAAAAABDQ/yWrzx3EpI2w/s1600/mobsdungeon.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 377px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SxVi6M0fWvI/AAAAAAAABDQ/yWrzx3EpI2w/s400/mobsdungeon.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5410339279368837874" /&gt;&lt;/a&gt;&lt;b&gt;Dungeon Location: 6'41"E 18'21"S&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Hello All,&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Description:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Upon entering the dungeon, move from the entrance and head deeper only 50 steps. You will see low level water/swamp with (4) Man-At-Arms spawned. This spawn will be fixed with the latest patch is my guess, so level up those skills while you can.&lt;br /&gt;&lt;br /&gt;These 4 mobs are currently bugged, the spawn in this location ranges  from 4 types of mobs.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1) Human Guildmaster&lt;br /&gt;---- Cast archery, try to LoS them  while killing mages&lt;br /&gt;&lt;br /&gt;2) Malaut Beguiler&lt;br /&gt;---- Uses daggers, very good for  skilling, cast spells, block them&lt;br /&gt;&lt;br /&gt;3) Malaut Acolyte&lt;br /&gt;---- Casts firewall for reflex, very  easy, uses daggers&lt;br /&gt;&lt;br /&gt;4) Human Man-at-arms&lt;br /&gt;---- Avoid, they hit to hard and are  not worth the grinding.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;&lt;br /&gt;Skills  Gained:&lt;/b&gt;&lt;/u&gt; This spot allows you to gain the following skills:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Melee/Melee Masteries&lt;br /&gt;Archery/Archery Sub-skills&lt;br /&gt;Reflex&lt;br /&gt;Rigor/Ignore Pain&lt;br /&gt;Defense&lt;br /&gt;Constitution&lt;br /&gt;Fitness&lt;br /&gt;Endurance&lt;br /&gt;Preservance&lt;br /&gt;Toughness&lt;br /&gt;Parry&lt;br /&gt;Armor Proficiencies&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;u&gt;Things to Know:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;1) Practice makes perfect but if you kill one of the mobs, sometimes it will automatically spawn again, sometimes it takes 5-10 minutes for another to spawn.&lt;br /&gt;&lt;br /&gt;2) I tend to kill 2 mobs so only 2 are up, allows non-step  training.&lt;br /&gt;&lt;br /&gt;3) If a mob spawns on a location, once dragged from that  location, it will despawn the mob.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3757892113624011248?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3757892113624011248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/12/bugged-mob-spawn-lvl-meleemagicdefense.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3757892113624011248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3757892113624011248'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/12/bugged-mob-spawn-lvl-meleemagicdefense.html' title='Bugged Mob Spawn - Lvl Melee/Magic/Defense Skills FAST!'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SxVi6M0fWvI/AAAAAAAABDQ/yWrzx3EpI2w/s72-c/mobsdungeon.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-8173252724511407338</id><published>2009-09-28T20:31:00.001+02:00</published><updated>2009-09-28T20:33:47.779+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Keep Bank Window Opened During Fights</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SsEBWKSrl3I/AAAAAAAAAbg/mBLz7PY0KN4/s1600-h/darkfall+cheat.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 310px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SsEBWKSrl3I/AAAAAAAAAbg/mBLz7PY0KN4/s400/darkfall+cheat.jpg" alt="" id="BLOGGER_PHOTO_ID_5386588109543282546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There is a new bug that has been plaguing us. However, it can be used in an interesting way.&lt;br /&gt;&lt;br /&gt;*Anyone who has already updated there Java file may not be able to use this bug as I have not had it happen since I updated it.*&lt;br /&gt;&lt;br /&gt;Here is the situation.&lt;br /&gt;&lt;br /&gt;While banking people have been reporting bags mysteriously staying open more common with a guild bank than a personal banks, and for me not at all since I patched my java file "I have no idea why that would make a shred of difference."&lt;br /&gt;&lt;br /&gt;While this bank is open just drag it out of the way, and go fight stuff. If you get into dutch, simply drag your gear into the bugged bag.&lt;br /&gt;&lt;br /&gt;This could possibly take some time to get working, I do remember getting the bugged bag after alt tabbing the most.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-8173252724511407338?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/8173252724511407338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/keep-bank-window-opened-during-fights.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8173252724511407338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8173252724511407338'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/keep-bank-window-opened-during-fights.html' title='Keep Bank Window Opened During Fights'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SsEBWKSrl3I/AAAAAAAAAbg/mBLz7PY0KN4/s72-c/darkfall+cheat.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3279635870509899567</id><published>2009-09-24T11:41:00.002+02:00</published><updated>2009-09-24T11:42:10.958+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><title type='text'>Yet another bugged mob spawn</title><content type='html'>Easy Spawn&lt;br /&gt;&lt;br /&gt;Discovered this on a pvp run last night, 3 guys standing around a deathless mage. Corpses of mages everywhere.&lt;br /&gt;&lt;br /&gt;This is an instant respawn.&lt;br /&gt;&lt;br /&gt;Again be prepared for pvp, if your local to ruby use the bank bug.&lt;br /&gt;&lt;br /&gt;Image shows the location on ruby. Kill them how you want, but I was yielding 10k per hour "not including keys and regs." &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/Srs-0kcLixI/AAAAAAAAAZA/JNnmHzu1N_U/s1600-h/Bugged+Mobspawn+Report+2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 242px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/Srs-0kcLixI/AAAAAAAAAZA/JNnmHzu1N_U/s400/Bugged+Mobspawn+Report+2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5384966852307553042" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3279635870509899567?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3279635870509899567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/yet-another-bugged-mob-spawn.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3279635870509899567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3279635870509899567'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/yet-another-bugged-mob-spawn.html' title='Yet another bugged mob spawn'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/Srs-0kcLixI/AAAAAAAAAZA/JNnmHzu1N_U/s72-c/Bugged+Mobspawn+Report+2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-851821501565223535</id><published>2009-09-11T22:42:00.005+02:00</published><updated>2009-09-11T22:50:54.875+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='archery'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='recipes'/><title type='text'>Elemental bow recipes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/Sqq3E277VqI/AAAAAAAAAR4/WfSZ9EbSfjs/s1600-h/Darkfall+elemental+bow.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 134px; height: 200px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/Sqq3E277VqI/AAAAAAAAAR4/WfSZ9EbSfjs/s200/Darkfall+elemental+bow.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5380313998941705890" /&gt;&lt;/a&gt;Elemental weapons are only good on heavy geared targets.&lt;br /&gt;&lt;br /&gt;the way they come out on top is the +ele damage is less mitigated than physical damage on high end metal armor. Here is some recipes for elemental bows.&lt;br /&gt;&lt;br /&gt;Our enchanter crafted me a q3 bow (source was a r40) and it cam out with 0.62 doing 36 damage, 4 more than the source.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Flametrail (Fire)&lt;/span&gt;&lt;br /&gt;Ichor&lt;br /&gt;Cinder&lt;br /&gt;Darktaint&lt;br /&gt;Bone&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Bolt Thrower (Lightning)&lt;/span&gt;&lt;br /&gt;Numen&lt;br /&gt;Stormrune&lt;br /&gt;Sparkstone&lt;br /&gt;Heart&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ravenous Bow (Acid)&lt;/span&gt;&lt;br /&gt;Nith&lt;br /&gt;Quartz&lt;br /&gt;Quintessence&lt;br /&gt;Venom sac&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Snowfall (Ice)&lt;/span&gt;&lt;br /&gt;Numen&lt;br /&gt;Hoarfrost&lt;br /&gt;Horn&lt;br /&gt;Claw&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-851821501565223535?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/851821501565223535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/elemental-bow-recipes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/851821501565223535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/851821501565223535'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/elemental-bow-recipes.html' title='Elemental bow recipes'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/Sqq3E277VqI/AAAAAAAAAR4/WfSZ9EbSfjs/s72-c/Darkfall+elemental+bow.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7681157164015658832</id><published>2009-09-01T21:32:00.002+02:00</published><updated>2009-09-01T21:35:14.435+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Varangian Warriors - bugged Mobs</title><content type='html'>This is a somewhat known mob spawn that is mostly known to the alliance on Niflheim (ice island) If you go here at off hours however, you will most likely find the spawn empty.&lt;br /&gt;&lt;br /&gt;Mobs drop full plate armor, gold, major pots, and various other things. Very profitable spawn.&lt;br /&gt;&lt;br /&gt;Here's what you do. Run to the crack which is circled in the image below. enter from the south and run all the way to the north of the crack as far as you can go. Once you get to the end there's a tunnel that leads to the left. Go in the tunnel and follow the cavern until you come to a bridge crossing which is above the crack you just ran along. Once you get to the bridge, the varangian warriors will aggro you. Pull your shield out and block while standing right next to the edge of the bridge. Once the mobs start to circle you they will walk right to the edge of the bridge, at which point you use your knockback to knock them into the crack below you. You can do this solo but it's much easier with two people. Once you get a warrior knocked into the crack he will be bugged on the terrain. He can not cast or use any ranged, and he also cant climb or move along the terrain well. All you have to do is stay away from them, mana missile, polearm, arrows, whatever you want to use.&lt;br /&gt;&lt;br /&gt;That's it, enjoy your full plate, and if an uber macroed clan comes along and blasts your !@#$%^&amp;* from here to next tuesday don't come whining to me. I warned you.&lt;br /&gt;&lt;br /&gt;As an alternative, bring a few good pvpers with you, murder the nubs camping the spawn naked, and take their 10k gold worth of loot.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sp13DD6ifAI/AAAAAAAAAPE/HT9-BJ4-6Q0/s1600-h/Darkfall+Cheats+-+Varangian+Warriors+-+bugged+Mobs.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 312px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sp13DD6ifAI/AAAAAAAAAPE/HT9-BJ4-6Q0/s400/Darkfall+Cheats+-+Varangian+Warriors+-+bugged+Mobs.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5376584424624389122" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7681157164015658832?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7681157164015658832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/this-is-somewhat-known-mob-spawn-that.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7681157164015658832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7681157164015658832'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/09/this-is-somewhat-known-mob-spawn-that.html' title='Varangian Warriors - bugged Mobs'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/Sp13DD6ifAI/AAAAAAAAAPE/HT9-BJ4-6Q0/s72-c/Darkfall+Cheats+-+Varangian+Warriors+-+bugged+Mobs.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1349758510952954819</id><published>2009-08-22T17:29:00.002+02:00</published><updated>2009-08-22T17:32:11.814+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rigor'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Gain Rigor Fighting Brownies</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/SpAPZ4oukSI/AAAAAAAAAL8/juf73scE5OY/s1600-h/darkfallhammer.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 252px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/SpAPZ4oukSI/AAAAAAAAAL8/juf73scE5OY/s400/darkfallhammer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5372811292827357474" /&gt;&lt;/a&gt;&lt;br /&gt;As we all know, it's a a huge pain the ass to gain the Rigor skill. There is an area on Agon in which a few small creatures called "Brownies" reside.&lt;br /&gt;&lt;br /&gt;The coordinates are as follows:&lt;br /&gt;&lt;br /&gt;8 44 e 25 20 s&lt;br /&gt;&lt;br /&gt;Rigor gains faster when you are being dealt damage over time (DOT) as opposed to physical melee damage etc. The more "tics" the better. Brownies cast many low damage DOTS that stack and are perfect for quick rigor gains.&lt;br /&gt;&lt;br /&gt;What you'll want to do is bring a 1h, a shield, and a TON of food. Since the brownies do such little damage (but attack so frequently), you can tank 4-5 of them at once as you are parrying. If you stand over a rock or a piece of elevated land, they will not use their melee attack and only cast the DOTS. Make sure to keep an eye on your stamina, and if it gets too low you can always rest (even as you\'re getting attacked- the damage will be mostly negated).&lt;br /&gt;&lt;br /&gt;This is currently the fastest way to gain rigor in Darkfall since rigor pyramids and acid have been nerfed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1349758510952954819?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1349758510952954819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/08/gain-rigor-fighting-brownies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1349758510952954819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1349758510952954819'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/08/gain-rigor-fighting-brownies.html' title='Gain Rigor Fighting Brownies'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/SpAPZ4oukSI/AAAAAAAAAL8/juf73scE5OY/s72-c/darkfallhammer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1676469979393236832</id><published>2009-08-10T12:09:00.002+02:00</published><updated>2009-08-10T12:11:19.822+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Great excape</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sn_yNLyMEQI/AAAAAAAAAE4/SrRl2bzeJec/s1600-h/darkfallonline+cheat.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sn_yNLyMEQI/AAAAAAAAAE4/SrRl2bzeJec/s320/darkfallonline+cheat.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5368275589164437762" /&gt;&lt;/a&gt;&lt;br /&gt;I Haven't done this lately, but there is a trick if you were in a dungeon  and pks came in. &lt;br /&gt;&lt;br /&gt;If you run to the exit and leave you get the loading screen.&lt;br /&gt;&lt;br /&gt;While the loading screen is loading you closed your client and then reloged into the game - You would be at your bindspot with everything you had on you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1676469979393236832?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1676469979393236832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/08/great-excape.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1676469979393236832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1676469979393236832'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/08/great-excape.html' title='Great excape'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/Sn_yNLyMEQI/AAAAAAAAAE4/SrRl2bzeJec/s72-c/darkfallonline+cheat.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4257587040231344065</id><published>2009-07-18T10:57:00.001+02:00</published><updated>2009-07-29T15:53:13.040+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gold'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Darkfall: Best money to be made in the game from a single uber mob + strategy to do it (even solo)</title><content type='html'>&lt;a href="http://z.about.com/d/internetgames/1/0/1/G/darkfall08.jpg"&gt;&lt;img src="http://z.about.com/d/internetgames/1/0/1/G/darkfall08.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is a monster named "Baradon" In Darkfall, it is basically a huge forest demon, there are 3 locations where this monster spawns with no other monsters nearby. This monster drops a leenspar key every time you kill it, and usually 1k gold. I think it may also has the chance to drop new rare items since the latest Darkfall housing expansion.&lt;br /&gt;&lt;br /&gt;A single archer with 100 archery and 60 sharpshooter can kill the baradon in 20 minutes. The baradon doesn't actually have that many hitpoints compared with what it drops and that's what makes it so good to farm, it has less than the Dark Dragons and Dark Dragons give far less loot.&lt;br /&gt;&lt;br /&gt;You need to use a specific strategy to kill the Baradon because it will murder you with melee, and its spells can hurt too but with food and heal self you can get around that, if you get hurt too much by the spells, just pull back for a while to regen some health.&lt;br /&gt;&lt;br /&gt;The strategy you should use is to hang on the edge of its spawn area, and maybe slightly inside, you want to make sure you never let it get into melee range, do you by shooting it with your bow and moving backward as it comes to you, make sure it doesn't get to close because if it begins to melee then you are in trouble. The Baradon will chase you as far as the egde of its spawn range, then it will run away, move forward toward it and keep shooting it with arrows until it turns around to chase you again, now you need to start moving backward again, still shooting as you do it. You can repeat this cycle over and over until the Baradon is dead.&lt;br /&gt;&lt;br /&gt;The exact spawn locations of the Baradon are all in the centre of agon, you have the black area in the middle, the first spawn is just outside the southeast part of the black area, in a forest area, there are some large stones nearby, aswell as a large cliff behind it, where 3 evil eyes spawn.&lt;br /&gt;&lt;br /&gt;The second spawn is almost directly north of this, just head north, you should end up just outside the northeastern side of the black area (not to far north, it's not beyond the chaos stone) The area with the baradon here is thick with forest and this can make it very dangerous because the Baradon can just come out from the trees right up in your face. I wouldn't advice on killing it at this spot.&lt;br /&gt;&lt;br /&gt;The 3rd spot is only 30 seconds away, again directly north, you will see a white circle on your minimap, like some kind of monument, when you get to it you will see a small abandonded village there. This is where another baradon spawns, right at the village, he is quite easy to kill here, just use the above strategy I mentioned. To help you with making sure you've found the right spot I will mention that there is a chaos town about 3 minutes run to the northwest of this location.&lt;br /&gt;&lt;br /&gt;One more thing, it will help you greatly if you use one of the available Darkfall hacks that give you radar, if you are fighting the Baradon, you want to know if people are trying to creep up on you so you can decide if to run away or not. This one program will save your life again and again. Don't use the hack program for anything else though unless you want to risk being banned. The radar and wallhack are pretty much safe, anything else is risky.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4257587040231344065?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4257587040231344065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/07/darkfall-best-money-to-be-made-in-game.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4257587040231344065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4257587040231344065'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/07/darkfall-best-money-to-be-made-in-game.html' title='Darkfall: Best money to be made in the game from a single uber mob + strategy to do it (even solo)'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-361574335724393245</id><published>2009-07-16T15:24:00.002+02:00</published><updated>2009-07-29T16:00:05.555+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><title type='text'>Darkfall Character screen bugging</title><content type='html'>&lt;a href="http://z.about.com/d/internetgames/1/7/w/F/darkfall03.jpg"&gt;&lt;img src="http://z.about.com/d/internetgames/1/7/w/F/darkfall03.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you crash Darkfall unexpectadly while creating a character or deleting one you can sometimes bring back an old character with random roll back or make a second character slot available, though I do not know exactly how or why this happens but if you crash on purpose several times messing around you will eventually achieve some kind of bug. &lt;br /&gt;&lt;br /&gt;It happened to me for sure, I deleted a character and then on the creation screen it was being slow to finalize creation (after selecting a starting location) so I decided to CTRL+ALT+DELETE and end darkfall, when I logged back in it had created a character, however instead of my chosen name it had actually brought back a previous character with some resources that I transfered to my primary account. Also I know another person who's launcher crashed as he deleted a character and it cause him to have a second slot for character.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-361574335724393245?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/361574335724393245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/07/darkfall-character-screen-bugging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/361574335724393245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/361574335724393245'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/07/darkfall-character-screen-bugging.html' title='Darkfall Character screen bugging'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-8472290747902212478</id><published>2009-07-15T13:47:00.001+02:00</published><updated>2009-07-29T16:00:28.276+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Darkfall trick: Siege Hammer/Acrobatics Skill Gains</title><content type='html'>&lt;a href="http://z.about.com/d/internetgames/1/7/w/F/darkfall03.jpg"&gt;&lt;img src="http://z.about.com/d/internetgames/1/7/w/F/darkfall03.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hit a person with the siege hammer and it will do 5 per swing. You can swing it as fast as possible and heal every so often for good gains. The good thing is, the person getting hit will gain acrobatics. It is really fast, like a tenth per swing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-8472290747902212478?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/8472290747902212478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/07/darkfall-trick-siege-hammeracrobatics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8472290747902212478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8472290747902212478'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/07/darkfall-trick-siege-hammeracrobatics.html' title='Darkfall trick: Siege Hammer/Acrobatics Skill Gains'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6756575925884336541</id><published>2009-06-24T20:31:00.000+02:00</published><updated>2009-07-02T23:16:29.822+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Darkfal trick: Troll lords easy</title><content type='html'>&lt;a href="http://www.blogcdn.com/www.massively.com/media/2009/04/rszcombatt.jpg"&gt;&lt;img src="http://www.blogcdn.com/www.massively.com/media/2009/04/rszcombatt.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;About 1 minute east of hammerdale on the southern side of Agon there is a spawn of troll lords with a tree directly in the middle, if you take a mount and perch yourself on the east side of the tree the troll lords will stand directly behind you and will be unable to attack, about 3/4 come at a time and take about 5 backward kicks to kill.&lt;br /&gt;&lt;br /&gt;These mobs drop 20 gold a plate cuirass a rank 20 aaxe moderate potions and other neat stuff.&lt;br /&gt;&lt;br /&gt;the respawn is very fast and the plate cuirass drop rate is extremely high making this spot a gold mine.&lt;br /&gt;&lt;br /&gt;if you're having trouble finding the spawn take a llook on the sinister map under medium enemys they are the troll spawn in human lands just east of the eXile city &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div &gt;&lt;a href="http://revtwt.com/index.php?id=24387"&gt;&lt;img src="http://revtwt.com/images/TwtAd_referral1.jpg" width="400" height="60" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6756575925884336541?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6756575925884336541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/06/darkfal-trick-troll-lords-easy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6756575925884336541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6756575925884336541'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/06/darkfal-trick-troll-lords-easy.html' title='Darkfal trick: Troll lords easy'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3881651462195893210</id><published>2009-06-16T14:36:00.002+02:00</published><updated>2009-07-29T16:00:42.224+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><title type='text'>Darkfall Trick: High Jumps</title><content type='html'>&lt;p&gt;&lt;a href="http://i.neoseeker.com/p/Games/PC/Role-Playing/Massively_Multiplayer/darkfall_profilelarge.jpg"&gt;&lt;img src="http://i.neoseeker.com/p/Games/PC/Role-Playing/Massively_Multiplayer/darkfall_profilelarge.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Type this:&lt;br /&gt;/yield_millisecs 600&lt;br /&gt;/yield true&lt;br /&gt;&lt;br /&gt;You will jump very high and you can also use it to get away from people. When you are done with it just type /yield false&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3881651462195893210?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3881651462195893210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/06/darkfall-trick-high-jumps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3881651462195893210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3881651462195893210'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/06/darkfall-trick-high-jumps.html' title='Darkfall Trick: High Jumps'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7265704258940823432</id><published>2009-06-04T11:54:00.001+02:00</published><updated>2009-07-29T16:01:02.900+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Darkfall Cheat: Erodach and greater infernal solo</title><content type='html'>&lt;p&gt;&lt;a href="http://www.mmocrunch.com/wp-content/uploads/2007/11/darkfall_2006_09_22_19_04_4.jpg"&gt;&lt;img src="http://www.mmocrunch.com/wp-content/uploads/2007/11/darkfall_2006_09_22_19_04_4.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;West of Obad, there are two mobs high on a plateau, erodach and greater infernal. These mobs are near impossible to kill solo, but they drop excellent loot.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;to solo:&lt;/strong&gt;&lt;br /&gt;requires: spell chanting magic&lt;br /&gt;&lt;br /&gt;At the spawn there is a tower. Go into the tower and climb to the top. Wait for the infernal and erodach to get close to each other and cast buffs on the erodach and/or the greater infernal. they will automatically start fighting themselves... repeat until they are both dead, you will have to manually kill the last standing, but it should be close to death.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7265704258940823432?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7265704258940823432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/06/darkfall-cheat-erodach-and-greater.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7265704258940823432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7265704258940823432'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/06/darkfall-cheat-erodach-and-greater.html' title='Darkfall Cheat: Erodach and greater infernal solo'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3658507520537950271</id><published>2009-05-30T11:38:00.000+02:00</published><updated>2009-05-30T11:39:27.955+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gold'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Darkfall Cheat: bugging matayin sea creatures</title><content type='html'>&lt;p&gt;&lt;a href="http://www.atriarch.com/images/screenshots/screenshots/043002/AT_bolera_caverns_shot_0075.jpg"&gt;&lt;img src="http://www.atriarch.com/images/screenshots/screenshots/043002/AT_bolera_caverns_shot_0075.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;Found this out while mucking about with some mobs. This worked best with the sea creatures called the matayins or greater matayins,they drop between 5-10 pearls,emeralds and skin for bile. &lt;br /&gt;&lt;br /&gt;1 swim into the river or sea at a spawn point. &lt;br /&gt;&lt;br /&gt;2 aggro the mob/mobs so that they follow you to the shore,engage the mob at melee as this is the only way to pull from the water &lt;br /&gt;&lt;br /&gt;3 dont sprint from the mob but just normal run,find the nearest tree/bush large rock and run round it,this bugs/confuses the mob and it stops dead in its tracks, &lt;br /&gt;&lt;br /&gt;4 mana missile / shoot with bows ,easy way to lvl your skills also &lt;br /&gt;&lt;br /&gt;5 rinse and repeat easy kills/lvling and lots of gold as these items sell for 10-12g each at the vendor.&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3658507520537950271?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3658507520537950271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/05/darkfall-cheat-bugging-matayin-sea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3658507520537950271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3658507520537950271'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/05/darkfall-cheat-bugging-matayin-sea.html' title='Darkfall Cheat: bugging matayin sea creatures'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-64248905183880059</id><published>2009-05-24T16:38:00.000+02:00</published><updated>2009-05-24T16:41:55.196+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bot'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><title type='text'>Darkfall Macroing Tutorial.</title><content type='html'>&lt;p&gt;&lt;a href="http://z.about.com/d/internetgames/1/0/z/F/darkfall06.jpg"&gt;&lt;img src="http://z.about.com/d/internetgames/1/0/z/F/darkfall06.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;wrote a very simple but yet effective macro for Darkfall using AutoIt. AutoIt  is a very nice macro tool which allows you to create little programs with almost  no knowledge of any programming language (although it helps when you have  some).&lt;br /&gt;&lt;br /&gt;You can download Autoit &lt;a href="http://www.autoitscript.com/autoit3/" target="_blank"&gt;Here&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Tutorial for Darkfall...&lt;br /&gt;&lt;br /&gt;After installing  AutoIt open the SciTe Scripting Editor in your AutoIt folder.&lt;br /&gt;&lt;br /&gt;The 1st  thing we want to do is adding a small delay so after activating your macro you  have enough time to get ingame and get everything setup, so our 1st line of code  is&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;span&gt;Code:&lt;/span&gt;&lt;/div&gt;&lt;pre class="alt2" dir="ltr" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 640px; height: 34px; text-align: left;"&gt;&lt;span&gt;Sleep(10000)&lt;br /&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/div&gt;&lt;span&gt;The next thing we need is a loop so our macro doesnt only run  once...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;span&gt;Code:&lt;/span&gt;&lt;/div&gt;&lt;pre class="alt2" dir="ltr" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 640px; height: 50px; text-align: left;"&gt;&lt;span&gt;For $count = 1 To 50000&lt;br /&gt;Next&lt;br /&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/div&gt;&lt;span&gt;It will cycle 50000 times. This loop doesnt contain anything yet so  we are going to fill it with commands now...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;span&gt;Code:&lt;/span&gt;&lt;/div&gt;&lt;pre class="alt2" dir="ltr" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 640px; height: 114px; text-align: left;"&gt;&lt;span&gt;For $count = 1 To 50000&lt;br /&gt;   Send("3")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;Next&lt;br /&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/div&gt;&lt;span&gt;This will press the 3 key, wait 2.5 seconds, then press the left  mouse button, wait 2.5 seconds again and start over - until the counter reached  50.000 cycles...&lt;br /&gt;&lt;br /&gt;Now to the Darkfall macro i've created :&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;span&gt;Code:&lt;/span&gt;&lt;/div&gt;&lt;pre class="alt2" dir="ltr" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 640px; height: 498px; text-align: left;"&gt;&lt;span&gt;For $count = 1 To 5000000&lt;br /&gt;   Send("3")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   Send("4")&lt;br /&gt;   Sleep(2500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(5500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(1000)&lt;br /&gt;   Send("r")&lt;br /&gt;   Sleep(500)&lt;br /&gt;   Send("1")&lt;br /&gt;   Sleep(500)&lt;br /&gt;   MouseClick("left")&lt;br /&gt;   Sleep(120000)&lt;br /&gt;   Send(" ")&lt;br /&gt;   Sleep(3500)&lt;br /&gt;   Send("r")&lt;br /&gt;   Sleep(2500)   &lt;br /&gt;Next&lt;br /&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/div&gt;&lt;span&gt;Equipt your newbie staff, put mana missle on your key 3, the heal on  key 4 and resting to key 1. What it does it will be shooting about 15 times,  then sit down and rest for 2 minutes, then start again. Before you start the  macro make sure you are ready to cast mana missle (combat mode enabled). Works  very well and is very simple to archive some good results while  macroing.&lt;/span&gt;&lt;br /&gt;&lt;p&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-64248905183880059?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/64248905183880059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/05/darkfall-macroing-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/64248905183880059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/64248905183880059'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/05/darkfall-macroing-tutorial.html' title='Darkfall Macroing Tutorial.'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-668619432767298310</id><published>2009-04-25T12:01:00.000+02:00</published><updated>2009-04-25T12:03:04.090+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><title type='text'>Darkfall tip- reproductable rigor/relfex from guard towers</title><content type='html'>&lt;p&gt;&lt;a href="http://images.mmosite.com/photo/2006/10/13/darkfall_s53fps3h813E6.jpg"&gt;&lt;img src="http://images.mmosite.com/photo/2006/10/13/darkfall_s53fps3h813E6.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Making rigor/relfex from guard towers reproductable. &lt;br /&gt;&lt;br /&gt;In order for the lightning towers to hit you while your down, you need the following: &lt;br /&gt;-The towers must one shot you. &lt;br /&gt;-And when flagging grey, you must hit at least 2 people so that you stay grey for longer (the towers stop hitting once you're blue again). &lt;br /&gt;-Also, this seems to ONLY raise reflex, not rigor. &lt;br /&gt;&lt;br /&gt;So to wrap it up: &lt;br /&gt;As soon as you respawn (when you only have a tiny amount of hp), attack two non allied, non partied people in one swipe, guard towers 1 shot you, lightning keeps hitting you until your timer is up. Faster gains when there are more guard towers. A good spot is the Shoal/Akathos bindstone but any spot with towers will work. &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-668619432767298310?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/668619432767298310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/04/darkfall-tip-reproductable-rigorrelfex.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/668619432767298310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/668619432767298310'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/04/darkfall-tip-reproductable-rigorrelfex.html' title='Darkfall tip- reproductable rigor/relfex from guard towers'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7254054436528334750</id><published>2009-04-16T10:36:00.000+02:00</published><updated>2009-04-16T10:42:44.193+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='archery'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Darkfall Exploits: Wall Climbing and more</title><content type='html'>&lt;p&gt;&lt;a href="http://z.about.com/d/internetgames/1/7/w/F/darkfall03.jpg"&gt;&lt;img src="http://z.about.com/d/internetgames/1/7/w/F/darkfall03.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Kill with Mounts In Walls and Houses &lt;/strong&gt;&lt;br /&gt;Log out against a wall. When you log back in, you will be inside the wall. When you are inside the wall, mount your horse and move near the wall. Be close enough to put the mounts nose through the wall but be sure not to move all the way out. Mobs should aggro but not be able to hit you. Check your mount's health often, since some spells have feedback that can damage the mount. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wall Climbing &lt;/strong&gt;&lt;br /&gt;Find a corner that is close to a 90 degree angle. Run into the corner and spam jump. You will move up the wall. This is useful for those without launch. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Recall Silently&lt;/strong&gt;&lt;br /&gt;set a button to recall by typing something like /bind B bindstone_recall&lt;br /&gt;&lt;br /&gt;This would make B the key it is bound to. You can bind it to whatever key you want. Press and hold the key you bound it to. As soon as you hit the key, hit your crouch at the same time. This will not go into the recall animation or sound, but you will get the recall bar. It may take you a few tries to get the timing down. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Swim Fast &lt;/strong&gt;&lt;br /&gt;Hold sprint and run toward the water you are wanting to swim in. Just before you get to the water hit jump while releasing the sprint key at the exact same time. Once you hit the water, hold down your sprint key(shift) again. You can not push any direction keys. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Cast/Archery/2H Mounted&lt;/strong&gt; &lt;br /&gt;Bring out your mount and stand next to it. When you are able to mount it with the f key...hit the F and spam your unsheath weapon button(R). You will maybe need to play with the timing on it, but it works.&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7254054436528334750?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7254054436528334750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/04/darkfall-exploits-wall-climbing-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7254054436528334750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7254054436528334750'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/04/darkfall-exploits-wall-climbing-and.html' title='Darkfall Exploits: Wall Climbing and more'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6494167839440975424</id><published>2009-04-13T12:07:00.000+02:00</published><updated>2009-04-13T12:12:10.103+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gold'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><title type='text'>Darkfall Exploits: Gold Dupe and more</title><content type='html'>&lt;p&gt;&lt;a href="http://darkfall-online.dk/gallery/human/humans_09.jpg"&gt;&lt;img src="http://darkfall-online.dk/gallery/human/humans_09.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Exploit 1: Beat Skill Requirements&lt;/strong&gt;&lt;br /&gt;Any skill that has a minimum stat requirement can be bypassed by getting max buffed on that stat. If you can get over the requirement while buffed, you can get the skill. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Exploit 2: Wall Safe Spot &lt;/strong&gt;&lt;br /&gt;This can be used to get inside a wall to have a safe spot to macro. Just run into a wall and move around until you look to be part way into the wall. Log out and when you log back in you should be inside the wall. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Exploit 3: Gold Dupe&lt;/strong&gt;&lt;br /&gt;You will need three people to do this. Have one person put the gold on them. Then have the other two kill them. You will need to work on the timing for the next part. The other two will need to drag the gold and drop it in their backpack at exactly the same time. It helps if you are on the same connection. If timed right, both players should have the gold. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Exploit 4: Super Jump:&lt;/strong&gt;&lt;br /&gt;This isn't really an exploit, but you could possibly exploit it. When you are running down a hill, like the hill at the south entrance of Shoal. You can sprint and then spam the jump button and you will pick up speed and jump further and higher each time. &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6494167839440975424?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6494167839440975424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/04/darkfall-exploits-gold-dupe-and-more.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6494167839440975424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6494167839440975424'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/04/darkfall-exploits-gold-dupe-and-more.html' title='Darkfall Exploits: Gold Dupe and more'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-5798186600704986077</id><published>2009-03-27T16:31:00.000+01:00</published><updated>2009-03-27T16:33:06.745+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><title type='text'>Darkfall exploits- Water fighting</title><content type='html'>&lt;p&gt;&lt;a href="http://darkfall-online.dk/gallery/ships/Darkfall%20gameplay%20trailer%200257.jpg"&gt;&lt;img src="http://darkfall-online.dk/gallery/ships/Darkfall%20gameplay%20trailer%200257.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dont know how well knowend this, but I have killed so many that havent knowed how to fight in the water I thought I should post this.... &lt;br /&gt;&lt;br /&gt;Since most ppls swim below the surface just so u cant shoot em with arrows or magic... but if u load the arrow/spell when u are up at the surface u can get below and shoot... after u have release the shoot u have to go back up to surface and "reload" &lt;br /&gt;&lt;br /&gt;hope this helps someone that didnt know... (imo most ppls dont know this) &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-5798186600704986077?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/5798186600704986077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-exploits-water-fighting.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5798186600704986077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5798186600704986077'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-exploits-water-fighting.html' title='Darkfall exploits- Water fighting'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7650293599860320114</id><published>2009-03-26T11:28:00.000+01:00</published><updated>2009-03-26T11:36:43.677+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='gold'/><category scheme='http://www.blogger.com/atom/ns#' term='guard system'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='archery'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Servers'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><category scheme='http://www.blogger.com/atom/ns#' term='Cities'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='client'/><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Races'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='textures'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Armorsmithing'/><title type='text'>Ultimate Darkfall FAQ</title><content type='html'>&lt;p&gt;&lt;a href="http://img.qj.net/uploads/articles_module/66959/darkfall1_qjpreviewth.jpg"&gt;&lt;img src="http://img.qj.net/uploads/articles_module/66959/darkfall1_qjpreviewth.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Crafting/Trade/Items: &lt;/strong&gt;&lt;br /&gt;&lt;em&gt;Does the player makes choices that affect quality while risking the complete loss of the item when crafting?&lt;/em&gt; &lt;br /&gt;No, crafting is simplistic. 1. Harvest 2. Buy refining/crafting skill 3. Choose item at workstation 4. Wait as the progress bar finishes. That being said, success rate makes it harder. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Is it possible to set up your own shop and have a npc show people your wares even when you're not online? &lt;/em&gt;&lt;br /&gt;No, the devs don't want npcs doing work for the players. So far there is no real economic system.&lt;br /&gt; &lt;br /&gt;&lt;strong&gt;Items &lt;/strong&gt;&lt;br /&gt;&lt;em&gt;How does the trade system work? (stores, auctions...) &lt;/em&gt;&lt;br /&gt;No auctions. Kinda suchs atm more later if it changes. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Is there some sort of macro system for harvesting? &lt;/em&gt;&lt;br /&gt;Macros are illegal but its beta no one cares. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How much of the resources do you get each successful attempt at gathering? 5 wood each time, 15 wood? &lt;/em&gt;&lt;br /&gt;Beginning there is a low success rate but I have only gotten one each time. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;When you gather from wood nodes or mining nodes do they disappear after the attempt or when they are tapped out? &lt;/em&gt;&lt;br /&gt;They do not disappear. I've heard of people at the same node for hours. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Combat:&lt;/strong&gt; &lt;br /&gt;&lt;em&gt;If "friendly" (blue) player attacks a clanmate or party member, and that clanmate/partymate is an enemy of the attacker, will the attacker become grey to YOU? Example, say I'm an Ork, and there's a human in my clan. A mahirim comes and kills my human friend. Will the mahirim become grey/rogue to me? &lt;/em&gt;&lt;br /&gt;Yes. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Do arrows make a sound? Or maybe the bow? If not, that's a significant advantage over magic (which you can hear for miles).&lt;/em&gt; &lt;br /&gt;Yes, when I was fleeing from an ork I could even hear when he was stinging the arrow. (When you change direction). &lt;br /&gt;&lt;br /&gt;When you fire an arrow, in all the vids I have seen, the Arrow appears to disappears immediately. I know its not like this in game, but I was wondering how easy it is to follow your arrow, I would hope its easy to see where it goes so that you know where to aim for your next shot. &lt;br /&gt;You can see the arrow all the way until it hits something as there is a trail. It is very hard to see but you can see the curved parabola it travels in. It is hard. Range sucks. Archery is powerful. Not running out of arrow is hard. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;When someone asked about necromancy you said: "No pets yet". Is there any chance for them in the future? Any info you have on this subject? (Dev talks on beta forum etc). &lt;/em&gt;&lt;br /&gt;Dev do not like the idea of an npc doing work for you (hense why there are no guards, just guard towers, and you cannot influence player merchants). Will they have *stupid pets* I don't know. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Do you know how many active skills (i.e. knockback and such) are in for melee weapons ? Are they different for each weapon or they're the same for all weapons ?Are there any archery active skills ? (i.e. Aimed Shot, Quick Draw and such). &lt;/em&gt;&lt;br /&gt;There are 4 melee skill right now, knockback, power attack, seize weapon, and one other that ill update when i know. All of then are relatively the same just a different name. No archery abilities yet, they are powerful anyways. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;From what I hear, block and parry are pretty useless because they use so much stamina... Do you believe this to be true? or is it viable to use a shield? &lt;/em&gt;&lt;br /&gt;I used to use a shield, then I used a 2h great sword, not because of the stamina thing but because i never used "V" to utilize it because it is not like oblivion where you can hold V then attack and automatically go back to holding it up. When you hold V you cannot attack. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can you recover arrows off the ground or from mobs after they're killed? &lt;/em&gt;&lt;br /&gt;Once an arrow is shot or even loaded it is gone forever into oblivion. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;If you are soloing at a camp and both you and another guys there starting hitting the same kill quest mob do you both get credit for it's death, also can you both loot it ?&lt;/em&gt; &lt;br /&gt;Credit goes to killing blow. Anybody can loot anything. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How does loot work inside a group ? &lt;/em&gt;&lt;br /&gt;Free loot anybody can loot anything., sheath(R) then loot (F) drag and drop into inventory. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How does archery damage compare to magic damage? &lt;br /&gt;How do ranged attacks(Magic and archery) compare to melee damage? &lt;br /&gt;Do directs hits from spells cause more damage then splash damage? &lt;/em&gt;&lt;br /&gt;Archery does the most to start. Melee is faster but a little less. Magic in the beginning sucks, as you skill up damage increases, travels fast, and mana missile ends up shooting two I believe. &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;strong&gt;Expanded Skills &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can you dual wield? &lt;/em&gt;&lt;br /&gt;Yes, with knifes. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I'm particularly interested in "Armored Casting" "Armor Proficiency" and "Armored Archery" skills. in the screenshot you linked it's not possible to read the description completely. Could you please write it down? What about your experience with those skills? &lt;/em&gt;&lt;br /&gt;Its cut off cannot see more. When you use archery, magic, and melee abilities and skills these proficiency skills go up. They improve cast time, damage and... well proficiency.All armor hinders proficiency even cloth. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I read the spell list but Didn't see any raise dead or summons in the necromancy tree. Have you seen any players or mobs who perhaps use a spell that isnt listed there? &lt;/em&gt;&lt;br /&gt;No pets yet, only mounts, that die easy enough. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;What does the Gank skill do? It seems as if finishing off a helpless opponent can't improve all that much. &lt;/em&gt;&lt;br /&gt;When you run out of health two things happen. 1. You lay on the ground until a status bar finishes and you spawn at a bind point, you can quiken this process with the space bar. 2. You die and spawn at a bind point. The Gank skill finishes off players and forces them to their bind point. Meaning friendly members of the disabled player cannot press Z and raise them. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Is there active stat distribution? Active stat distribution means are there stat points to invest at all. Or is it 100% skill based and you need to acquire skills to increase your base stats? E.G. buy a skill that increases strength etc... &lt;/em&gt;&lt;br /&gt;As you use attacks like magic/melee/archery what ever the attribute that skill tree use, that attribute will go up. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Which type of monster have you seen? &lt;/em&gt;&lt;br /&gt;http://www.darkfallonline.com/monsters/ &lt;br /&gt;&lt;br /&gt;&lt;em&gt;What's the range on arrows and offensive damaging spells? Will the arrow keep going on, till it hits an objective, as it's affected by gravity, while magic projectiles disappear at a certain time frame/length traveled? &lt;/em&gt;&lt;br /&gt;Yes, they are affected by gravity. Aim high.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can harvesting axes/pick-axes be used for combat? &lt;/em&gt;&lt;br /&gt;No. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Are racial weapons only usable by that race? &lt;/em&gt;&lt;br /&gt;No, I have the Sithra skills. But they can only be created by their race. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;If you shoot a heal target spell at an Undead mob, does it take damage? or get healed? &lt;/em&gt;&lt;br /&gt;Healing an undead mob will damage it. I have not tried but someone else said this. I will test it and alter this response. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Do you find the melee system good? If not, what do you feel needs improvement? &lt;br /&gt;Other testers have expressed sluggishness in the controls do feel the same way? If so, can you spend some time turning off/on game client features so we know its not a game play problem?&lt;/em&gt; &lt;br /&gt;I love it. Face it, it is an mmo so there is going to be a small response time. If you think it is slower than WoW you are mistaken, in WoW you just don't notice it because of the way the game was created to cover up the affect of inevitable lag. Melee combat is easier than ranged Because of this issue. Think of a oblivion. but honestly I don't think the lag of combat is a big issue, I love it, and it is HARD esp when you two team a mob cause if you are not careful and the mob moves, your group member might try and follow it while attacking and accidentally hit you. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Will I be at a major disadvantage for not eating in the game?&lt;/em&gt; &lt;br /&gt;You really only gain stamina when you rest, might as well eat cause it takes a while. But, I guess you could do without. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Is it worth it to carry lighter armor &amp; weapons for the speed &amp; casting benefits, or is heavy gear all the way the only viable choice to be effective?&lt;/em&gt; &lt;br /&gt;Stats But any armor even cloth hinders a spell's effectiveness, potency, and cast time. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;If you run barefoot is the sound less? &lt;/em&gt;&lt;br /&gt;If you and naked you run quieter. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I heard about stealing being taken out. Is this officially not going to be in the game for good?&lt;/em&gt; &lt;br /&gt;There is no stealth and there never will be. &lt;br /&gt;Official stated. If you want to sneak up on someone there are rocks, trees, and grass. Which cannot be turned off. So wtf kind of stealing skills do you want? You can already steal a person's mount when they dismount. Kill them if you want something that is on them. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How do you rez someone it is a spell or skill&lt;/em&gt;? &lt;br /&gt;Z. Everybody has this skill, you start with it. I have not fail, but for people who were just raise if they die again they go to their bind place. No rez for u! &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I noticed Sithra as a weapon skill. What are Sithra? &lt;/em&gt;&lt;br /&gt;Colorful sword/whip created by Alfar only. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Do you always have a crossair? I mean in both melee and ranged(Magic/Archery)? &lt;/em&gt;&lt;br /&gt;Yes. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;What is the most fun class to play in your opinion? Im thinking of going mage as i think they will be rock solid when high level. &lt;/em&gt;&lt;br /&gt;There are no class, you just skill up what you want, you should not go down a horse blinded path of just magic. Start getting used to the idea of Magic/Melee. Spell List &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;World: &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;As far as I have read, while the world is seamless, there is some kind of *zoning* which is only a second or so.What happens if someone passes that 'zone' in front of you?Can you still see him as if nothing happened or does he disappear?&lt;/em&gt; &lt;br /&gt;You can see people on the other side. Can be misinterpreted as lag. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Underwater, is it decorated or it it just barren? Does it differ from oceans to small masses of water? &lt;/em&gt;&lt;br /&gt;Water There is stuff down there but it is hard to see, I have heard of people finding treasure chests down there.Can you say underwater city in ruins?Think Loch Ness monster. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Are there any rats, small birds, wildlife of any sort in the game?&lt;/em&gt; &lt;br /&gt;I saw a flock of birds, butterflies, and fairy looking things. Could there be more than that? Sure. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Well, is there a political map? It was said there was a political map that shows kingdoms, shows you what clan owns each area, and what each controlling clan's laws and KoS lists are. &lt;/em&gt;&lt;br /&gt;No. The map right now is a place holder map. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Are guard towers in cities always ready&amp;effective and can you trust your city under their protection for longer periods?&lt;/em&gt; &lt;br /&gt;If someone is rogue they will attack, farther a person is the more towers are in range. Damage is a bit low, they said they would increase it. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Clan/City: &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Are there any disadvantages to having a multi-race (and multi-alignment) clan, other than guard tower restrictions? &lt;/em&gt;&lt;br /&gt;People that are enemy to your clan member will try and attack them, but if they are attacked, the attacker will go rogue. In player cities you can choose by race, name, clan, alignment who the guard towers shoot lightning at. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How are the customization possibilities when you are building a clan town? &lt;br /&gt;Preset buildings in preset places or can you choose which building you want to set in on of the preset building places?&lt;/em&gt; &lt;br /&gt;You can upgrade buildings. Preset buildings in preset places. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Is there hiring NPCs? &lt;/em&gt;&lt;br /&gt;Only hiring merchants in the clan city. Devs did not want people to have npc doing their business. There are no guards, just guard towers &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How do the group mechanics work? &lt;/em&gt;&lt;br /&gt;Anybody can invite into the group (Not just the leader). I have not reached a limit yet i have had 8. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can the amount of the fee/tax for the clan-merchant/forge for other players be set by the clan? and does the gold flow into the guild bank?&lt;/em&gt; &lt;br /&gt;And can the merchant deployed by non-clan-players be taxed? and is this tax rate adjustable (so clans can compete)? &lt;br /&gt;There are fees for the use of utilities such as *Workbench* but i am not sure if you can set how much it will cost, nor do i know how much of a tax you can put on merchants. I do remember hearing you cannot alter the prices of the player city merchants, but I do not know personally. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I was wondering if its possible for others to find out about a clan's city without being a member? i.e. Such as killing and looting someone that is " bound " to their clan/city stone &lt;/em&gt;&lt;br /&gt;Ask them? Visit it? Being bound means that is where you go when you die. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Are there any special bonuses give when a kingdom/clan owns land? &lt;br /&gt;What precisely? &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;How does a clan/kingdom charge taxes on cities/villages? &lt;br /&gt;What option are there, can the percentage be adjusted manually? &lt;br /&gt;Are there any other special options to acquire gold as a guild that is not possible as a solo player? &lt;br /&gt;What type of buildings can be build, and what is their function? &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;When you create a player city you can choose to build structures such as a blacksmith, farm *grove* etc. crafting tools that you need to be able to craft (think of forges in WoW you need them to smelt). In racial cities it costs money to use these, in your clan city it is free. Other people not in the clan can use them for a fee or tax. Merchants and banks can be created by the player but prices cannot be altered by the clan. Only player cities by the water with ports can build ships. Player housing increases the number of people that can bind there. &lt;br /&gt;!@#$%^&amp;* it. All Things Clan City &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can you kick players/guilds/races out of your city/village? deny them entrance, and how can a clan enforce this? &lt;/em&gt;&lt;br /&gt;You can create guard tower that will attck players by race, name, alignment, and clan. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Character:&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Does the weight of your armor influence swimming capability? E.g. heavy plate would make you slower/sink faster? &lt;/em&gt;&lt;br /&gt;The heavier the armor the more stamina you use and the slower you go. This equates to everything. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can you buy mounts from vendors or are they only made/sold by players? &lt;/em&gt;&lt;br /&gt;You can buy them, you can make them, you can steal them from other players or loot the paper doll from their bodies. 700gp and steed grass. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;When you look down in first person view do you see your feet/body or are you just a pair of floating hands? &lt;/em&gt;&lt;br /&gt;No feet. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Other/Tech Specs: &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Is there windowed mode? Does it perform well (not buggy etc.)? &lt;/em&gt;&lt;br /&gt;Yes, my computer does it fine. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;How well does DF run on your computer? &lt;br /&gt;Can you tell us your system stats? &lt;/em&gt;&lt;br /&gt;Quad Core 2.66ghz &lt;br /&gt;8gb ram &lt;br /&gt;9 series Nvidia w/ 512mb vram &lt;br /&gt;Runs great, the shadows are bloody amazing, some people have said that they cannot Alt-Tab. But, I can. This game looks amazing! People say they do not like the animations. !@#$%^&amp;* em. game play and combat is AWESOME. 1600 and shadows off 30-35fps. Other stuff is max. Character can be seen from VERY far away. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;When you got your beta email, was it sent to your junk mail? &lt;/em&gt;&lt;br /&gt;No, it was not. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;On a scale of 1 to Sexy, what would you rate Darkfall? &lt;/em&gt;&lt;br /&gt;9. Things that annoy me like the journal and clan window are stupid and slow. Well the interface &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7650293599860320114?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7650293599860320114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/ultimate-darkfall-faq.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7650293599860320114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7650293599860320114'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/ultimate-darkfall-faq.html' title='Ultimate Darkfall FAQ'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1130402683151053514</id><published>2009-03-26T10:44:00.000+01:00</published><updated>2009-03-26T11:08:56.990+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='textures'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><title type='text'>Darkfall Exploits - Fall through textures: safe and fast traveling, macroing</title><content type='html'>This is an exploit I've found and want to share with you guys. &lt;br /&gt;&lt;br /&gt;You have to look for a map seam (use your minimap) in the water that is pretty close to land. Hover in the water by the seam, dive down and swim underneath the land texture. Swim a short distance to make sure the water surface is beneath the land texure, then ascend. Now find a hole in the surface texture and fall through it. Proceed to go wherever you want! &lt;br /&gt;&lt;br /&gt;The tested location is in the elven lands 15'7W 21'32S, but I think this works in all similiar places &lt;br /&gt;&lt;br /&gt;This exploit is somewhat similiar to the "easy traveling" exploit, but is easier to use and gives the added effect of falling through textures and not just the water (this could give some added possibilities of traveling/exploiting, I haven't tested it thoroughly yet). Being underneath textuers also makes it easier to travel without getting too close to the surface (which makes you swim again). &lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="338"&gt;&lt;param name="movieID" value="http://static4.filefront.com/ffv6/player/vp_embed.swf?v=999685&amp;autorun=false"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://static.filefront.com/ffv6/player/vp_embed.swf?v=999685&amp;autorun=false" type="application/x-shockwave-flash" wmode="transparent" width="400" height="338"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;a href="http://files.filefront.com/DFwmv/;13521421;/fileinfo.html" title="DF.wmv"&gt;DF.wmv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Exploits&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1130402683151053514?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1130402683151053514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-exploits-fall-through-textures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1130402683151053514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1130402683151053514'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-exploits-fall-through-textures.html' title='Darkfall Exploits - Fall through textures: safe and fast traveling, macroing'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6755989192943404581</id><published>2009-03-20T08:00:00.000+01:00</published><updated>2009-03-20T08:02:14.221+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='G15'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='script'/><title type='text'>Darkfall G15 Loot macro</title><content type='html'>&lt;p&gt;&lt;a href="http://img.qj.net/uploads/articles_module/66959/darkfall1_qjpreviewth.jpg"&gt;&lt;img src="http://img.qj.net/uploads/articles_module/66959/darkfall1_qjpreviewth.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a small script for people whith a G15 keybord. Hope you enjoy.&lt;br /&gt;&lt;br /&gt;function OnEvent(event, arg)&lt;br /&gt;if (event=="G_PRESSED" and arg==1) then&lt;br /&gt;local x, y = GetMousePosition();&lt;br /&gt;local sFmt = string.format("Mouse is at %d,%d\n", x, y);&lt;br /&gt;OutputLCDMessage(sFmt);&lt;br /&gt;end&lt;br /&gt;end&lt;br /&gt;*Use this to get x,y&lt;br /&gt;&lt;br /&gt;function OnEvent(event, arg)&lt;br /&gt;if (event == "G_PRESSED" and arg == 6) then&lt;br /&gt;x, y = GetMousePosition();&lt;br /&gt;PressMouseButton(1)&lt;br /&gt;Sleep(10)&lt;br /&gt;MoveMouseTo(41882, 46793)&lt;br /&gt;Sleep(10)&lt;br /&gt;ReleaseMouseButton(1)&lt;br /&gt;Sleep(10)&lt;br /&gt;MoveMouseTo(x, y)&lt;br /&gt;OutputLCDMessage("Looted", 2000)&lt;br /&gt;end&lt;br /&gt;end&lt;br /&gt;*Replace the numbers in MoveMouseTo(34156, 54602) with somewhere in your backpack X,Y's&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6755989192943404581?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6755989192943404581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-g15-loot-macro.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6755989192943404581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6755989192943404581'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-g15-loot-macro.html' title='Darkfall G15 Loot macro'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2830438293660813352</id><published>2009-03-19T10:04:00.000+01:00</published><updated>2009-03-19T10:06:50.152+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='archery'/><category scheme='http://www.blogger.com/atom/ns#' term='exploit'/><title type='text'>Darkfall Water Exploit</title><content type='html'>&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_oy05E0t3INE/SV1JNjA2A7I/AAAAAAAAAp4/0UQG9o6DPfU/s320/darkfall-online.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_oy05E0t3INE/SV1JNjA2A7I/AAAAAAAAAp4/0UQG9o6DPfU/s320/darkfall-online.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Npc's will not chase you into the water, pull as many npcs to the shore as possible... You cant cast out of water, but you can jump and cast.&lt;br /&gt;&lt;br /&gt;Also.. archery is perfect for it &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2830438293660813352?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2830438293660813352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-water-exploit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2830438293660813352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2830438293660813352'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-water-exploit.html' title='Darkfall Water Exploit'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_oy05E0t3INE/SV1JNjA2A7I/AAAAAAAAAp4/0UQG9o6DPfU/s72-c/darkfall-online.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3187898948555700722</id><published>2009-03-10T13:55:00.000+01:00</published><updated>2009-03-10T13:58:38.893+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVE'/><category scheme='http://www.blogger.com/atom/ns#' term='PVP'/><category scheme='http://www.blogger.com/atom/ns#' term='gold'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Darkfall  Online Earning Gold</title><content type='html'>&lt;p&gt;&lt;a href="http://images.mmosite.com/video/webdata/image/2006/0719/11375954751.jpg"&gt;&lt;img src="http://images.mmosite.com/video/webdata/image/2006/0719/11375954751.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Combat:&lt;/strong&gt;&lt;br /&gt;Fighting the beginner monsters will get you 5g in cash and about another 5g in loot. Harder monsters give more, team up with someone to fight them.&lt;br /&gt;Go to one of the more distant locations if the nearby ones are over-camped.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Crafting:&lt;/strong&gt;&lt;br /&gt;Don't do manufacturing just yet, it's a gold sink. Do gathering to earn gold.&lt;br /&gt;You can find basic crafting tools on the beginner monsters. Also there are "toolboxes" near the beginner monsters with some crafting tools in them. You can save a lot of money by gathering these tools.&lt;br /&gt;Otherwise, gathering tools are sold by the Merchant NPC for 20g a pop, and will return many times that if you're careful. (And 0 if you're careless and get killed while harvesting. =)&lt;br /&gt;&lt;br /&gt;Stay in town to harvest first. Wood and stone is most plentiful but least needed currently. Wood comes from trees, stone comes from rocks with "stone" in the name. Herbs are less common, but still abundant in town, look for orange bushes that say "herb" in the name. Metal is least common, look for rocks named "metal". (They look a LOT like stone =) Not very common in town, but definitely needed most. Fish can be gathered from any water.&lt;br /&gt;Sell some of what you gathered (to players!) to buy crafting tools to process the rest into refined resources to sell to players. Keep in mind under certain circumstances that processed materials may be worth LESS than unprocessed materials. This is because you are extracting an intangible resource (potential skill gain) from the unprocessed resource when you process it. Check your local market conditions first.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; Resource nodes are instanced! The person next to you gathering will NOT take resources away from you! SHARE! (at least in noobie towns not sure about rares and out of these areas at this time). &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3187898948555700722?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3187898948555700722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-online-earning-gold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3187898948555700722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3187898948555700722'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-online-earning-gold.html' title='Darkfall  Online Earning Gold'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7727060292518384003</id><published>2009-03-08T16:23:00.000+01:00</published><updated>2009-03-09T11:39:51.281+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Darkfall Slash Commands</title><content type='html'>&lt;a href="http://z.about.com/d/internetgames/1/0/z/F/darkfall06.jpg"&gt;&lt;img src="http://z.about.com/d/internetgames/1/0/z/F/darkfall06.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Party commands&lt;/strong&gt; &lt;ul&gt;&lt;li&gt;Create a party: /party_create (or you can form a party by pressing the alternative use key in front of a player—the default key for this is G)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Invite a player to your party: /party_invite_player firstname lastname (or press the alternative use key in front of the player—the default key for this is G)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Waypoint: /party_set_waypoint (sets the waypoint for the party to your current position); /party_remove_waypoint (removes the party waypoint)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Party chat: /party&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Leave a party: /party_leave &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Chat commands &lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Public chat channel: /say (will display to those in your close vicinity; if you write something in the text box it will default to this command)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Race channel: /race (will send a chat message to all members of your race)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Race alliance chat channel: /alliance (will send a chat message to all members of your racial alliance—e.g. a human using it will send a message to Humans, Dwarves and Mirdain, while an Ork using it will send a message to Orks and Mahirim)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Clan alliance chat channel: /calliance (will send a chat message to all Clans where both your clan and the other clan has declared each other as Allies)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Clan chat channel: /clan&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Clan officers chat channel: /officers&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Party chat channel: /party&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Private message: /tell firstname lastname&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Rename a chat window: /chat_rename_window&lt;br /&gt;&lt;/li&gt;&lt;li&gt;/ignore now works for all chat&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Colored text: CTRL+K, then press the letter associated with the color as shown in the popup window &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Movement commands&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;W,A,S,D movement: forward, strafe left, backwards, strafe right&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mouselook is controlled by your mouse movement&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sprint: Left SHIFT key (sprint consumes stamina but you run much faster)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Crouch: C (NPCs have more trouble spotting you; when in water the C key will make you dive)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use/Action key: F (interact with vendors, mounts, ships, guns, vehicles, looting tombstones; you must have your weapon sheathed for this command to work)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Jump: SPACE key&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Auto run: Numlock key&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Walking: CTRL + W,A,S,D &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;General Darkfall commands&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;GUI: right mouse button (access the graphical user interface to open windows such as your Backpack, Paperdoll, World Map, Clan interface and your Darkfall character's Journal)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;GUI setup: /gui_persist_save will save your current GUI setup (note: this will not include your key bindings—this will be included in a later patch)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hotbar slots: 0-9 activates the corresponding Hotbar slot (you can put spells, powers, weapons, armor or food in your Hotbar slots by dragging their icons into the Hotbar)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Switch Hotbars: SHIFT 0-9 (will switch between Hotbars 0-9)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open Paperdoll: P&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open Bag: B (SHIFT-drag a stack of items to break them up into smaller stacks)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open World Map: M&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open Bank: F (press G when you're at a bank to access the clan bank)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Trade: G (to trade with another player, walk up to them and press G) &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Swimming&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;W,A,S,D: forward, left, backwards, right&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Dive: C&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Swim upwards: SPACE bar&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Drift upwards: stop moving underwater to drift upward&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Crawl-stroke swimming: hold left SHIFT key + movement key to swim faster &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;Darkfall Combat&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Sheath or Unsheath any equipped weapon or staff: R&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Fire/Attack: left mouse button&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Block with shield/Parry with weapon: V (this uses stamina)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Switch the slash direction of your weapon strikes between horizontal and vertical attacks: T (remember to use vertical attacks during close combat to help avoid hitting friendly targets next to you)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Revive: Z, then press left mouse button/attack bind to use this power (to revive a character you need to have your weapon sheathed)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gank: X (hold down left mouse button/attack bind to use this power over an incapacitated player, then release your mouse button)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Release: hitting SPACE will release you before the timer runs out when you're incapacitated, sending you back to your clanstone &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;Darkfall Mount Controls &lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Mount/Dismount: F&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sheathe/Unsheathe a weapon when mounted: R&lt;br /&gt;&lt;/li&gt;&lt;li&gt;W,A,S,D movement: move forward, turn left, move backwards, turn right&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mouselook is controlled by your mouse movement&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Lean left, right: Q,E&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Jump: SPACE&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Walking mount: CTRL + movement keys W,A,S,D&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Autorun: Numlock&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mount attacks forward: left mouse button when mount is standing still&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mount attacks backward: left mouse button + S when mount is standing still&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Weapon attack when mount is in motion: left mouse button + W,A,D: &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;Darkfall Ship Controls&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;W,A,S,D movement: move forward, turn left, move backwards, turn right&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mouselook is controlled by your mouse movement&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Autorun: Numlock &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;Darkfall Cannon controls&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Aim: controlled by your mouse movement&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Fire cannon: left mouse button &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;Darkfall Warhulk controls&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change Camera Mode: F12&lt;br /&gt;&lt;/li&gt;&lt;li&gt;W,A,S,D movement: move forward, turn left, move backwards, turn right&lt;br /&gt;&lt;/li&gt;&lt;li&gt;If warhulk has a cannon for the driver: left mouse button to fire cannon&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Mouse rotates camera in secondary camera mode. If driver has a cannon, it rotates the cannon &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;strong&gt;Darkfall Annotations on the map&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/annotation_add "text" (your annotations will be wiped when we do a character wipe)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;/annotation_list&lt;br /&gt;&lt;/li&gt;&lt;li&gt;/annotation_remove ID (use /annotation_list to get the ID) &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Emotes &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Current Darkfall emotes , as listed in-game through /list_emotes&lt;br /&gt;&lt;br /&gt;/air_guitar&lt;br /&gt;&lt;br /&gt;/doh&lt;br /&gt;&lt;br /&gt;/drink&lt;br /&gt;&lt;br /&gt;/greetings&lt;br /&gt;&lt;br /&gt;/laugh&lt;br /&gt;&lt;br /&gt;/mock&lt;br /&gt;&lt;br /&gt;/no_no&lt;br /&gt;&lt;br /&gt;/point_back&lt;br /&gt;&lt;br /&gt;/point_front&lt;br /&gt;&lt;br /&gt;/point_right&lt;br /&gt;&lt;br /&gt;/point_left&lt;br /&gt;&lt;br /&gt;/show_off&lt;br /&gt;&lt;br /&gt;/shrug&lt;br /&gt;&lt;br /&gt;/sneeze&lt;br /&gt;&lt;br /&gt;/taunt_03&lt;br /&gt;&lt;br /&gt;/taunt_04&lt;br /&gt;&lt;br /&gt;/taunt_05&lt;br /&gt;&lt;br /&gt;/thinking&lt;br /&gt;&lt;br /&gt;/thumb_down&lt;br /&gt;&lt;br /&gt;/thumb_up&lt;br /&gt;&lt;br /&gt;/wave&lt;br /&gt;&lt;br /&gt;/yawn&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;More Darkfall Basic Commands&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Recall to Town - /bindstone_recall&lt;br /&gt;&lt;br /&gt;Create Party - /party_create&lt;br /&gt;&lt;br /&gt;Invite Player to Party - /party_invite_player John Smith&lt;br /&gt;&lt;br /&gt;Leave Party - /party_leave&lt;br /&gt;&lt;br /&gt;Private Message - /msg John Smith&lt;br /&gt;&lt;br /&gt;Public Chat - /say&lt;br /&gt;&lt;br /&gt;Global Chat - /say_global&lt;br /&gt;&lt;br /&gt;Party Chat - /say_party&lt;br /&gt;&lt;br /&gt;Clan Chat - /say_clan&lt;br /&gt;&lt;br /&gt;Save GUI - /gui_persist_save&lt;br /&gt;&lt;br /&gt;Mark a Location on Map - /annotation_add&lt;br /&gt;&lt;br /&gt;Help/List of Commands - /help&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7727060292518384003?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7727060292518384003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-slash-commands.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7727060292518384003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7727060292518384003'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/03/darkfall-slash-commands.html' title='Darkfall Slash Commands'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1938868990947770544</id><published>2009-02-27T10:43:00.000+01:00</published><updated>2009-03-09T11:40:07.463+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='healing'/><category scheme='http://www.blogger.com/atom/ns#' term='script'/><title type='text'>Darkfall Heal AutoIT Script</title><content type='html'>&lt;a href="http://www.blogcdn.com/www.massively.com/media/2009/01/darkfalldarkknight.jpg"&gt;&lt;img src="http://www.blogcdn.com/www.massively.com/media/2009/01/darkfalldarkknight.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;To get this all started now darkfall is live here is a little heal spell script I wrote, set heal spell and get into combat stance then run the script : -&lt;br /&gt;&lt;br /&gt;$while = 2&lt;br /&gt;&lt;br /&gt;$winwake=WinExists ( "Darkfall Online" ) &lt;br /&gt;if $winwake=0 then &lt;br /&gt;Exit &lt;br /&gt;endif &lt;br /&gt;if $winwake=1 then &lt;br /&gt;WinActivate ( "Darkfall Online" ) &lt;br /&gt;While $while &gt; 1&lt;br /&gt;$while = $while&lt;br /&gt;MouseClick("left")&lt;br /&gt;sleep(10000)&lt;br /&gt;WEnd&lt;br /&gt;&lt;br /&gt;endif &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1938868990947770544?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1938868990947770544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-heal-autoit-script.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1938868990947770544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1938868990947770544'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-heal-autoit-script.html' title='Darkfall Heal AutoIT Script'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1335777410402669939</id><published>2009-02-23T10:49:00.001+01:00</published><updated>2009-03-09T11:40:20.641+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><title type='text'>Darkfall Starting Attributes</title><content type='html'>&lt;p&gt;&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I couldnt find this info anywhere on the web so i checked the stats myself and made the table. Useful for deciding race.&lt;br /&gt;&lt;br /&gt;Alfar (Dark Elves) Mahirim (Cat) Ork Dwarf Human Mirdain (Elves)&lt;br /&gt;STR 15 20 25 20 20 17&lt;br /&gt;VIT 15 20 20 25 20 15&lt;br /&gt;DEX 20 20 20 15 20 25&lt;br /&gt;QUICK 20 25 15 17 20 20&lt;br /&gt;INT 25 20 15 15 20 20&lt;br /&gt;WIS 20 15 15 25 20 20&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1335777410402669939?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1335777410402669939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-starting-attributes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1335777410402669939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1335777410402669939'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-starting-attributes.html' title='Darkfall Starting Attributes'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1425664786861946875</id><published>2009-02-23T10:18:00.001+01:00</published><updated>2009-03-09T11:40:34.362+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVE'/><category scheme='http://www.blogger.com/atom/ns#' term='PVP'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><title type='text'>Darkfall Combat Tips</title><content type='html'>&lt;p&gt;&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;Many people report that spamming LMB is required.&lt;br /&gt;This is not the case.&lt;br /&gt;&lt;br /&gt;Look for someone's swing, then as they implement it, hold down sprint, run past them in a straight line, turning towards them only slightly for a moment to get your hit in. Polearms help with reach, just a tad. You run past them, not around them, for if you do, they can then come around with another swing and hit you (this works on foes that aren't too bright/quick. Also, it uses a lot of stam, so you should only keep it up if you find that your foe is slow and stupid).&lt;br /&gt;&lt;br /&gt;Also, try to be a bit unpredictable about where you'll wind up. Most people aren't that coordinated, and can "lose track" of where you are for a moment. If you can pay attention to where they will be turning, well, you get the drift. &lt;br /&gt;&lt;br /&gt;It's all about timing. You want to get in fast and get out fast, hoping that they aren't as quick as yourself. I'm an old school Doom2 player, so I've learned since the beginning that twitch ability means life or death. &lt;br /&gt;&lt;br /&gt;I've had people use this on me, and the way to counter it is to not sprint as they do, but to spin your mouse very quickly as they go past you so that you get a hit in. Basically, you'll wind up hitting them as much as they hit you, but they will be using more stamina, and you will not.&lt;br /&gt;&lt;br /&gt;Another key thing to note here is that you need to have the ability to switch between melee and ranged very quickly. I of course suggest the bow. They will begin to run. Although sometimes they will just try to chug a pot while standing back from you a few feet. The thing to do at this point is to resist running the 10 feet to get to them, and quickly switch to bow and fire off a couple of shots at them while they do this. The goal you want to achieve here is that they can't feel safe at any time. When they run a few feet from you in a random direction in hopes it will take you a second to realize where they are, they expect to have a moment of safety to chug or whatever. The feeling you want to give them is that they are never safe, and you're always a threat and always doing damage to them, even when they do this. You want to give them an unsettling feeling at all times.&lt;br /&gt;&lt;br /&gt;You waste precious time and opportunity running after them trying to do melee damage. Whenever they aren't right next to you, always use a ranged. Even if it's just for a moment. If it will take a moment for them to get back within melee range of you, that means you should have your bow or wand out and shooting at least just one thing at them. It's not until they've shown that they want nothing to do with the battle anymore that you run after them - but never with your melee weapon, hoping to somehow catch them - because you won't (unless they run out of stamina). &lt;br /&gt;&lt;br /&gt;After you see them going slow from stam loss, it's your choice to go up to them and wack them or use ranged only. Personally I constantly use ranged until you're within melee range, then use melee and make sure you wack them on the head (it's always good to hit people on the head; you do more damage).&lt;br /&gt;&lt;br /&gt;Always, always train magic. A balanced fighter has magic and melee trained. You need to heal yourself and have something to fire at people other than just arrows.&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1425664786861946875?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1425664786861946875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-combat-tips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1425664786861946875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1425664786861946875'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-combat-tips.html' title='Darkfall Combat Tips'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1394180695726602135</id><published>2009-02-19T22:44:00.000+01:00</published><updated>2009-03-09T11:40:46.459+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVP'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Awesome new PVP video</title><content type='html'>Check that out. Enjoy it. The funniest part is when some guy over vent says "Hey, how do you know who the enemy is - do they show up on the minimap or something?&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sRBX7WnHprc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sRBX7WnHprc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/mmoverload" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1394180695726602135?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1394180695726602135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-awesome-new-pvp-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1394180695726602135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1394180695726602135'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-awesome-new-pvp-video.html' title='Darkfall Awesome new PVP video'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6850094655877322021</id><published>2009-02-19T22:42:00.000+01:00</published><updated>2009-02-19T22:43:53.905+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>NDA Now Lifted &amp; Other Important Stuff</title><content type='html'>&lt;p&gt;&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;NDA is now up:&lt;br /&gt;&lt;a href="http://forums.darkfallonline.com/showthread.php?t=132003"&gt;http://forums.darkfallonline.com/showthread.php?t=132003&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Important  stuff:&lt;br /&gt;&lt;br /&gt;The initial system requirements for Darkfall are as  follows:&lt;br /&gt;Operating System: Windows XP, Vista&lt;br /&gt;Processor: 2.5GHz Pentium 4,  or equivalent&lt;br /&gt;RAM: 1GB for Windows XP, 2GB for Windows Vista&lt;br /&gt;Graphics  Card: 128MB PixelShader 2.0 support&lt;br /&gt;Hard Drive Space: 12 GB Free Space  Minimum&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Pre-Order Cost:&lt;/span&gt;&lt;br /&gt;The full cost for this is 42 Euro. Includes  game and 1 month included.&lt;br /&gt;&lt;br /&gt;11.77 Euro/Mo&lt;br /&gt;or...&lt;br /&gt;3 months @ 10%  off&lt;br /&gt;or...&lt;br /&gt;6 months @ 15% off&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;People outside the EU will not  be charged VAT.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;For the pre-order all major credit cards are  accepted. Later, PayPal, wire transfer, prepaid cards will be  accepted.&lt;br /&gt;&lt;br /&gt;They &lt;strong&gt;will&lt;/strong&gt; offer the option for character  migration to US servers for N. American players who wish to use  it.&lt;br /&gt;&lt;br /&gt;Pre-Orders are LIMITED and first-come-first-served.&lt;br /&gt;&lt;br /&gt;And now  leakers are no longer leakers. Thanks for leaking, and now you can do it  legally!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/kamper" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6850094655877322021?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6850094655877322021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/nda-now-lifted-other-important-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6850094655877322021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6850094655877322021'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/nda-now-lifted-other-important-stuff.html' title='NDA Now Lifted &amp; Other Important Stuff'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-558949633062208673</id><published>2009-02-18T19:39:00.000+01:00</published><updated>2009-02-18T19:41:13.674+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVP'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Cities'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall: Clan City Raiding</title><content type='html'>New video posted. It's a clan city raid - pretty simple but a good watch.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MySSy1o_yGU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MySSy1o_yGU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="400" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us on &lt;a href="http://www.twitter.com/kamper" target="_blank"&gt;Twitter&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-558949633062208673?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/558949633062208673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-clan-city-raiding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/558949633062208673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/558949633062208673'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-clan-city-raiding.html' title='Darkfall: Clan City Raiding'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-307601405169832004</id><published>2009-02-17T11:19:00.000+01:00</published><updated>2009-02-17T11:39:39.168+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patchnotes'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Online: Leaked Beta Patchnotes Build 123</title><content type='html'>&lt;p&gt;&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img height="200" src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" width="400" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New loading screen&lt;br /&gt;Mahirim male and female armor and clothing graphics have been updated&lt;br /&gt;Chat system is being fixed and enhanced&lt;br /&gt;You can drag tabs out of the window and they will form new windows&lt;br /&gt;You can drag tabs in between windows&lt;br /&gt;All problems relating to focus on the chat window has been resolved&lt;br /&gt;Closed windows stay closed until you use the main menu chat button to bring up all the chat windows. (If there is a specific chat tab that you don't want to see, then drag it to a new window and close it)&lt;br /&gt;You will be given all the tools necessary to configure the chat system to your exact liking in a later patch&lt;br /&gt;Some quest fixes&lt;br /&gt;Several spells have been tweaked with regards to magnitude, duration, casting-time, lower reagent requirements and blocking timers:&lt;br /&gt;Disintegrate in Earth Magic has been tweaked&lt;br /&gt;Earthquake in Earth Magic has been tweaked&lt;br /&gt;Gravity in Earth Magic has been tweaked&lt;br /&gt;Impale in Earth Magic has been tweaked&lt;br /&gt;Ironskin in Earth Magic has been tweaked&lt;br /&gt;Meteor Strike in Earth Magic has been tweaked&lt;br /&gt;Pungent Mist in Earth Magic has been tweaked&lt;br /&gt;Stamina Leech in Earth Magic has been tweaked&lt;br /&gt;Stone Skin in Earth Magic has been tweaked&lt;br /&gt;Tarnish in Earth Magic has been tweaked&lt;br /&gt;Dragonbreath in Fire Magic has been tweaked&lt;br /&gt;Explosion in Fire Magic has been tweaked&lt;br /&gt;Fire Shield in Fire Magic has been tweaked&lt;br /&gt;Fire Ward in Fire Magic has been tweaked&lt;br /&gt;Fireball in Fire Magic has been tweaked&lt;br /&gt;Firebolt in Fire Magic has been tweaked&lt;br /&gt;Haste in Fire Magic has been tweaked&lt;br /&gt;Impetus in Fire Magic has been tweaked&lt;br /&gt;Inferno in Fire Magic has been tweaked&lt;br /&gt;Magma Storm in Fire Magic has been tweaked&lt;br /&gt;Rapid Shot in Fire Magic has been tweaked&lt;br /&gt;Smoke Signal in Fire Magic has been tweaked&lt;br /&gt;Volcano in Fire Magic has been tweaked&lt;br /&gt;Wall of Fire in Fire Magic has been tweaked&lt;br /&gt;Weakening Blaze in Fire Magic has been tweaked&lt;br /&gt;Adept in Spell Chanting has been tweaked&lt;br /&gt;Bless Other in Spell Chanting has been tweaked&lt;br /&gt;Blessing in Spell Chanting has been tweaked&lt;br /&gt;Healing Chant in Spell Chanting has been tweaked&lt;br /&gt;Infliction Shield in Spell Chanting has been tweaked&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt; or follow us at &lt;a href="http://www.twitter.com/kamper" target="_blank"&gt;Twitter!&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-307601405169832004?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/307601405169832004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-online-leaked-beta-patchnotes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/307601405169832004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/307601405169832004'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-online-leaked-beta-patchnotes.html' title='Darkfall Online: Leaked Beta Patchnotes Build 123'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4093459777510942278</id><published>2009-02-14T18:39:00.000+01:00</published><updated>2009-02-14T18:40:42.494+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><title type='text'>Darkfall Story (Movie)</title><content type='html'>It's abit slow whit new Darkfall Beta leaks. This movie is intresting thouge. Lot's of ingame combat.&lt;br /&gt;&lt;br /&gt;Enjoy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;■Music&lt;br /&gt;Muse - Newborn&lt;br /&gt;&lt;br /&gt;■Editted with&lt;br /&gt;Sony Vegas 7.0&lt;br /&gt;&lt;br /&gt;■Editted by&lt;br /&gt;Forresterra &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VcEbU3Ar2Uw&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VcEbU3Ar2Uw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4093459777510942278?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4093459777510942278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-story-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4093459777510942278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4093459777510942278'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-story-movie.html' title='Darkfall Story (Movie)'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-5850017176658232937</id><published>2009-02-13T11:10:00.000+01:00</published><updated>2009-02-13T11:11:40.700+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><title type='text'>Darkfall Online: US &amp; European Launch on February 25th?</title><content type='html'>&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img height="200" src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" width="400" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There was a post on the official Forums about a Google translated Greek page. The rough translation says that the game is supposed to be released on 25. February 2009 and having a subscription fee of ~14 EUR (no info on US prices). However this information wasn't confirmed yet by Aventurine.&lt;br /&gt;&lt;br /&gt;14 EUR seems a bit high, not even Mythic/Electronic Arts dared to charge 14 EUR (even though they announced that Warhammer Online is going to be "cost more" than the current MMOs).&lt;br /&gt;&lt;br /&gt;However it's yet unknown if you have to buy a retail version for 30-40$ like it's usual with other MMOs. Just let's hope the money will be worth it after the recent Siegesystem which are somewhat alarming and if the release date is true, there is almost no time to address this issues and many others.&lt;br /&gt;&lt;br /&gt;Mythic already did a fatal error pushing their half-done game (2/3 of the endgame was missing, 4 out of 6 towns and 4 out of 24 classes were cut off from the released version and even now, almost 5 months later, the missing content is not in yet, only 2 out of 4 missing classes) and let themselves fool by Blizzards Wrath of the Lich King release.&lt;br /&gt;&lt;br /&gt;The result for Mythic was that from 800.000 registered accounts (out of 1.2 million sold copies) ended with only 300.000 subscribers when &lt;a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;amp;newsId=20090203006591&amp;amp;newsLang=en" target="_blank"&gt;EA published their annual report at February 3rd&lt;/a&gt;. Against beta testers demand to delay the game for another 6 months at least, EA pushed for an overhasty rush if the game in order to release it before Blizzards Wrath of the Lich King, which was a big mistake. Most people quitted a few months later, because they where to busy to with World of Warcraft.&lt;br /&gt;&lt;br /&gt;Had they released the game 4-6 months later, they'd had much more time to finish the game instead of releasing a half-done work and could have grabbed some of the people who cleared World of Warcraft's thin content within the first 4-6 weeks and are bored now.&lt;br /&gt;&lt;br /&gt;Aventurine, don't do the same mistake! We've seen two big MMOs failed lately because they rushed in order to release their game before Blizzard did (either Expansion or big content patch) and both failed miserably! Take some time, fix the bugs, fix the serious issue and deliver us the old school PvP game we all want! &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-5850017176658232937?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/5850017176658232937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-online-us-european-launch-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5850017176658232937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5850017176658232937'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-online-us-european-launch-on.html' title='Darkfall Online: US &amp; European Launch on February 25th?'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1551315711064128504</id><published>2009-02-10T22:21:00.000+01:00</published><updated>2009-02-11T08:22:38.858+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tinkering'/><category scheme='http://www.blogger.com/atom/ns#' term='Weaponsmithing'/><category scheme='http://www.blogger.com/atom/ns#' term='guard system'/><category scheme='http://www.blogger.com/atom/ns#' term='Tailoring'/><category scheme='http://www.blogger.com/atom/ns#' term='Alchemy'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Cities'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='Woodworking'/><category scheme='http://www.blogger.com/atom/ns#' term='Enchanting'/><category scheme='http://www.blogger.com/atom/ns#' term='Cooking'/><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Fishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Armorsmithing'/><title type='text'>Darkfall beginners guide</title><content type='html'>ALL CREDITS FOR THIS AMAZING GUIDE GOES TO  &lt;a href="http://www.squidoo.com/darkfall-guide " target="_blank"&gt;http://www.squidoo.com/darkfall-guide &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" hspace="4" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729177photo_1233430401darkfall-online.jpg" align="right" vspace="4" border="1" /&gt;&lt;div class="module" id="module13729177"&gt;         &lt;h2 class="module_title"&gt;Starting out &lt;/h2&gt;  &lt;div class="write_module"&gt; After creating your character you start out in one of the three starting villages of your race. You should familiarize yourself with the controls&lt;br /&gt;first. Then you can talk to the village counselor and take the quests he offers you. The first few quests have to do with killing goblins. This is a good way to make some gold and to get some starting equipment. After killing a goblin, you can loot and skin him. Remember to bank your gold often. It's better to bank a few times too often then just one time too few.&lt;br /&gt;&lt;br /&gt;In the beginning you will need to hunt monsters using your starting weapons, but after killing a few goblins you should be able to pick up better weapons and maybe even a bow and a staff. Goblin Shamans drop staffs, and you need on in order to cast magic. Your starting spells are rather weak but they're useful. The heal-self spell will cut down on your down-time, and the mana missile spell is useful to finish off fleeing monsters. Don't worry too much about raising your magic ability in the very beginning. Becoming a good mage in Darkfall is a long and expensive process.&lt;br /&gt;&lt;br /&gt;After killing a few goblins and solving some quests, you should have a decent amount of gold in your bank. Investing some on better armor is a good idea. You may want to consider not buying something that you can't easily replace. Investing all your money in armor you could lose is not a good idea. Always make sure you keep a healthy stash of backup funds in your bank so that you can recover from possible setbacks.&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;&lt;br /&gt;Does it sound all a bit too much to learn? It's actually quite easy once you get used to it. Let's bring all this information together with a short walkthrough.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 1 - Initial preparations&lt;/b&gt;&lt;br /&gt;You have just created your character, and have appeared just outside the gate of the village that you chose as starter location. You will see a clanstone (i.e. bindpoint) and the NPC that gives the starter quests.&lt;br /&gt;&lt;br /&gt;Under the System messagebox there is a 'Chat' button. Click on it to open the public chat bar. If you want to type a message to all, type /say_global then your message. If you want to start a private conversation, type /msg then the player's name and last name followed by your message. &lt;br /&gt;&lt;br /&gt;You don't see your character yet (since you aren't in combat mode). Right click. This brings up the utility windows, such as paperdoll, backpack, etc. A links menu on the top left allows you to access options, journal, minimap, etc. Click now on minimap to open it, if it's not open already in the top right corner. Leave it there, it will be handy shortly to find where the monsters are.&lt;br /&gt;&lt;br /&gt;Click on Skills, and under general skills find 'Rest'. Drag it to the '0' (zero) slot of the hotbar (you'll see how to use it in a moment). Equip one of the 3 starter weapons by dragging it from the backpack to your paperdoll.&lt;br /&gt;&lt;br /&gt;Right click again - the utility windows will disappear. Press R to unsheathe your weapon. Now you can see your character!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 2 - Moving around&lt;/b&gt;&lt;br /&gt;Time to familiarise yourself with the basic movement keys:&lt;br /&gt;&lt;br /&gt;W,S,A,D move you forward, back, left, right&lt;br /&gt;Space - Jump&lt;br /&gt;Left shift - Sprint (it consumes stamina but you run much faster)&lt;br /&gt;C - crouch (npcs have more trouble spotting you)&lt;br /&gt;&lt;br /&gt;Remember that you can remap these and all other keys in Options, which is an item of the menu that you can see when you right click.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 3 - Get the starter quests&lt;/b&gt;&lt;br /&gt;Run up to the NPC. To interact with him, you must first sheathe your weapon, if you are in combat mode (press R to sheathe/unsheathe)..&lt;br /&gt;Press F to interact with the guy. You will see a window where the last tab is Quests. Go to that tab and take the two quests available.&lt;br /&gt;You will now see on the minimap (that you opened in step 1) the locations of the nearest goblins. Start running there.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 4 -Combat&lt;/b&gt;&lt;br /&gt;Unsheathe your weapon (press R - you'll now be in 3rd person view) and left click to hit your target. Note that you do NOT autotarget or lock target. You have to actually be facing towards your enemy and be aiming at it/her/him in order to hit. Keep an eye on your stamina bar so that you always have enough to sprint away if you are in too much trouble.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 5 - Loot&lt;/b&gt;&lt;br /&gt;Let's assume that you defeated your enemy. After a few moments, a tombstone will appear instead of its body. Sheathe your weapon (press R), then target the tombstone and press F to use it. Drag its contents to your backpack.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 6 - Rest&lt;/b&gt;&lt;br /&gt;Walk out of the way of the spawn to avoid surprises, then sheathe your weapon if you were in combat mode (press R). Press 0 (we had dragged the Rest skill to this slot in step 1). Rest is now loaded, as you can see by the small campfire icon under the hotbar. To start resting, left click. You will see your character sitting down. When your life and stamina bars are full, press space to jump up.&lt;br /&gt;&lt;br /&gt;Congratulations, you've learned the ropes of getting by in Darkfall, and are now ready to discover more by yourself, such as how to use magic, crafting, archery, and so on. If you are ever in doubt on how to do something, don't forget to ask in general chat. People are happy to help and there's usually a Dev at hand to answer most questions.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729178"&gt;         &lt;h2 class="module_title"&gt;Basic controls &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729178" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729178photo_1233430614darkfallHuman1.jpg"align="right" class="write_image" /&gt;Darkfall is very different than other Massive Multiplayer Games since it's real-time with fast-action combat. Some of the controls may seem foreign to players with a previous MMO background. First Person Shooter players will find them easier to get accustomed to.&lt;br /&gt;&lt;br /&gt;The main controls for a starting player follow:&lt;br /&gt;&lt;br /&gt;W, A, S, D Movement Keys: W-key to move forward, A-key to strafe left, S-key to move backwards, D-key to strafe right. This is a standard control method in most videogames where you can control every aspect of the movement of your character.&lt;br /&gt;&lt;br /&gt;Mouse Look and Aim: You can choose the direction your character is facing by moving your mouse. This works whether you're standing still or you're moving. You also aim this way by putting the crosshairs on your target.&lt;br /&gt;&lt;br /&gt;RIGHT MOUSECLICK - this will take you back and forth between action mode and interface mode.&lt;br /&gt;&lt;br /&gt;* Action mode allows you to interact with the world, so you want to be in action mode in order to fight, use objects, banks, mounts, ships and non-player characters etc.&lt;br /&gt;* Interface mode allows you to gain access to various menus and options that have to do with your character and the world around him. Here you will find your backpack, skills and spells, paperdoll, boards, etc.&lt;br /&gt;&lt;br /&gt;F-Key, the USE key: The F-key is the default 'use' key. If you need to talk to a non-player character you run up to him and press the F-key. The F-key is very versatile, it's the key you use to interact with a bank, to get on a mount, to loot a corpse etc.&lt;br /&gt;&lt;br /&gt;G-Key, the other USE key: The G-key is the 'alternate use' key. Some interactive objects have more than one uses. The G-key will open up a menu with more options than the default use ones. An example of this is when you use the G-key on a mount, it will allow you to unsummon it and make it go back to being a figurine in your backpack. The G-key also opens your clan vault when interacting with a bank, it's how you trade with a player, or how you invite someone to your party, and has many more uses.&lt;br /&gt;&lt;br /&gt;The R-key sheath/unsheathe: The R-key is the sheath and unsheathe key. If you have a weapon or a magic staff equipped, they are considered sheathed. By pressing the R-key your character will unsheathe his weapon and it's ready for combat. Pressing the R-key again will put the weapon away. If you have a melee weapon equipped then by unsheathing a weapon your character moves to the third person perspective to make it easier to keep full awareness during combat. You will need to sheathe your weapon before you can interact with any object in the game, so after you kill a monster, you have to press R before you can use the F key to loot it.&lt;br /&gt;&lt;br /&gt;Space-Key Jump: Using the space key you make your character jump. Jumping uses up stamina so you want to be careful not to run out.&lt;br /&gt;&lt;br /&gt;C-Key Crouching, Diving: Use the C-key to crouch. You can use crouching to hide, make less sound, duck from an attack, and to get into tight spaces. When swimming, the C-key makes your character dive.&lt;br /&gt;&lt;br /&gt;Left Shift + Movement Key, Sprint: By pressing down on the left shift-key while running your character sprints. Sprinting also uses up stamina, so you should keep an eye on it.&lt;br /&gt;&lt;br /&gt;Ctrl + Movement Key, Walk: By pressing the Ctrl key while moving, your character walks.&lt;br /&gt;&lt;br /&gt;0-9, Hotbar: You can move spells and items to your hotbar for fast access. You move them by dragging the icon and placing it into the hotbar slot you want to use.&lt;br /&gt;&lt;br /&gt;Shift 0-9, Hotbar Selection: You can select the appropriate hotbar by holding down shift and cycle between 0 and 9.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Special Controls:&lt;/b&gt;&lt;br /&gt;To revive the character needs to have its weapon sheathed.&lt;br /&gt;Z Revive (LMB/Attack bind to use)&lt;br /&gt;X Gank (Press LMB/Attack bind to use)&lt;br /&gt;SPACE Release(die) when incapacitated before the timer runs out.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Swimming Controls:&lt;/b&gt;&lt;br /&gt;W,A,S,D Forward, left, backwards, right&lt;br /&gt;C Dive&lt;br /&gt;left shift and movement key crawl-stroke swimming (faster&lt;br /&gt;Space Swim Upwards  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729179"&gt;         &lt;h2 class="module_title"&gt;Starting weapons &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729179" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729179photo_1233430711darkfallWeapons.jpg"align="left" class="write_image" /&gt;When you start out in Darkfall you have a starting weapon that you can never lose. There are several types of starting weapons including a staff, a shield, a bow, a pole arm, and many more. You can switch the type of starting weapon you spawn with by talking to an NPC in the starter towns. You can also purchase more weapon slots and carry up to three starting weapons with you.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729180"&gt;         &lt;h2 class="module_title"&gt;Surviving in Darkfall &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729180" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729180photo_1233431174darkfall-fight.jpg"align="right" class="write_image" /&gt;Agon, the world of Darkfall, is a brutal and unforgiving world, where enemies hide behind every bush and lurk around every corner. Here is a collection of tips on how to best survive Darkfall:&lt;br /&gt;&lt;br /&gt;* Bank often. Items in your bank can't be looted by anyone, unlike items you carry around with you. Make sure you go back to town as often as possible and try not to carry more than you need.&lt;br /&gt;* Only carry what you can afford to lose. It's tempting to dress up in full plate as soon as you can afford it, but lower quality armor often offers similar protection at a fraction of the cost.&lt;br /&gt;* Avoid going below half stamina. Its' tempting to kill the entire goblin spawn in one go but that may leave you low on health and stamina, making you an easy target to enemies passing by. It's recommended to kill a few monsters at a time, retreat and rest up before you finish the rest. This way you're always prepared for any eventuality.&lt;br /&gt;* Sounds carry further in Darkfall that in most games and sounds of combat can be heard far away. Finish killing monsters as fast as you can to minimize your exposure time to enemies passing by.&lt;br /&gt;* Live to fight another day. There's no shame in retreat. If your health or stamina are critically low, try to run to safety.&lt;br /&gt;* Always keep food in your backpack and eat before every encounter. Eating food will improve your regeneration.&lt;br /&gt;* Try to always keep potions in your backpack. They could save you in a sticky situation.&lt;br /&gt;* When fighting try to take the high ground. It's easier to aim and hit an enemy lower than you than it is hitting one that's higher up.&lt;br /&gt;* When resting, use cover like rocks, trees, bushes etc. This will make you harder to spot.&lt;br /&gt;* Just because a player is blue to you, doesn't necessarily mean that he's well intentioned. Stay alert and always expect the unexpected. A healthy dose of paranoia can save you in uncertain situations.&lt;br /&gt;* Some players may try to scam you or trap you. If a trade deal seems too good to be true, it probably is. Always be careful when trading with other players and make sure you do it in a reasonably safe location. Always double-check the items in the trade window before you accept a trade to avoid being tricked.&lt;br /&gt;* Some players may try to trick you into attacking them. A common practice is to run into your attacks while you're fighting monsters. The purpose is to make you turn rogue so that they can kill you without losing alignment. Always pay attention to the people around you, and always expect the worst.&lt;br /&gt;* Treat other players with respect. Making friends and allies is one of the keys to a successful life in Darkfall.&lt;br /&gt;* Join a clan. If you're going into Darkfall without a clan, joining one may be a good idea. In a clan you instantly gain friends and allies that you can learn from and hunt with. There's safety in numbers.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729181"&gt;         &lt;h2 class="module_title"&gt;Invulnerability &lt;/h2&gt;  &lt;div class="write_module"&gt; When your character dies and is resurrected, there's invulnerability for five minutes. This is meant to give yuo time to run away and escape if your spawning location is camped by enemies.&lt;br /&gt;&lt;br /&gt;If you perform ANY actions other than running away, including opening your bank or unsheathing your weapon, you will become vulnerable again.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729182"&gt;         &lt;h2 class="module_title"&gt;Alignment &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729182" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729182photo_1233431326darkfall7.jpg"align="left" class="write_image" /&gt;Alignment in Darkfall is a numerical value used to say something about how good or evil you're regarded by other characters and by guard towers. You gain alignment by killing evil characters, and lose alignment by killing good ones. Your alignment is always displayed on the health window, on the lowest bar. You can mouse over it to see your current alignment status.&lt;br /&gt;&lt;br /&gt;Players of opposing factions will always be considered evil to you no matter what their alignment is. To see if a player is considered good or evil, just target him. If his name appears in blue, he's considered good and you will take an alignment hit for killing him. If his name is in red, then you gain alignment by killing him.&lt;br /&gt;&lt;br /&gt;If you attack a blue character, you will go rogue for a few minutes. This means that in that time, other players can kill you freely no matter what your alignment is.&lt;br /&gt;&lt;br /&gt;Hitting players in your party or your clan will not carry any alignment penalties, or turn you rogue. If your clan has declared war on another clan, you won't take an alignment hit for killing these players, nor will you turn rogue.&lt;br /&gt;&lt;br /&gt;If you turn evil (red) you will respawn at a chaos stone when you die. There are no guard towers at chaos stones. To become good (blue) again, you have to kill evil (red) players.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729183"&gt;         &lt;h2 class="module_title"&gt;Quests &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729183" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729183photo_1233431450Darkfall2.jpg"align="right" class="write_image" /&gt;You get quests by talking to non-player characters. Walk up to an NPC, make sure your weapon is sheathed, then press F while you target him. This will bring up a dialogue window and depending on what services this NPC offers, you can buy and sell items, train skills and spells, or get quests.&lt;br /&gt;&lt;br /&gt;Completing quests for NPCs may unlock new quests.&lt;br /&gt;&lt;br /&gt;Some quests are repeatable, and can be done as many times as you want. These are usually kill-quests and some of these may have random rewards, with a small chance for elite rewards.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729184"&gt;         &lt;h2 class="module_title"&gt;Melee combat &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729184" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729184photo_1233431505darkfall-melee-combat.jpg"align="right" class="write_image" /&gt;To attack someone, you first need to have a weapon equipped. You can equip a weapon by double-clicking it in your backpack, or by dragging it onto your paperdoll. Once you have a weapon equipped you can use the R-key to unsheathe it. This wil take you into a third person view, and it becomes a little easier to react to enemies and allies in your immediate area. To attack an enemy, run up to him and try to keep him in your crosshair while you press the left mouse button to swing against him.&lt;br /&gt;&lt;br /&gt;Wearing heavy armor will give you a penalty to your attacks, on the other hand attacking someone while in heavy armor will increase your Armored Combat skill. As this rises, the penalty for fighting in heavy armor is reduced.&lt;br /&gt;&lt;br /&gt;Try to maneuver yourself behind an enemy. Both players and monsters gain a significant damage bonus by hitting someone from behind. You want to attack players from behind and avoid being hit from behind.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729185"&gt;         &lt;h2 class="module_title"&gt;Magic &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729185" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729185photo_1233431551darkfall-magic.jpg"align="right" class="write_image" /&gt;To cast a spell, first drag its icon onto the hotbar located by default on the top left of your screen. You also need to have a staff equipped. Press R to ready your staff. If your desired spell is in slot position 1 you press the 1-key on your keyboard to ready your spell. You can see your spell is selected as the active spell at the bottom of the hotbar. Now you're ready to cast the spell. Press and hold the left mouse button to cast. When you have your target in sight, release the mouse button to fire your spell.&lt;br /&gt;&lt;br /&gt;If you're wearing a lot of armor, or very heavy armor, you'll have a penalty to your damage output with magic. Your chance of misfiring your spell is also increased. However this can be offset by raising your Armored Magic skill which goes up while casting spells in armor.&lt;br /&gt;&lt;br /&gt;As you raise your skill in Lesser magic, new spells and new schools start becoming available to you. Visit the Mage NPC to buy new spells and new schools of magic.&lt;br /&gt;&lt;br /&gt;More advanced spells require reagents to cast. In order to become good at magic, you need a lot of time and a lot of reagents. However the rewards are worth it as a powerful mage can influence a battle in an impressive way, healing and buffing allies, damaging and debuffing enemies etc.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729186"&gt;         &lt;h2 class="module_title"&gt;Archery &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729186" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729186photo_1233431653darkfall-bow.jpg"align="left" class="write_image" /&gt;To use archery you need a bow equipped and arrows in the ammunition slot of your paperdoll. Press R to ready your bow, then press and hold your left mouse button to draw. Once you have the target in your sights, release the mouse button to fire.&lt;br /&gt;&lt;br /&gt;Archery takes a little practice to use, but once you get good at it, it can be very deadly, especially in PvP.&lt;br /&gt;&lt;br /&gt;If you're wearing a lot of armor, or very heavy armor, you'll get a penalty to your damage output with the bow. This can be offset somewhat by raising your Armored Archery skill which goes up as you use archery while wearing armor.&lt;br /&gt;&lt;br /&gt;Hitting someone in the back adds a significant amount of damage inflicted to the target.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729187"&gt;         &lt;h2 class="module_title"&gt;Gathering &lt;/h2&gt;  &lt;div class="write_module"&gt; All players start out with several gathering skills by default. Gathering resources can provide a nice income and it's needed both in crafting and city building for clans. Please not that all resource nodes have a maximum amount of resources that can be depleted. Once depleted, they'll regenerate new resources very slowly.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mining&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There are two main resources that can be mined: Rock and metal nodes. Rock nodes will yield stone that's used primarily in city building, and gems that are used in crafting. Normal metal nodes will yield iron ore that can be smelted in iron ingots, or sulfur that's a reagent used in spell casting.&lt;br /&gt;&lt;br /&gt;To mine any of these nodes you need to wield a pickaxe. Walk up to the node, unsheathe the pickaxe using R, and left-click you mouse while aiming at the node. Any yield will go directly to your backpack.&lt;br /&gt;&lt;br /&gt;In some clan cities and hamlets you can build stone mines and metal mines. The yield from these nodes is significantly higher than normal nodes. You may also find rare resources that are used to craft some of the premier items in Darkfall. Your mining skill affects your yield potential.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Logging&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Lumber can be harvested from almost every tree in Agon and can be turned into wood at the workbench. Trees will primarily yield lumber, but also resin that can be used in spell casting. Wood is needed in many forms of crafting, as well as being an important resource for city building.&lt;br /&gt;&lt;br /&gt;To gather lumber, you need to wield a wood axe. Walk up to the tree, unsheathe the axe pressing R, and swing at the tree.&lt;br /&gt;&lt;br /&gt;In some clan cities and hamlets you may be able to construct a Grove, which gives significantly higher yields than regular trees. Your skill in logging affects your yield potential.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fishing&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Fish is used in cooking, and it's a good way to make sure you always have food in your backpack. Eating will speed up your regeneration rates significantly. In addition to fish, you may also catch nacre while fishing. Nacre is a reagent used in spellcasting.&lt;br /&gt;&lt;br /&gt;To fish, you need to wield a fishing pole. Walk to the water's edge, unsheathe the fishing pole pressing R and left click while aiming at the water.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Herb Gathering&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Herb gathering will allow you to find herbs that can be used in Herbalism to make various useful potions. You can gather herbs from a variety of bushes around Agon. There's a good chance you'll gather berries used for food. If you're lucky you may find the elusive Steedgrass, used when crafting mount figurines.&lt;br /&gt;&lt;br /&gt;You need to wield a sickle to gather herbs. Walk up to the bush you want to gather from, unsheathe the sickle and left click while aiming at the bush.&lt;br /&gt;&lt;br /&gt;In some clan cities and hamlets you may be able to build a farm which gives a higher yield than the bushes. Your skill in gathering affects your yield.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skinning&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;All monsters in Agon can be skinned after they're killed. Most of the resources you get from skinning a monster may be used in various forms of crafting or enchanting. You could also get reagents used in spellcasting.&lt;br /&gt;&lt;br /&gt;To skin a monster you need a skinning knife. Walk up to the grave of a slain monster, unsheathe the skinning knife and left click while aiming at the grave.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729188"&gt;         &lt;h2 class="module_title"&gt;Crafting &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729188" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729188photo_1233431754darkfall-crafting.jpg"align="right" class="write_image" /&gt;Almost every item in Darkfall can be crafted by the players. Player crafted items are on average much better than identical items found on monsters or NPC vendors, especially if the crafter has a high crafting skill rating. All crafted items will be tagged with the name of the player that made them.&lt;br /&gt;&lt;br /&gt;Woodworking&lt;br /&gt;Cooking&lt;br /&gt;Armorsmithing&lt;br /&gt;Weaponsmithing&lt;br /&gt;Enchanting&lt;br /&gt;Alchemy&lt;br /&gt;Tailoring&lt;br /&gt;Tinkering&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729189"&gt;         &lt;h2 class="module_title"&gt;Monsters &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729189" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729189photo_1233431857darkfall-monster.jpg"align="right" class="write_image" /&gt;Monsters in Darkfall range from the very easy to kill, to deadly dragons and demons that may take several entire clans to kill. As a general rule, weaker monsters are usually closer to the starting areas, while tougher monsters are found towards the central areas of Agon and on the sub-continents.&lt;br /&gt;&lt;br /&gt;Try to fight one monster at a time if possible, and always watch your stamina and hitpoints. If you are in trouble, RUN.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729190"&gt;         &lt;h2 class="module_title"&gt;Mounts &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729190" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729190photo_1233431937darkfall-mount.jpg"align="left" class="write_image" /&gt;Mounts can either be bought or taken from other players, or you can create one yourself.&lt;br /&gt;&lt;br /&gt;To create a mount, you first need to find Steedgrass. This is a rare drop in herb gathering, and depending on your luck, it can take a while to get. Once you have the Steedgrass, you need to buy the Taming skill and a taming whistle. You can find these at NPC vendors.&lt;br /&gt;&lt;br /&gt;Once you've created a mount figurine, it will appear in your backpack. To summon the mount, aim at the ground ahead of you where you want your mount to appear. Double-click the mount figurine in your backpack. Please keep in mind that anyone can run up to your mount and steal it unless you are riding it, so make sure you spawn it away from other players, and don't leave it unattended.&lt;br /&gt;&lt;br /&gt;If you leave a your mount spawned and unattended, it will slowly start deteriorating until it dies. If you lose connection, crash, or log out of the game while on a mount, the mount will stay behind in the world. Remember to quickly log back on to try to reclaim it.&lt;br /&gt;&lt;br /&gt;To de-spawn a mount, walk up to it while aiming at it, and press alternate use (default G) to make it into a figurine again. The figurine will appear in your backpack.&lt;br /&gt;&lt;br /&gt;If you die, you will drop your mount figurine for others to loot, so carry it with you only if you need it, or if you can afford to lose it. It's recommended you keep it safely in your bank if you're not using it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mount controls:&lt;/b&gt;&lt;br /&gt;F to mount/dismount&lt;br /&gt;R Sheathe/Unsheathe a weapon on mounts&lt;br /&gt;W,A,S,D move forward, turn left, move backwards, turn right&lt;br /&gt;Mouse Mouseloook&lt;br /&gt;Q,E Lean left, right&lt;br /&gt;Space Jump&lt;br /&gt;Movement +Ctrl Mount walks&lt;br /&gt;Numlock Autorun&lt;br /&gt;Left Mouse when mount is standing still Mount attacks Forward&lt;br /&gt;Left Mouse + S when mount is standing still Mount attacks Backwards&lt;br /&gt;Left Mouse + S when mount is standing still Mount attacks Backwards&lt;br /&gt;Left Mouse+ W,A,D Weapon attack when mount is in motion  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729325"&gt;         &lt;h2 class="module_title"&gt;Ships &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729325" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729325photo_1233431988darkfall-ship.jpg"align="right" class="write_image" /&gt;Ships in Darkfall range from tiny simple rafts, to huge 50-cannon warships.&lt;br /&gt;Building all but the most simple rafts requires significant amounts of resources, and a harbor. There are only a handful of harbors capable of building ships in Darkfall, and they only exist in clan cities.&lt;br /&gt;&lt;br /&gt;Once you have built a ship, it will appear in your backpack as a figurine. To spawn the ship, aim at a spot on the water and double-click the figurine in your backpack. Keep in mind that once the ship is spawned, anyone can climb aboard and steer it, so make sure you only spawn it in a safe area.&lt;br /&gt;&lt;br /&gt;You can climb up onto the ship on either side of it. To steer the ship, walk up to the helm of the ship, and while looking at it, press F.&lt;br /&gt;&lt;br /&gt;To de-spawn your ship and make it into a figurine again, press alternate use (default G).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ship controls:&lt;/b&gt;&lt;br /&gt;WASD move forward, turn left, move backwards, turn right&lt;br /&gt;Mouse Mouseloook&lt;br /&gt;Numlock Autorun  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729326"&gt;         &lt;h2 class="module_title"&gt;Warhulks &lt;/h2&gt;  &lt;div class="write_module"&gt; &lt;img id="moduleImage13729326" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729326photo_1233432064darkfall-siege.jpg"align="left" class="write_image" /&gt;Warhulks are impressive and devestating magical mobile siege units, that can give attackers an edge when laying siege to an enemy city.&lt;br /&gt;&lt;br /&gt;There are several different types of Warhulks, ranging from smaller and quicker units to large personnel carriers.&lt;br /&gt;&lt;br /&gt;To build a Warhulk, you need a significant amount of resources, and access to a Siege Workshop. Siege Workshops are rare, and only exists in clan cities.&lt;br /&gt;&lt;br /&gt;Once you have built a Warhulk, it will appear in your backpack as a figurine. To spawn the Warhulk, aim at the ground where you want it to appear, and double-click the figurine in your backpack. Please remember that once the Warhulk is spawned, anyone can run up and take control of it, so make sure you spawn it in a reasonably safe area.&lt;br /&gt;&lt;br /&gt;To de-spawn the Warhulk, walk up to it while aiming at it, and press alternate use (default G). Once de-spawned, it will appear in your backpack as a figurine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Warhulk controls:&lt;/b&gt;&lt;br /&gt;F12 Change Camera Mode&lt;br /&gt;WASD move forward, turn left, move backwards, turn right&lt;br /&gt;Left Mouse If warhulk has a cannon for the driver: Fire Cannon&lt;br /&gt;Mouse Rotates camera in secondary camera mode. If driver has a cannon, it rotates the cannon.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729327"&gt;         &lt;h2 class="module_title"&gt;Cannons &lt;/h2&gt;  &lt;div class="write_module"&gt; In Darkfall there are several different types of cannons, ranging from fixed positions on ships, on warhulks, and on clan city towers, to deployable cannons that you spawn with a figurine in your backpack.&lt;br /&gt;To deploy a cannon from a figurine in your backpack, aim at the ground where you want to place the cannon and double click the figurine in your backpack. Once a deployable cannon has been placed, it can never be un-summoned, so take great care when placing it.&lt;br /&gt;&lt;br /&gt;To use a cannon, walk up close to it while aiming at it, and press F to use it. Once you have control of it, you aim it by using your mouse, and fire by left-clicking your mouse.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729329"&gt;         &lt;h2 class="module_title"&gt;Going rogue &lt;/h2&gt;  &lt;div class="write_module"&gt; When you target/look at another player, if his name is in blue, he has a positive alignment to you. Attacking him will make you a Rogue. When you are in Rogue-mode, your name will appear in brown to other players, and they can kill you with no penalties. If you kill a blue player, your alignment will drop, and if it drops enough you will turn red to other players, and they will be rewarded with positive alignment for killing you.&lt;br /&gt;&lt;br /&gt;Red players will be auto-attacked by guard towers.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729330"&gt;         &lt;h2 class="module_title"&gt;Looting a grave &lt;/h2&gt;  &lt;div class="write_module"&gt; To loot a grave, sheathe your weapon (press R), target the grave and press use (F) to open it. Items can now be dragged from the grave to your backpack.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729331"&gt;         &lt;h2 class="module_title"&gt;Resting &lt;/h2&gt;  &lt;div class="write_module"&gt; To rest, sheathe your weapon (press R), then use the Rest skill (which you can drag to the hotbar from the skills list). This does NOT make you rest yet, it simply loads the skill. Left click to start resting. A 'zzz' icon will appear at the top of the screen and you will see your character in 3rd person view, sitting down. You can mouselook and arrange your bags etc. without breaking out of rest.&lt;br /&gt;To stop resting, use the Jump key (space by default).&lt;br /&gt;&lt;br /&gt;If you have any food, eating before you rest will increase the recovery rate.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;       &lt;div class="module" id="module13729332"&gt;         &lt;h2 class="module_title"&gt;Chatting &lt;/h2&gt;  &lt;div class="write_module"&gt; Here are the basic chat commands in Darkfall Online:&lt;br /&gt;&lt;br /&gt;/say (default) - talk to people in your immediate vicinity&lt;br /&gt;/say_global - talk to everyone on the server. This is a temporary chat command that will be removed before release&lt;br /&gt;/msg firstname lastname - sends a private message to another player. The message will show up in its own tab, and by switching to this tab you open a private conversation with each other.  &lt;/div&gt;      &lt;/div&gt;&lt;!--/module--&gt;                &lt;h2 class="module_title"&gt;Interface &lt;/h2&gt;   &lt;img id="moduleImage13729333" src="http://static.squidoo.com/resize/squidoo_images/250/draft_lens2406381module13729333photo_1233432398darkfall3.jpg"align="right" class="write_image" /&gt;One of the first things you might want to do is to arrange the interface to your liking, and maybe try out different video settings.&lt;br /&gt;&lt;br /&gt;You bring up the GUI-mode by RIGHT-CLICKING your mouse. You close it again with another RIGHT-CLICK.&lt;br /&gt;&lt;br /&gt;In your backpack you will have three different starting weapons - a club, a sword and an axe. You equip one of them by either double clicking it or dragging it to the weapon slot of your paperdoll. You will always respawn with these three weapons. They can not be sold, destroyed or lost.&lt;br /&gt;&lt;br /&gt;Everything else on your character will be left on your grave when you die, and can be looted by anyone.&lt;br /&gt;&lt;br /&gt;Always make sure to keep your bank vault well stocked with equipment or gold. You will never lose items in your bank vault.&lt;br /&gt;&lt;br /&gt;To perform any attacks, you need to unsheathe your weapon. This is done by pressing R. Pressing R again will sheathe your weapon.&lt;br /&gt;&lt;br /&gt;When your weapon is sheathed, you are in 1st person view. When your weapon is unsheathed (i.e. when you are in combat mode), your view changes to 3rd person view if you are holding a melee weapon, and stays in 1st person (but with hands and weapon visible) if you are using a ranged weapon, such as a bow or a magic staff to cast spells.&lt;br /&gt;&lt;br /&gt;To cast a spell you need a staff. You can either find a staff on a monster, or buy it from an NPC vendor.&lt;br /&gt;&lt;br /&gt;Most active skills in Darkfall follow the load and fire principle. You select the skill of spell you want to perform (drag the ones you use more often to the hotbar for convenience), then press the LEFT mouse-button to perform the action.&lt;br /&gt;&lt;br /&gt;ALL CREDITS FOR THIS AMAZING GUIDE GOES TO  &lt;a href="http://www.squidoo.com/darkfall-guide " target="_blank"&gt;http://www.squidoo.com/darkfall-guide &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1551315711064128504?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1551315711064128504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-beginners-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1551315711064128504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1551315711064128504'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-beginners-guide.html' title='Darkfall beginners guide'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-9171308337151880530</id><published>2009-02-08T11:29:00.000+01:00</published><updated>2009-02-08T11:36:01.611+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Full Darkfall Spell List</title><content type='html'>Here's a leak I'm sure many of you will find very interesting: no less than a full list of spells in game so far.&lt;br /&gt;&lt;br /&gt;They are listed in the following categories:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Air magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Arcane magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Earth magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Fire magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Greater magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Lesser magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Necromancy magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Spell chanting spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Water magic spells&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Witchcraft spells&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Air magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oy05E0t3INE/SYRd_SdyATI/AAAAAAAAArU/sSg53g1-Shg/s320/air-magic-spells.jpg"&gt;&lt;img height="500" src="http://2.bp.blogspot.com/_oy05E0t3INE/SYRd_SdyATI/AAAAAAAAArU/sSg53g1-Shg/s320/air-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Arcane magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_oy05E0t3INE/SYRd3yC6jkI/AAAAAAAAArM/qX-TA6bM4Ao/s320/arcane-magic-spells.jpg"&gt;&lt;img height="500" src="http://4.bp.blogspot.com/_oy05E0t3INE/SYRd3yC6jkI/AAAAAAAAArM/qX-TA6bM4Ao/s320/arcane-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Earth magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_oy05E0t3INE/SYRdiNzUQmI/AAAAAAAAAq8/qqig9iqdf4g/s320/earth-magic-spells.jpg"&gt;&lt;img height="500" src="http://3.bp.blogspot.com/_oy05E0t3INE/SYRdiNzUQmI/AAAAAAAAAq8/qqig9iqdf4g/s320/earth-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fire magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oy05E0t3INE/SYRdat2Rn-I/AAAAAAAAAq0/1qQyPqLqafg/s320/fire-magic-spells.jpg"&gt;&lt;img height="500" src="http://2.bp.blogspot.com/_oy05E0t3INE/SYRdat2Rn-I/AAAAAAAAAq0/1qQyPqLqafg/s320/fire-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Greater magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oy05E0t3INE/SYRdUDa7fcI/AAAAAAAAAqs/jhQBry36aSk/s320/greater-magic-spells.jpg"&gt;&lt;img height="500" src="http://2.bp.blogspot.com/_oy05E0t3INE/SYRdUDa7fcI/AAAAAAAAAqs/jhQBry36aSk/s320/greater-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Lesser magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_oy05E0t3INE/SYRdL0q3r9I/AAAAAAAAAqk/lCM1YBP_g04/s320/lesser-magic-spells.jpg"&gt;&lt;img height="500" src="http://1.bp.blogspot.com/_oy05E0t3INE/SYRdL0q3r9I/AAAAAAAAAqk/lCM1YBP_g04/s320/lesser-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Necromancy spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_oy05E0t3INE/SYRdCXjX6TI/AAAAAAAAAqc/DmrTbn7BRgc/s320/necromancy-spells.jpg"&gt;&lt;img height="500" src="http://3.bp.blogspot.com/_oy05E0t3INE/SYRdCXjX6TI/AAAAAAAAAqc/DmrTbn7BRgc/s320/necromancy-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Spell chanting spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oy05E0t3INE/SYRc5kCdXKI/AAAAAAAAAqU/xGBo_leDBUk/s320/spell-chanting-spells.jpg"&gt;&lt;img height="500" src="http://2.bp.blogspot.com/_oy05E0t3INE/SYRc5kCdXKI/AAAAAAAAAqU/xGBo_leDBUk/s320/spell-chanting-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Water magic spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oy05E0t3INE/SYRcyoMtFrI/AAAAAAAAAqM/KRKc2AMLt4c/s320/water-magic-spells.jpg"&gt;&lt;img height="500" src="http://2.bp.blogspot.com/_oy05E0t3INE/SYRcyoMtFrI/AAAAAAAAAqM/KRKc2AMLt4c/s320/water-magic-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Witchcraft spells:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_oy05E0t3INE/SYRcprDLvDI/AAAAAAAAAqE/hWmHZdo3shc/s320/witchcraft-spells.jpg"&gt;&lt;img height="500" src="http://4.bp.blogspot.com/_oy05E0t3INE/SYRcprDLvDI/AAAAAAAAAqE/hWmHZdo3shc/s320/witchcraft-spells.jpg" width="142" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-9171308337151880530?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/9171308337151880530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/full-darkfall-spell-list.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/9171308337151880530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/9171308337151880530'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/full-darkfall-spell-list.html' title='Full Darkfall Spell List'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_oy05E0t3INE/SYRd_SdyATI/AAAAAAAAArU/sSg53g1-Shg/s72-c/air-magic-spells.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-135782172834444997</id><published>2009-02-07T21:06:00.000+01:00</published><updated>2009-02-07T21:09:00.710+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Movie leeks</title><content type='html'>Here is the latest Darkfall Movie links. Sorry I havent posted anything the last few days, but just found out I'm going to be a dad :-) &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Waterfall Village&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IbOgu9T9A-Y&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/IbOgu9T9A-Y&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Sunny Trees&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lsagii2xN8w&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/lsagii2xN8w&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Wicked Forest&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XqkR6YlQ-uE&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XqkR6YlQ-uE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Ship&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tWSJa2SMK14&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tWSJa2SMK14&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Alfar Gate&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UAXpdn45Evc&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/UAXpdn45Evc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-135782172834444997?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/135782172834444997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-movie-leeks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/135782172834444997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/135782172834444997'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-movie-leeks.html' title='Darkfall Movie leeks'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3431519323063545400</id><published>2009-02-04T22:41:00.000+01:00</published><updated>2009-02-04T22:42:49.353+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guard system'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Cities'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall: How the "guard" system works in the city's</title><content type='html'>Darkfall beta leak. PVP, Character creation, How the "guard" system works in the city's, PVE, and a little view of the city / environment. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/P8t8RWVxzEk&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/P8t8RWVxzEk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3431519323063545400?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3431519323063545400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-how-guard-system-works-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3431519323063545400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3431519323063545400'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-how-guard-system-works-in.html' title='Darkfall: How the &quot;guard&quot; system works in the city&apos;s'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-5487697661695966897</id><published>2009-02-03T20:24:00.000+01:00</published><updated>2009-02-03T20:25:53.626+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVP'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Gameplay LEAK - REAL VOICE/UI - HD</title><content type='html'>Vol 1:&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gxKuZWc5Rw0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/gxKuZWc5Rw0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Vol 2:&lt;br /&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BYn-JRWE1RQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BYn-JRWE1RQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-5487697661695966897?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/5487697661695966897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-gameplay-leak-real-voiceui-hd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5487697661695966897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/5487697661695966897'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-gameplay-leak-real-voiceui-hd.html' title='Darkfall Gameplay LEAK - REAL VOICE/UI - HD'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4400690616594617563</id><published>2009-02-03T20:00:00.000+01:00</published><updated>2009-02-03T20:16:56.004+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Eaven more beta leak movies</title><content type='html'>Here you go. Eaven more Beta leaks from Darkfall. This time it is mostly scenic movies. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DpEfG3PyRyY&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DpEfG3PyRyY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FVdhy1ISIYk&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FVdhy1ISIYk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4400690616594617563?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4400690616594617563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/eaven-more-beta-leak-movies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4400690616594617563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4400690616594617563'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/eaven-more-beta-leak-movies.html' title='Eaven more beta leak movies'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-3951893731434576157</id><published>2009-02-03T14:31:00.000+01:00</published><updated>2009-02-03T14:39:35.324+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Cities'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Cities Preview</title><content type='html'>If you follow Darkfall closely, you probably know about beta previews that the author of TheNoobComic has been doing. And if you don't, you can just read them here anytime. At any rate, they don't have that much information, but it's better than the silent treatment from the developers.&lt;br /&gt;&lt;br /&gt;A new Darkfall beta preview - part 9 - was released just a while ago, and it focuses on player-built clan cities. To build one you apparently need to first find a location with a city or a hamlet clanstone, and then claim it using a shard purchased from a vendor at your race's capital. When there won't be any free locations left, all kinds of fun guild conflicts should start. The buildings that you will be able to build seem to be pre-determined by the location of the city; that is, some cities will have mines but no farms, and vice versa.&lt;br /&gt;&lt;br /&gt;Here are some beautiful screenshots of a Mirdain town; naturally, all credit goes to TheNoobComic:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3528/3250640730_8bccc2da27.jpg?v=0"&gt;&lt;img src="http://farm4.static.flickr.com/3528/3250640730_8bccc2da27.jpg?v=0" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3091/3249812499_b73ccb7f10.jpg?v=0"&gt;&lt;img src="http://farm4.static.flickr.com/3091/3249812499_b73ccb7f10.jpg?v=0" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3487/3249812301_6513d84903.jpg?v=0"&gt;&lt;img src="http://farm4.static.flickr.com/3487/3249812301_6513d84903.jpg?v=0" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3523/3250640090_632b24b902.jpg?v=0"&gt;&lt;img src="http://farm4.static.flickr.com/3523/3250640090_632b24b902.jpg?v=0" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Regretfully, it also looks like this will be the last preview from TheNoobComic. On the other hand, it's pretty likely that we'll all be playing Darkfall in just 25 more days, anyway. &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-3951893731434576157?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/3951893731434576157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-cities-preview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3951893731434576157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/3951893731434576157'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-cities-preview.html' title='Darkfall Cities Preview'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-98482415830783178</id><published>2009-02-02T22:21:00.000+01:00</published><updated>2009-02-02T22:23:07.880+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PVP'/><category scheme='http://www.blogger.com/atom/ns#' term='Fishing'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>More Beta Leak movies</title><content type='html'>&lt;strong&gt;darkfall human starting&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8MrDK1pJI-w&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/8MrDK1pJI-w&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DARKFALL BETA LEAK NOOB FIGHTS&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3gY7Uv063o4&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3gY7Uv063o4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;bank and more&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tKxI8XLzntM&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tKxI8XLzntM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;darkfall beta leak fishing&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bAoW1OLOIL0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bAoW1OLOIL0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-98482415830783178?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/98482415830783178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/more-beta-leak-movies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/98482415830783178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/98482415830783178'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/more-beta-leak-movies.html' title='More Beta Leak movies'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-4438361879559875982</id><published>2009-02-01T18:24:00.000+01:00</published><updated>2009-02-01T18:40:17.915+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><title type='text'>Darkfall Eyecandy</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2ALPWk3f-CQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2ALPWk3f-CQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;With the recent addition of videos on Youtube in often a very bad quality and the discussion in the official forum about the allegedly bad graphics I thought about providing some eye candy screenshots about how nice the actual graphics already look even with things like the clipping plane set at a very low setting for debugging.&lt;br /&gt;&lt;br /&gt;I maxed out all possible settings and still had nice 60-80fps.&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3491/3242301580_d34b2eac2d_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3491/3242301580_d34b2eac2d_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3393/3242301712_14de80263a_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3393/3242301712_14de80263a_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3465/3241468151_b430612cb6_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3465/3241468151_b430612cb6_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3089/3242301944_4f0077e89a_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3089/3242301944_4f0077e89a_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3321/3242302088_87a4679044_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3321/3242302088_87a4679044_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3505/3242302228_1384c8bf86_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3505/3242302228_1384c8bf86_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3100/3242302384_9832b0356d_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3100/3242302384_9832b0356d_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3326/3242302462_0768288f6f_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3326/3242302462_0768288f6f_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3377/3241468927_6b265773b7_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3377/3241468927_6b265773b7_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3436/3242302768_21002bef51_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3436/3242302768_21002bef51_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3473/3241469275_03c61dc59a_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3473/3241469275_03c61dc59a_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3513/3241469493_e24e96d395_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3513/3241469493_e24e96d395_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3398/3241469699_7cc2236672_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3398/3241469699_7cc2236672_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3463/3242303422_cf226a56ef_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3463/3242303422_cf226a56ef_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3330/3241469949_a1e27caafb_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3330/3241469949_a1e27caafb_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3467/3241470163_40b83724e0_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3467/3241470163_40b83724e0_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3385/3242303936_ce7698b4c0_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3385/3242303936_ce7698b4c0_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3521/3241470577_92ecdd0474_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3521/3241470577_92ecdd0474_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3453/3241470791_73d6172d1b_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3453/3241470791_73d6172d1b_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3374/3242304554_910f4a13c7_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3374/3242304554_910f4a13c7_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3456/3242304694_534f54b82a_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3456/3242304694_534f54b82a_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3494/3241471243_b9a8c5dbd4_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3494/3241471243_b9a8c5dbd4_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3370/3242305118_4647b54363_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3370/3242305118_4647b54363_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3450/3241471713_2e3792eab7_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3450/3241471713_2e3792eab7_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3340/3242305432_d664be5056_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3340/3242305432_d664be5056_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3513/3242305576_cba1b86321_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3513/3242305576_cba1b86321_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3472/3241472251_fb5068d245_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3472/3241472251_fb5068d245_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3474/3241472449_da1ae6cd4f_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3474/3241472449_da1ae6cd4f_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3094/3242306142_c89f2fde53_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3094/3242306142_c89f2fde53_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3338/3242306304_5458947510_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3338/3242306304_5458947510_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3128/3242306522_b77daa624c_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3128/3242306522_b77daa624c_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3528/3242306708_fe9d01e8c3_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3528/3242306708_fe9d01e8c3_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3452/3242307028_942a7b6c7e_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3452/3242307028_942a7b6c7e_o.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-4438361879559875982?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/4438361879559875982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-eyecandy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4438361879559875982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/4438361879559875982'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/02/darkfall-eyecandy.html' title='Darkfall Eyecandy'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1991178696295686696</id><published>2009-01-31T11:13:00.000+01:00</published><updated>2009-02-01T18:48:43.484+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Races'/><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall - Character Creation</title><content type='html'>This beta leak from Darkfall shows all customization options from the character creation of the Alfar race. The video is in 720p HD. &lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XzUN5Prrdus&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XzUN5Prrdus&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The character creation screen for all the races in Darkfall plus their starting stats&lt;br /&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/D2IP8BLh1Xo&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/D2IP8BLh1Xo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oFEb_NyHN_Y&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/oFEb_NyHN_Y&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This beta leak from Darkfall shows some exploration of Hammerdelve which is one of the three Dwarven starter towns. The video is in 720p HD&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tFSqWlGporI&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tFSqWlGporI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1991178696295686696?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1991178696295686696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-character-creation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1991178696295686696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1991178696295686696'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-character-creation.html' title='Darkfall - Character Creation'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-7192879333848847162</id><published>2009-01-30T13:48:00.000+01:00</published><updated>2009-01-30T13:50:17.036+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>DarkFall News Beta is 2/25/09</title><content type='html'>&lt;a href="http://www.redcellguild.com/images/Darkfall_logo.jpg"&gt;&lt;img src="http://www.redcellguild.com/images/Darkfall_logo.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;According to the release the trial, which from this reporter's perspective closely resembles a Closed Beta, has been making strides in terms of player feedback and load test, having exposed an issue with their patching and login systems as well as others, which have been addressed. All well in line with what you would expect from a game in the closed beta phase of testing.&lt;br /&gt;&lt;br /&gt;As a result of numerous fixes, the letter promises that more invites will be handed out , following the three waves that the company has already invited. They will do this until their capacity is reached. There was no word on solid numbers and while their capacity is probably unknown even to them (that's what they're testing for), it would have been nice to know how many invites constitutes a wave, if only to slate my curiosity.&lt;br /&gt;&lt;br /&gt;Arguably the more controversial part of the latter states that the NDA is still in place. While this isn't unusual for any game doing these kinds of test, it is a little bit out of the ordinary given the game's proximity to launch (one month) and the fact that this phase is being called a trial rather than a beta. It's really just semantics, but I think that the wording is causing some confusion amongst fans and critics alike.&lt;br /&gt;&lt;br /&gt;At this time, MMORPG.com has not received its invitation, but we have been told that we will get one just as soon as the stress testing has concluded. In the meantime, we're in the same boat as many who haven't received invitations yet: sit and wait.&lt;br /&gt;&lt;br /&gt;Check out the original release:&lt;br /&gt;&lt;ul&gt;Forums had been down due to several DDOS attacks. Since it became an issue, we took the forums down and have taken all appropriate measures to make a recurrence less likely. The game servers have not been affected.&lt;br /&gt;&lt;br /&gt;The trial faced some issues during the initial stress test when the volume of the invitees taxed the patching and the login system. This was to be expected and it's the nature of a stress test. Testers experienced periodic low download speeds and various minor errors and hiccups which were soon dealt with. We increased our patching capacity and corrected small errors, until everything was running smoothly. For launch we will have in place a peer to peer system which should greatly improve download speeds and make the downloading and patching run smoothly. There have been a couple of server crashes since we're still running in debug mode. The issues causing the crashes have been addressed and we have issued a few new patches in this time. Servers are currently down for scheduled maintenance for a few hours tonight, during which we are also running an internal stress test. Servers will be up again right after this.&lt;br /&gt;&lt;br /&gt;So far there have been three waves of invites sent out and these proved to be a very good stress test for the download, patching and login systems. We would like to thank the testers for their persistence during this initial stress test and their patience while we corrected the issues that came up. Most players entered the game, and have been playing since yesterday.&lt;br /&gt;&lt;br /&gt;Now that things have stabilized, we'll start sending out more invites. We will keep sending invites out, every day when possible, and until we hit our capacity.&lt;br /&gt;&lt;br /&gt;The NDA is still in effect, because this remains a testing period. Even though this is the release candidate client, previews based on this experience may not be indicative of the release quality of the game, especially not while you're consciously trying to break the game during stress testing. The game is still in debug mode so that we can deal with any issues that arise. Other than that, we are trying to simulate the launch, in order to better prepare for it. The testers in-game so far have been sending us very positive reports on their gameplay experience, even so, the NDA will be in effect while there's still testing going on. As soon as we're out of debug, the stress test is over, we'll lift the NDA.&lt;br /&gt;&lt;br /&gt;If you haven't received an invite yet please don't take it personally. You very well might receive one soon. Please respect the invite process; it was made to be as fair as possible, while also being the most helpful for the game. We appreciate everything the community has done for the game and while we regret that we can't make everyone happy, it's impossible when considering the large volume of the applications. Even so, there will be a great number of players allowed to playtest. We really understand the impatience, and we're doing our best to get as many into the game as possible.&lt;br /&gt;&lt;br /&gt;Please do not try to bypass the invitation process by emailing or PMing us. We're afraid that it's not possible to do so. This is an automated procedure, and we could not possibly manually process all the messages we're getting at this stage.&lt;br /&gt;&lt;br /&gt;As far as the latest major patch goes, these are just some of the updates included:&lt;br /&gt;&lt;br /&gt;The interface has been completely reworked and re-skinned. &lt;br /&gt;Camera modes have been updated. You can now use the mouse wheel to zoom in and out. &lt;br /&gt;Warhulk movement has been enhanced. You can cycle camera modes using F12 &lt;br /&gt;Mount controls have been tweaked &lt;br /&gt;Rivers will now carry you downstream. &lt;br /&gt;All character attributes have been enabled and they display signals when they increase. &lt;br /&gt;NPC animations have been updated &lt;br /&gt;Rune Stones (recall stones) have been enabled. &lt;br /&gt;You can buy more slots for starter weapons at a vendor. &lt;br /&gt;Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. &lt;br /&gt;Player Journal and Clan Window have been updated. &lt;br /&gt;High score quests have been enabled. &lt;br /&gt;Time limit high score quests are enabled &lt;br /&gt;Massive AI update: Many more monsters have been added. &lt;br /&gt;AI behavior has received a significant update. &lt;br /&gt;Wildlife has been enabled. Tigers, bears, lions etc. can be found in nature. &lt;br /&gt;Underwater monsters are now enabled. &lt;br /&gt;Dungeon monsters are now enabled. &lt;br /&gt;Monsters will now visibly taunt you &lt;br /&gt;Roaming monster packs are enabled. &lt;br /&gt;Some monsters will send you personal taunts. &lt;br /&gt;Environment system is fully enabled. Ambience and weather will now change over time and as you travel. One Darkfall day is now approximately 5 hours long. &lt;br /&gt;In-game help has been enabled. &lt;br /&gt;Updates to armor graphics. &lt;br /&gt;Character creator has been updated. &lt;br /&gt;More player skills have been added. &lt;br /&gt;Clan cities that belong to your clan have been updated to display on your world and mini map. &lt;br /&gt;There were also numerous smaller fixes and updates included in this patch and in the subsequent few smaller patches.&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;We'll follow up with more status reports on the game, and various other updates as needed.&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-7192879333848847162?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/7192879333848847162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-news-beta-is-22509.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7192879333848847162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/7192879333848847162'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-news-beta-is-22509.html' title='DarkFall News Beta is 2/25/09'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2643170551039605059</id><published>2009-01-24T15:11:00.001+01:00</published><updated>2009-01-24T15:13:49.472+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><title type='text'>Hitler is having a tough time with Darkfall</title><content type='html'>&lt;object width="400" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sMzmKFbiWQ4&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sMzmKFbiWQ4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2643170551039605059?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2643170551039605059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/hitler-is-having-tough-time-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2643170551039605059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2643170551039605059'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/hitler-is-having-tough-time-with.html' title='Hitler is having a tough time with Darkfall'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2197036623148765000</id><published>2009-01-24T14:23:00.000+01:00</published><updated>2009-01-24T14:26:19.915+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Negative Darkfall leak.</title><content type='html'>&lt;a href="http://www.redcellguild.com/images/Darkfall_logo.jpg"&gt;&lt;img src="http://www.redcellguild.com/images/Darkfall_logo.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He has provided screen shots on the betaleaks forums when it as up.&lt;br /&gt;&lt;br /&gt;Hello again betaleaks boards, I used to use these all the time back in the day for informative reasons, now I\'m brought back to foretell some warnings about the current state of DF if they do in fact plan to release it within the next few months.&lt;br /&gt;&lt;br /&gt;I\'ve been in the beta for a few months now, and if anything I am thoroughly disgusted with the state of the game, the next to useless developers, and I find it hilarious that they\'ve wasted 6 years worth of time and money to develop a resource harvesting grindfest.&lt;br /&gt;&lt;br /&gt;My big gripes:&lt;br /&gt;&lt;br /&gt;The world isn\'t that big, despite the fact that your character jogs at a rather slow pace for most of the time, unless you simply macro devour food and stam pots to regain stam as fast as you lose it, it only takes about 35-45 minutes to go from capital to capital, most of the space inbetween is for the most part completely empty except for trees, and other nice little decorations such as rocks and the like, any ruins or structures either denote hamlets, city sites, or mob spawns.&lt;br /&gt;&lt;br /&gt;To cross the main continent from end to end takes about 1.5 hours if you take the flattest paths possible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The combat is pretty bland, your characters attacks range from one to three moves based on the weapons your using, and they are basically overhead chop, left and right swing. You have no direct control over your basic attacks...&lt;br /&gt;&lt;br /&gt;Blocking is pretty much useless, sure it reduces damage but it consumes so much stamina in the process that you would be better off simply dodging and running around out of the path of the opposing swings then by trying to block anything.&lt;br /&gt;&lt;br /&gt;2h weapons cannot block, if they are supposed to do so they either don\'t or don\'t mitigate any damage.&lt;br /&gt;&lt;br /&gt;As of the last build I recall playing (high 60 or low 70), stats weren\'t implemented yet so weapon damage didn\'t vary a great deal unless if you found some nice high multiplier weapons off of some nice mobs somewhere.&lt;br /&gt;&lt;br /&gt;Archery was pretty much all I used for PVP, hitting someone in the back causes increased damage, and while bows have a ballistic trajectory over greater distances, it\'s not too hard to get accustomed to using them. So with a basic crap bow and a ton of arrows I would run around jacking people in the back for anywhere between 8-15 damage a shot, all the while kiting them and their buddies across the continent.&lt;br /&gt;&lt;br /&gt;Skill progression is grindtastic, Lineage II players will feel right at home, after grinding magic for about a week (by shooting my useless magic missiles into the sky in the middle of nowhere) I had about 50 Magic Skill and could use a small slew of new spells if I could somehow afford them from the vendors in town. the devs never helped us with this so if you didn\'t want to macro fish and sell the 9000 fish you could catch over the course of a good 12 hour afk macro session, to maybe make half of the 15000 gold required to learn the magic skill then w00t. I don\'t know of many people that macro\'d magic to the extent that I did and I certainly couldn\'t find a way to buy all the spells that I wanted to test.&lt;br /&gt;&lt;br /&gt;Most ranged spells are slow....so slow that they are mostly useless in PVP unless the guu really really isn\'t paying any attention and moves into the patch of the spell...to compensate for their slowness they all have an AOE range to some effect, with the beefier versions of mana missile having a larger range and doing more damage...but it\'s still mostly useless in PVP because they will have ample time to simply move out of the way.&lt;br /&gt;&lt;br /&gt;Clans and Stones, heres how they work:&lt;br /&gt;&lt;br /&gt;It costs about 2k gold to get a clan charter from an NPC, theres no size minimum for starting one but you will need a few people to help you grind mobs to get the 2k gold in the first place since most gold comes from selling loot.&lt;br /&gt;&lt;br /&gt;For another 2k or so (I can\'t remember) you can buy a Clan Shard, which is a small blue rock that allows anyone with General or Higher standing to claim clan stones, this works by simply walking near the stone and double clicking the Clan Shard, it took the beta server about 4 hours to figure this out despite being given pretty direct instructions in the beta forum. The person who claims that town becomes the Mayor, currently you can\'t remove or change mayors because they haven\'t fixed it yet, what good the mayor is or does I don\'t know as we never had enough time to build up a town to actually find out.&lt;br /&gt;&lt;br /&gt;Now you have to grind resources to build little building templates that you use to build basic structures for your clan city, this requires a skill that costs a ton of gold and each template requires about 300 gold and about 5-10 pieces of wood and has a 66% chance fail rate, each template weighs a damn lot, but you only need to drag it to a bank and then have a guildmember pull it out of a wilderness bank by your city and relay the crap until you use it to facilitate building something.&lt;br /&gt;&lt;br /&gt;This is really all there is to the gameI\'ve read what people have posted about \'sieging\' and whatnot but I\'ve never heard of any sieges going on while I was bothered enough to actually play the beta, and I\'d be suprised if the mechanic was even activated to begin with. They didn\'t activate the clanstones until about two weeks before Christmas, and they claim that the game was already \"tested by professional testers\" that managed to miss all the major bugs and massive design flaws with the beta versions 56-68.&lt;br /&gt;&lt;br /&gt;So heres my predictions as a pragmatic player of loads of MMO\'s over the years.&lt;br /&gt;&lt;br /&gt;Adventurine has stated that they will be doing a competitive \'pre-order\' process that will allow people with preorders to play exclusively on the main Euro server for about a week before DF\'s release, they\'ve stated that they will not wipe this progress whatsoever.&lt;br /&gt;&lt;br /&gt;I believe they are doing this in order to attempt to provide additional funding for more serves in the EU for localization purposes, and because they want to make a slight return on their game before the ghost is out of the bag that it is mostly lacking the gameplay part of any game and is a massive resource grinder...which will drive people away from their release but as long as they are paying a 50+ euro preorder for it they won\'t much care.&lt;br /&gt;&lt;br /&gt;I speculate that DF won\'t have much of an open beta before they finally decide to release the game whenever they actually do that, because it WILL hurt sales.&lt;br /&gt;&lt;br /&gt;I predict that DF will ship and sell to some extent but I feel that the \'shadowbane effect\' will occour again and 1/2 the purchasing population will stop playing within the first three months of the game, which would probably cancel Adventurine\'s ideas of a North American release, which I would wait for since I prefer to stomp the NA guilds, and typically NA mmo servers are more competitive.&lt;br /&gt;&lt;br /&gt;If anyone has any other questions postem and I will try to answer them as best I &lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2197036623148765000?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2197036623148765000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/negative-darkfall-leak.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2197036623148765000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2197036623148765000'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/negative-darkfall-leak.html' title='Negative Darkfall leak.'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6132267995668478399</id><published>2009-01-23T13:58:00.000+01:00</published><updated>2009-01-23T13:59:49.175+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Servers'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><category scheme='http://www.blogger.com/atom/ns#' term='Patch'/><category scheme='http://www.blogger.com/atom/ns#' term='client'/><title type='text'>Darkfall Patch Notes 66 - 77</title><content type='html'>&lt;a href="http://www.redcellguild.com/images/Darkfall_logo.jpg"&gt;&lt;img src="http://www.redcellguild.com/images/Darkfall_logo.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="ArwC7c ckChnd" id=":zv"&gt;A new patch has been released. A character wipe has been performed.&lt;br /&gt;&lt;br /&gt;Fixes  and updates in this patch includes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Updates to conquest system&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;Updates to conquest messaging&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Harvesting skill fails on resource node depletion&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Lesser Magic balancing update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Misc skills balancing update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;More of the problems that some people have with Journal  and Clan window has been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Hall of Fame/Highscore lists have been  enabled&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Personal stats  update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Incorrect placements of objects in paperdoll has  been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;AI movement  enhancement&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;AI now attacks warhulks, cannons and ships  properly&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;In some situations an explosive spell  might have blasted through a wall or similar structures. This has been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Situations where you would float  upwards ad inifinitum in water have been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Dungeons have been enabled  (Monsters etc. in dungeons have not been enabled in this  build)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to the  World&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Server  updates&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;General  information:&lt;br /&gt;&lt;br /&gt;We are moving into the play testing phase. We do, however,  still expect some system configuration to pop up.&lt;br /&gt;For everything that we  would like your help to test, we will create a thread in the 'Testing and  Feedback forum'.&lt;br /&gt;&lt;br /&gt;We have done some changes in the server configuration to  prepare for the hordes, so we might have a bit of a bumpy ride for the next few  days.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Happy New Year to all our  testers!&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/div&gt;&lt;br /&gt;&lt;span id="fullpost" style="display: inline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;Build 76 Notes&lt;/strong&gt;  &lt;hr style="color: rgb(153, 153, 153); background-color: rgb(153, 153, 153);" size="1"&gt;  &lt;h3&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;&lt;br /&gt;A new patch has been released.&lt;br /&gt;&lt;br /&gt;This patch is just some minor  fixes/updates that includes&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Fishing has been enabled again&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;Resource nodes have been tweaked&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;When a resource node is empty, you will receive an onscreen  message&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some minor bug fixes on the client&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some system messages have been fixed thanks to your  bugreports&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Be sure to read the patch  notes from build 75 located &lt;a href="http://forums.darkfallonline.com/showthread.php?t=92981" target="_blank" seen73728384b6981e4bbf73dcbe172e8327f9dd2e18="true"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please  test resource depletion and give us feedback in the forum.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt; &lt;div class="ArwC7c ckChnd" id=":yh"&gt;&lt;strong&gt;Build 75 Notes&lt;/strong&gt;  &lt;hr style="color: rgb(153, 153, 153); background-color: rgb(153, 153, 153);" size="1"&gt;  &lt;h3&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;A new patch has been released. A character wipe has been  performed.&lt;br /&gt;&lt;br /&gt;Fixes and updates in this patch includes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Duplications of bag windows have been fixed&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;The bug where you sometimes were unable to open your bank/loot/clan  vault window has been fixed&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Duplication of items on client (graphically only) that happened  under certain circumstances has been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Vendor spells have been enabled again&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Dragging a stack of items and releasing them on top of  another stack of similar items will now auto-merge them&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Audio bugs have been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Problem with journal or clan window displaying a black  page has been fixed *1)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;More Chaos Stones have been enabled in the  world&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Last remaining crashes when streaming from HD has  been fixed *2)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Shield will not be removed if you choose to  wear a robe&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Input bug where extra mouse buttons would  not work in GUI mode has been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Sound updates for  mount&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Clan boards have been enabled  *3)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Blocking has been updated  *4)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;All resources in the world will  now get drained *5)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some updates to the Conquest  System&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some updates to the Clan  Politics messages  (Allies/Enemies/etc)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;AI  update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Polearm attacks  have been  updated&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Ganking has been  enabled. (Default key to select the skill is 'X'). Use a melee weapon. Aim at a  helpless player on the ground and press attack (Default: Left MB)  *6)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Reviving has  been enabled. (Default key to select the skill is 'Z'). Sheathe your weapon, aim  at the player and press attack.  *6)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Enabled  the start of giving out free resources to our testers  *7)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Messages  about people using the structures in a Clan City/Hamlet now output correct  structure&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Looting  under water has been  enabled&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates  to the  world&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Regarding  patch  notes:&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;ol style="list-style-type: decimal;"&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you  still experience display problems or something similar with the journal or clan  window, please take a screen shot and mail it to us together with the log of the  client.(Shut down the client and run the Report Error tool, so we get the  logs)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;We are  still logging heavily, so you might experience some stuttering from time to  time&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Regarding  the Clan Boards: Everything you post there will be gone every time we  wipe.&lt;br /&gt;There is also a problem where the scrollbars does not show up. We are  working to fix this ASAP. (The clan boards contains private messaging system,  calendars to set up events and  more)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Regarding  the update of the block skill: It drains a little bit less stamina, but will  induce a stamina loss on the enemy in case of a successful  block.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;All  resource nodes in the world will get drained now. (This includes trees, bushes,  rocks etc.) We would like your feedback on how this works out. Do you think  there are too many resources available on the nodes? Too few? Too fast  regrowing? Create a thread in the forum about this and tell us your thoughts  about this, but bear in mind that you have to imagine that the world is filled  with a lot more  players.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Gank/Revive  has been enabled. When you die now, several things might happen to you: You  might be decapitated, your head might be violently crushed, you might simply die  OR you might end up on the ground helpless. If the latter is the the case, then  you have 3 things that might happen: You can tap out using the space bar (which  will bring you back to your bind point), a friend (or enemy) can choose to  revive you or an enemy (or friend) can choose to gank you (finishing move). Also  note that blood effects for ganking are not  complete.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;When you  log in now, you will be given 10K gold in your backpack. This is tied to your  account, so creating multiple characters will not give you more. This is a test  both for us and for you. Later we will start giving out more and elevate your  skills/spells after  wipes.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ol&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Known  Issues and General  Information&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;  &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you  experience any "erroneous" AI behavior, please take a screen shot of it and mail  it to us with a description of the  problem.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Resource  output of clan city/hamlet farms, mines, wood quarries etc. have not been  balanced on the  server.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We  don't have the capacity to report back to each individual reporting a bug, but  we process each and every one of them. When we are done, a bug report hall of  fame will be created and you will receive much glory :-)&lt;br /&gt;&lt;br /&gt;Regarding the  testing phases:&lt;br /&gt;We are slowly moving from the hardware testing phase onto the  game testing phase.&lt;br /&gt;We are still mostly concerned about errors in the game  (crash bugs and exploits), but we will start focus testing certain areas and ask  for your feedback. Starting today with the resource drain on nodes in the  world.&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;div class="ArwC7c ckChnd" id=":xy"&gt;&lt;strong&gt;Build 74 Notes&lt;/strong&gt;  &lt;hr style="color: rgb(153, 153, 153); background-color: rgb(153, 153, 153);" size="1"&gt;  &lt;h3&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;A new patch and installer has been released.&lt;br /&gt;&lt;br /&gt;Fixes and updates in  this patch includes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Fixes to delays in loading that you experienced in the last build *1)&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;Some UI updates&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Fixes for situations where you would fall trough  objects&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Bug fixes and updates in Journal&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Bug fixes and updates in Clan&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some updates to the farms/mines/etc in the clan  cities&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to some armor  graphics&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some updates to  quests&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to the  AI&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to  skill&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to  loot&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to  spells&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Negative alignment will now kick you  from Greater Stones&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;General Alignment system  fixes&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Number of binds you have in a  Clan city has been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Number of binds you have in  a Clan Hamlet has been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;End of world has been  enabled&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to the  world&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;*1)  The delays you might have been experiencing in the last builds was caused by us  doing some excessive logging. This is to catch some errors that happens on only  a very small subset of the testers. We are still doing a lot of logging, so  please bear with us as we are doing this to find issues that we can't reproduce  in-house.&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Known Issues and General  Information&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;  &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you leave a clan city or  a clan hamlet, the buildings might have a graphical explosion. This will be  taken out in the next server  build.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you experience any  "erroneous" AI behavior, please take a screen shot of it and mail it to us with  a description of the  problem.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="ArwC7c ckChnd" id=":z0"&gt;&lt;strong&gt;Build 71 Notes&lt;/strong&gt;  &lt;hr style="color: rgb(153, 153, 153); background-color: rgb(153, 153, 153);" size="1"&gt;  &lt;h3&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;&lt;br /&gt;A new patch has been released.&lt;br /&gt;&lt;br /&gt;This patch is mainly for some changes  on the server, but does include these fixes on the client:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Hotbar issues where some items were invisible have been resolved&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;Hotbar issue with duplication of items have been fixed&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Wrong texture around chat area has been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Wrong texture on some scrollbars have been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Misc minor bugfixes on the  client&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Known issues&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;  &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Please do not use the portals that are seated around the  world. They lead nowhere right now. All of them will be added in the following  days, and I will let you know here when you can start using  them.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Please also make sure  you read the patch notes from build 70 located &lt;a href="http://forums.darkfallonline.com/showthread.php?p=2133234#post2133234" target="_blank" seen73728384b6981e4bbf73dcbe172e8327f9dd2e18="true"&gt;here&lt;/a&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;div style="padding-right: 16px; display: inline; width: 16px; cursor: pointer; height: 16px;" link73728384b6981e4bbf73dcbe172e8327f9dd2e18="forums.darkfallonline.com"&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;div class="ArwC7c ckChnd" id=":zc"&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;strong&gt;Build 70 Notes&lt;/strong&gt;  &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;hr style="color: rgb(153, 153, 153); background-color: rgb(153, 153, 153);" size="1"&gt;  &lt;div&gt; &lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt; &lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;A new patch has been released.&lt;br /&gt;&lt;br /&gt;Fixes and updates in this patch  includes:&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Journal window Update&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Clan window update&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Skill window update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Spell window update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Vendor service tab has been updated&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Eternally galloping horse have been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Mount sound update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;City building update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Conquest  update&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;More monsters added (We will slowly over the  next week enable more and more monsters)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;AI tactic  updated&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Resting hit box bug that was introduced  in the last build on the beta server has been fixed (1 line of a file wasn't  transfered to the server)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Mana missile excessive damage has  been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Skills have been  updated&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Spells have been  updated&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;/party_invite_player  "firstname" "lastname" has been  enabled&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Streaming HD bug has been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Fixes to startup  problems&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Tool tip  fixes&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Robe has been  fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;You can no  longer sprint when you are  encumbered&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Rogue  status is easier to attain  now&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Guardstower  damage has been  enhanced&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Many  minor bug  fixes&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;More  updates to the  world&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;And  more&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Known  Issues and General  Information&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;  &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The  fix for problems with bags being duplicated (albeit only graphically on the  client) and bank windows opening multiple times is not included in this  build.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The  above problem is the same as why you sometimes can't open your bank or claun  vault.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Do  NOT spam the global channel. We have the logs and ofcourse account name from the  last incident. Do not let that happen  again.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The  planned conquest mass testing is scheduled to happen sometime next  week.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Thank  you for the bug reports. Keep them  coming.&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt; &lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;This is mainly an update to fix some data integrity problems.&lt;br /&gt;Please read  the patch notes for Build 66 &amp;amp; 67 &lt;a href="http://forums.darkfallonline.com/showthread.php?t=88651" target="_blank" seen73728384b6981e4bbf73dcbe172e8327f9dd2e18="true"&gt;here&lt;/a&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;.&lt;br /&gt;&lt;br /&gt;In  addition some other fixes/updates made it into this patch:&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The problem some players experienced where scrolling in the Journal/Clan  turned the window black has been fixed &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;AI update &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to the world&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;Because of the integrity problems a  character wipe had to be performed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;div class="ArwC7c ckChnd" id=":100"&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;strong&gt;Build 66 and 67 Notes&lt;/strong&gt;  &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;hr style="color: rgb(153, 153, 153); background-color: rgb(153, 153, 153);" size="1"&gt;  &lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;New Patch&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt; &lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;A new patch has been released.&lt;br /&gt;&lt;br /&gt;Fixes and updates in this patch  includes:&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The 'Sliding as if on ice' bug when moving in certain areas have been  fixed&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Some startup crashes have been fixed&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Attributes of all items put in a Clan Vault will now  persist&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Bug in chat where the top line would be cluttered in certain  circumstances has been fixed&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;'God mode' crouch bug has been fixed *1)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Updates to the world&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;/bindstone_recall now takes some time (will be extended  later)&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Clan Cities and hamlets have been  enabled!&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*1)  Please help us verify that all instances of the 'God mode' crouch bug has been  fixed.&lt;br /&gt;Try all scenarios where you would make it work  earlier.&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Known Issues and General  Information&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt;  &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Thanks to your reports we have found the reason for the  bug that makes the client crash in some circumstances after running for a long  time around the map. We are working on it and it will most likely be included in  the next patch.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The problem with bags not closing and bags being  duplicated in the GUI is being worked on.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you should ever get a spinning wheel on the  camera (e.g. in the Dwarven areas) please take a screenshot and mail it to  us.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;h3&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Clan Cities and Clan Hamlets&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt; &lt;hr /&gt; &lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;In this build the Clan Cities and Clan Hamlets have been  enabled.&lt;br /&gt;Things are slowly being taken from our internal repository and  deposited on the beta servers. This means that there might be a few problems in  the next couple of days.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The clan cities and hamlets unlock, among  other things, the following:&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Crafting of Ships&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Crafting of Battlespikes&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Crafting of Warhulks&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Crafting of Cannons and more&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Wonders for global bonuses for the owning  Clan&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Note that the bonuses you potentially get inside the city and  for wonders don't have their correct corresponding icons yet, so if you manage  to build the correct structures you will see smileys on the top of your screen  for the next few days.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;General  hints and information about the cities:&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;To build city structures, you will have to have Building  Modules. These have to be crafted.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;To claim a city you need a Clan Shard and have the rank of  General or higher. Go within the city boundaries and double click it in your  backpack.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;When you first start building a city, you don't have a bank.  This means that the player who chooses to build must have enough Building  Modules in his inventory to build what he chooses to build. After this you can  deposit building modules in the clan vault.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;To build a city you must either have the rank of a General or  higher OR be a Mayor of the city.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;To start the building process press alternative use on the  clan stone (default key is 'G')&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you build farms, mines etc. do note that the output from  these are not finalized in any way on the beta servers.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;If you build the city defensive structures (The huge cannon  like structures) do note that the damage dealt from these have not been  finalized&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The local and global bonuses applied from the clan cities  have not been finalized&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;The spawn bonuses applied from building houses etc. have not  been finalized&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Repair damaged structures using repair tools and repair  shards&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Error messages from City operations are not properly routed  to the client in this build.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;And more as you will eventually  discover&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;General info on the  testing ahead:&lt;br /&gt;&lt;br /&gt;In a few days I will set up a focused testing where I will  only enable a few cities and then divide you up into a few clans and have you  test the conquest system for bugs and exploits. All resources necessary for  doing this will be given to you.&lt;br /&gt;I will get back to this after the next  patch.&lt;br /&gt;&lt;br /&gt;In the meantime keep those bug reports  comming.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt; &lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6132267995668478399?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6132267995668478399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-patch-notes-66-77.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6132267995668478399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6132267995668478399'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-patch-notes-66-77.html' title='Darkfall Patch Notes 66 - 77'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2676079369124946559</id><published>2009-01-22T10:43:00.000+01:00</published><updated>2009-01-22T10:50:02.281+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Video's</title><content type='html'>Small raids on player cities and player versus player combat are the highlights in this Darkfall clip. An Ork raid on a Human city goes terribly wrong when the inhabitants return.&lt;br /&gt;&lt;br /&gt;Darkfall is a Massive Multiplayer Online Role Playing Game in development by Aventurine SA. set for release in 2008. &lt;br /&gt;&lt;br /&gt;Darkfall's Key Features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Real Real-time MMORPG in a Fantasy setting with RPG, strategy, and action elements&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Full physics, fun fun-oriented, fast paced real real-time combat system where player skill also matters&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Clans contest towns, territory and resources in wars with real causes and real consequences.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;A level level-free and grind grind-free character system encourages full participation from day one.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Skill based game with thousands of skills and spells to learn an and master&lt;/li&gt;&lt;br /&gt;&lt;li&gt;No safe zones, PvP everywhere, and full looting. Anarchy is prevented by realm defenses and an alignment system which encourages aggression along racial lines&lt;/li&gt;&lt;br /&gt;&lt;li&gt;One of the largest, most varied and most content content-packed game worlds ever made&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Trade skills are important; player crafters create all items in the game 10 thousand+ concurrent players per game world&lt;/li&gt;&lt;/ul&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Gameplay Trailer part 1of 6&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BJSm674ql5s&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BJSm674ql5s&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Gameplay Trailer part 2of 6&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KjFlUa_kJqQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KjFlUa_kJqQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Gameplay Trailer part 3of 6&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VTwB9LXggGQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VTwB9LXggGQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall gameplay trailer part 4of 6&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WGyXY-_-vaE&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WGyXY-_-vaE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall gameplay trailer part 5of 6&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rQHik5M8Ol0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rQHik5M8Ol0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall gameplay trailer part 6of 6&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NkXd9nzLnfw&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NkXd9nzLnfw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall game features!&lt;/strong&gt;&lt;br /&gt;A film pointing out some of the lesser trumpeted features of Darkfall Online. In any other MMORPG these lesser features would be lauded as revolutionary, but then Darkfall Online is a generation ahead of other MMORPG's.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vNxMsH5beKo&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vNxMsH5beKo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YYN4etkI854&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/YYN4etkI854&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Darkfall Trailer&lt;/strong&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/b_zKSPCIfqY&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/b_zKSPCIfqY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2676079369124946559?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2676079369124946559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-videos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2676079369124946559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2676079369124946559'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-videos.html' title='Darkfall Video&apos;s'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1491361478825775920</id><published>2009-01-20T22:33:00.000+01:00</published><updated>2009-01-20T22:56:10.736+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Detailed World Map leak!</title><content type='html'>The clouds im assuming are there to tell you thee current weather....so im guessing this was taking from the weather map in-game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img233.imageshack.us/img233/7388/mapmn6.jpg"&gt;&lt;img height="500" src="http://img233.imageshack.us/img233/7388/mapmn6.jpg" width="400" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;CLick &lt;a href="http://img233.imageshack.us/img233/7388/mapmn6.jpg"&gt;here&lt;/a&gt; for higher quality version&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1491361478825775920?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1491361478825775920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/detailed-world-map-leak.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1491361478825775920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1491361478825775920'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/detailed-world-map-leak.html' title='Detailed World Map leak!'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-577702803967851419</id><published>2009-01-19T14:33:00.000+01:00</published><updated>2009-01-20T22:33:36.726+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Independent preview of darkfall Cancelled</title><content type='html'>&lt;a href="http://www.redcellguild.com/images/Darkfall_logo.jpg"&gt;&lt;img height="200" src="http://www.redcellguild.com/images/Darkfall_logo.jpg" width="400" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hope I have not bit off more then I can chew here! Im getting word now that independent previews of the game are being cancelled and denied. There saying as well that 200k plus subs is more then they could ever imagine for this game. So i got my fingers crossed that having this blog is going to pan out and be productive. Here is the latest in what im talking about! its at the bottom of this link or its also written bellow &lt;a href="http://www.mmorpg.com/discussion2.cf...219454/page/11" target="_blank"&gt;http://www.mmorpg.com/discussion2.cf...219454/page/11&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;Originally posted by admriker4 &lt;br /&gt;&lt;br /&gt;I dont know if mmorpg.com has asked about a sneak peek for Darkfall but with the latest doings, it seems time to demand it. For our sake, after all there have been a few scams in the past few years. mmo players are growing tired of indie developers asking for pre-order money then come launch day the game is 95% unfinished.&lt;br /&gt;&lt;br /&gt;It would sure be nice if mmorpg.com could step in here and protect the community from a possible scam here with Darkfall. At this point, all we've seen is a graniy edited video from a yr ago. There isnt much proof that this game even exists. And there are beta leaks that suggest the game is empty like Dark and Light was.&lt;br /&gt;&lt;br /&gt;My suggestion, mmorpg.com contacts Tasos and asks for a beta key to see for themselves if the game exists and delivers on its promises. A review is due us BEFORE we start giving an unproven and unknown developer money for an MMO we dont even know works. If Tasos refuses, pull Darkfall off the mmorpg.com list and post an article warning the community of a potential scam.&lt;br /&gt;&lt;br /&gt;If Tasos and Adventurine want to be taken seriously they will comply. If the game is just another scam where they grab all the money they can before launch day and then run for the hills, then it should be easy for mmorpg.com to find out in beta&lt;br /&gt;&lt;br /&gt;scams only hurt the industry. If this is another D&amp;L players are going to be very leary of ever pre-ordering again. Plus it makes other indy devs look bad. Please look into this and confirm the game exists and works or let us know otherwise&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We've already asked to be allowed to view the game. We were told this would happen "when the time comes". Beyond that, there really isn't much that we can do. &lt;br /&gt;&lt;br /&gt;As to your Game List idea: We don't use our Game List as a weapon. That would pretty much destroy our credibility. It's a list of available games, and not a list of who has done what we've told them to do.&lt;br /&gt;&lt;br /&gt;Look, I'm not happy about it either, but it's the company's decision. I really can't force them to let me into their game. You, as a member of the community, and the communitty at large, need to make up your own minds about any game on our list, including this one. We never come down the mountain and tell you all what we want you to think. We try our best to inform you, to the best of our ability. &lt;br /&gt;&lt;br /&gt;So here's the information I'm giving you now: A trial has been requested. We were told that we would be allowed to see it when the time came. We haven't seen it yet.&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;Jon Wood&lt;br /&gt;Managing Editor&lt;br /&gt;MMORPG.com End Quote!&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-577702803967851419?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/577702803967851419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/independent-preview-of-darkfall.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/577702803967851419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/577702803967851419'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/independent-preview-of-darkfall.html' title='Independent preview of darkfall Cancelled'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-2945937082529444764</id><published>2009-01-16T08:34:00.000+01:00</published><updated>2009-01-16T08:36:40.272+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Darkfall Release Schedule</title><content type='html'>&lt;a href="http://www.redcellguild.com/images/Darkfall_logo.jpg"&gt;&lt;img src="http://www.redcellguild.com/images/Darkfall_logo.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is just up at the Official Darkfall forums. The Original post can be found &lt;a href="http://forums.darkfallonline.com/showthread.php?p=2369617#post2369617" target="_blank"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------&lt;br /&gt;&lt;br /&gt;We know that the community has been speculating and wondering about the Darkfall release for some time. We haven’t replied until now because there were several complex issues to plan and work out. We also needed to get authorization before we could proceed with this official announcement:&lt;br /&gt;&lt;br /&gt;Starting on January 22nd there will be a Darkfall trial with the distribution of the release candidate client allowing thousands of players to sample the game for free, help us stress test our servers and test the final features of the game.&lt;br /&gt;&lt;br /&gt;It’s important to understand that there are well over 200 thousand applications by players wanting to get into Darkfall. This number makes it unrealistic to distribute the client and to open up our servers to everyone. We’ll try to accommodate as many players as are possible for us to manage at this stage. Even so, the demand exceeds our current capacity. Interest in Darkfall has surpassed all our expectations to the point that we may need to manage our release differently.&lt;br /&gt;&lt;br /&gt;The date of the Darkfall European commercial release has been pushed back to February 25th, 2009. A pre-order will be made available mid-February. The pre-orders will get priority for early access to the game. The pre-orders will also get priority for the game launch if we have to go to a staged release. We’ll go to a staged release only in the case we have more demand than we can handle properly, and until we can upgrade our capacity. The pre-orders are necessary so that we can have some measure of the demand.&lt;br /&gt;&lt;br /&gt;  The reasons for the new release date follow:&lt;br /&gt;  &lt;ul&gt;&lt;li&gt;At this stage, everything is connected: Hundreds of elements need to come together. When one thing falls behind, everything else tends to follow.&lt;/li&gt;&lt;li&gt;Demand for Darkfall at launch could be much higher than expected. If this is the case, we need a different process to better handle the demand.&lt;/li&gt;&lt;li&gt;Darkfall’s partners (distribution, billing, account management, support, etc.) entered into the game at a late date and we needed more time than expected to integrate properly.&lt;/li&gt;&lt;li&gt;We fell behind on a couple of weeks of beta testing progress and we need to make this time up. We need more playtesting data on several features we haven’t had much chance to test externally.&lt;/li&gt;&lt;li&gt;We’ll use this extra time to implement updates based on tester feedback and also make some enhancements we were saving for after release.&lt;/li&gt;&lt;li&gt;We want as many players as possible in the game before the launch and we haven’t had the chance to stress test our servers with live players yet.&lt;/li&gt;&lt;li&gt;We underestimated the effect the holidays would have on our preparations. While we worked through them, the world around us seemed to stop.&lt;/li&gt;&lt;li&gt;We don’t want to rush things more than needed. An extra month may not seem like a lot of time, but it’s enough to allow us to take care of any compounded delays.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Our hope for Darkfall is to have a good game with a tight player base that we can nurture and steadily build up. Hype surrounding Darkfall is huge right now, despite our best efforts. We’re not sure how this will translate on launch day but we have to make allowances for the possibility that demand could be more than we anticipate.&lt;br /&gt;&lt;br /&gt;Announcements will follow with more information on Darkfall pricing, pre-ordering information, North American player access, and system specifications.&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;  The Darkfall Team&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-2945937082529444764?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/2945937082529444764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-release-schedule.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2945937082529444764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/2945937082529444764'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-release-schedule.html' title='Darkfall Release Schedule'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-6422156320772959564</id><published>2009-01-15T21:24:00.000+01:00</published><updated>2009-01-15T21:26:19.125+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='npc&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><title type='text'>The Darkfall starter guide!</title><content type='html'>&lt;a href="http://www.darkfallonline.com/gallery/albums/visuals/Darkfall_2006_09_26_16_56_55_50.sized.jpg"&gt;&lt;img src="http://www.darkfallonline.com/gallery/albums/visuals/Darkfall_2006_09_26_16_56_55_50.sized.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div id="post_message_6492" style="font-size: 11pt; color: rgb(0, 0, 0); line-height: 18pt; font-family: times new roman;"&gt;I  hope you guys have enjoyed these leaks, and I hope to read more previews from  other testers here over the next few days or weeks until Darkfall is released. &lt;br /&gt;&lt;br /&gt;Darkfall Tester Guide -&lt;br /&gt;When you enter Darkfall for the first time,  you will spawn in the starting village you selected in the character creator.  All races have three starting villages each.&lt;br /&gt;&lt;br /&gt;You spawn next to a guard  tower, so you are reasonably safe here. The guard towers will fire at anyone  entering its range with an evil or rogue alignment. Currently the damage of the  guard towers are a little low, and it will be increased slightly over the next  few weeks.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The  interface&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;The  first thing you want to do is to arrange the interface to your liking, and maybe  try out different video settings.&lt;br /&gt;&lt;br /&gt;You bring up the GUI-mode by  RIGHT-CLICKING your mouse. You close it again with another  RIGHT-CLICK.&lt;br /&gt;&lt;br /&gt;In your backpack you will have three different starting  weapons – a club, a sword and an axe. You equip one of them by either double  clicking it or dragging it to the weapon slot of your paperdoll. You will always  respawn with these three weapons. They can not be sold, destroyed or  lost.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Everything else on your character will be left on your grave  when you die, and can be looted by anyone.&lt;br /&gt;&lt;br /&gt;Always make sure to keep your  bank vault well stocked with equipment or gold. You will never lose items in  your bank vault.&lt;br /&gt;&lt;br /&gt;To perform any attacks, you need to unsheathe your  weapon. This is done by pressing R. Pressing R again will sheathe your  weapon.&lt;br /&gt;&lt;br /&gt;When your weapon is sheathed, you are in 1st person view. When  your weapon is unsheathed (i.e. when you are in combat mode), your view changes  to 3rd person view if you are holding a melee weapon, and stays in 1st person  (but with hands and weapon visible) if you are using a ranged weapon, such as a  bow or a magic staff to cast spells.&lt;br /&gt;&lt;br /&gt;To cast a spell you need a staff.  You can either find a staff on a monster, or buy it from an NPC  vendor.&lt;br /&gt;&lt;br /&gt;Most active skills in Darkfall follow the load and fire  principle. You select the skill of spell you want to perform (drag the ones you  use more often to the hotbar for convenience), then press the LEFT mouse-button  to perform the action.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Getting  quests&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Next  to the bindstone where you spawn for the first time, is an NPC  Councelor.&lt;br /&gt;&lt;br /&gt;You interact with all NPCs, bank vaults, mail boxes,  gravestones, ships, mounts, cannons etc. by pressing the F (use)  button.&lt;br /&gt;&lt;br /&gt;Remember to sheathe your weapon (press R) before you  interact.&lt;br /&gt;&lt;br /&gt;When you talk to the Councelor, he will have tabs for buying,  selling and quests. Pick the quest tab and accept all quests he is  offering.&lt;br /&gt;&lt;br /&gt;Once you have gotten the quest to kill goblins, an indicator on  your minimap will show where some of the closest goblin camps  are.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Monsters&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Monsters  in Darkfall are tough. Try to fight one monster at a time if possible, and  always watch your stamina and hitpoints. If you are in trouble,  RUN.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Sprinting&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;You  can run faster by pressing LEFT SHIFT to sprint. Sprinting will drain your  stamina, so keep an eye on your stamina bar. Getting attacked by a monster or  player with almost no stamina is not good.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Going  Rogue&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;When  you target/look at another player, if his name is in blue, he has a positive  alignment to you. Attacking him will make you a Rogue. When you are in  Rogue-mode, your name will appear in brown to other players, and they can kill  you with no penalties. If you kill a blue player, your alignment will drop, and  if it drops enough you will turn red to other players, and they will be rewarded  with positive alignment for killing you.&lt;br /&gt;&lt;br /&gt;Red players will be  auto-attacked by guard towers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Looting a  grave&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;To  loot a grave, sheathe your weapon (press R), target the grave and press use (F)  to open it. Items can now be dragged from the grave to your  backpack.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Resting&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;To  rest, sheathe your weapon (press R), then use the Rest skill (which you can drag  to the hotbar from the skills list). This does NOT make you rest yet, it simply  loads the skill. Left click to start resting. A ‘zzz’ icon will appear at the  top of the screen and you will see your character in 3rd person view, sitting  down. You can mouselook and arrange your bags etc. without breaking out of  rest.&lt;br /&gt;To stop resting, use the Jump key (space by default).&lt;br /&gt;&lt;br /&gt;If you  have any food, eating before you rest will increase the recovery  rate.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Chatting&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;/say  (default) - talk to people in your immediate vicinity&lt;br /&gt;/say_global - talk to  everyone on the server. This is a temporary chat command that will be removed  before release&lt;br /&gt;/msg firstname lastname - sends a private message to another  player. The message will show up in its own tab, and by switching to this tab  you open a private conversation with each other.&lt;br /&gt;&lt;br /&gt;If you are a veteran  gamer you should now be ready to start, otherwise keep  reading!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;FIRST STEPS IN DARKFALL – A  WALKTHROUGH&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Does  it sound all a bit too much to learn? It’s actually quite easy once you get used  to it. Let’s bring all this information together with a short  walkthrough.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 1&lt;/b&gt; – Initial preparations&lt;br /&gt;You have just  created your character, and have appeared just outside the gate of the village  that you chose as starter location. You will see a clanstone (i.e. bindpoint)  and the NPC that gives the starter quests.&lt;br /&gt;&lt;br /&gt;Under the System messagebox  there is a ‘Chat’ button. Click on it to open the public chat bar. If you want  to type a message to all, type /say_global then your message. If you want to  start a private conversation, type /msg then the player’s name and last name  followed by your message&lt;br /&gt;&lt;br /&gt;You don’t see your character yet (since you  aren’t in combat mode). Right click. This brings up the utility windows, such as  paperdoll, backpack, etc. A links menu on the top left allows you to access  options, journal, minimap, etc. Click now on minimap to open it, if it’s not  open already in the top right corner. Leave it there, it will be handy shortly  to find where the monsters are.&lt;br /&gt;&lt;br /&gt;Click on Skills, and under general skills  find ‘Rest’. Drag it to the ‘0’ (zero) slot of the hotbar (you’ll see how to use  it in a moment). Equip one of the 3 starter weapons by dragging it from the  backpack to your paperdoll.&lt;br /&gt;&lt;br /&gt;Right click again – the utility windows will  disappear. Press R to unsheathe your weapon. Now you can see your  character!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 2&lt;/b&gt; – Moving around&lt;br /&gt;Time to familiarise yourself  with the basic movement keys:&lt;br /&gt;&lt;br /&gt;W,S,A,D move you forward, back, left,  right&lt;br /&gt;Space – Jump&lt;br /&gt;Left shift – Sprint (it consumes stamina but you run  much faster)&lt;br /&gt;C – crouch (npcs have more trouble spotting you)&lt;br /&gt;&lt;br /&gt;Remember  that you can remap these and all other keys in Options, which is an item of the  menu that you can see when you right click.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 3&lt;/b&gt; – Get the  starter quests&lt;br /&gt;Run up to the NPC. To interact with him, you must first  sheathe your weapon, if you are in combat mode (press R to  sheathe/unsheathe)..&lt;br /&gt;Press F to interact with the guy. You will see a window  where the last tab is Quests. Go to that tab and take the two quests  available.&lt;br /&gt;You will now see on the minimap (that you opened in step 1) the  locations of the nearest goblins. Start running there.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 4  &lt;/b&gt;–Combat&lt;br /&gt;Unsheathe your weapon (press R - you’ll now be in 3rd person  view) and left click to hit your target. Note that you do NOT autotarget or lock  target. You have to actually be facing towards your enemy and be aiming at  it/her/him in order to hit. Keep an eye on your stamina bar so that you always  have enough to sprint away if you are in too much trouble.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 5&lt;/b&gt;  – Loot&lt;br /&gt;Let’s assume that you defeated your enemy. After a few moments, a  tombstone will appear instead of its body. Sheathe your weapon (press R), then  target the tombstone and press F to use it. Drag its contents to your  backpack.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Step 6 &lt;/b&gt;– Rest&lt;br /&gt;Walk out of the way of the spawn to  avoid surprises, then sheathe your weapon if you were in combat mode (press R).  Press 0 (we had dragged the Rest skill to this slot in step 1). Rest is now  loaded, as you can see by the small campfire icon under the hotbar. To start  resting, left click. You will see your character sitting down. When your life  and stamina bars are full, press space to jump  up.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Congratulations&lt;/b&gt;, you’ve learned the ropes of getting by in  Darkfall, and are now ready to discover more by yourself, such as how to use  magic, crafting, archery, and so on. If you are ever in doubt on how to do  something, don’t forget to ask in general chat. People are happy to help and  there’s usually a Dev at hand to answer most questions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Darkfall  Default Controls&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Please note: all of these controls can be changed  ingame&lt;br /&gt;&lt;br /&gt;Right Mouse Bring up / Close the User Interface windows&lt;br /&gt;W,A,S,D  movement: forward, strafe left, backwards, strafe right&lt;br /&gt;Mouse  Turn,mouselook&lt;br /&gt;F -Use/ action key (vendors, mounts, ships, guns,  vehicles,looting)&lt;br /&gt;R -Sheathe / Unsheathe (equipped weapon or staff)&lt;br /&gt;C  Crouch&lt;br /&gt;Space Jump&lt;br /&gt;Numlock Autorun&lt;br /&gt;L Shift +W Sprint&lt;br /&gt;Ctrl(+ W,A,S,D)  Walk&lt;br /&gt;0-9 Hotbar Slots skill/spell selection&lt;br /&gt;Shift+0-9 Hotbar selection(For  fast access to the hotbar use shift 0 -9)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Person Mode  Controls &lt;/b&gt;(Ranged, Spells)&lt;br /&gt;Mouse left button Fire&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Swimming  Controls:&lt;/b&gt;&lt;br /&gt;W,A,S,D Forward, left, backwards, right&lt;br /&gt;C Dive&lt;br /&gt;left shift  and movement key crawl-stroke swimming (faster&lt;br /&gt;Space Swim  Upwards&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Special Controls:&lt;/b&gt;&lt;br /&gt;To revive the character needs to  have its weapon sheathed.&lt;br /&gt;Z Revive (LMB/Attack bind to use)&lt;br /&gt;X Gank (Press  LMB/Attack bind to use)&lt;br /&gt;SPACE Release(die) when incapacitated before the  timer runs out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mount Controls:&lt;/b&gt;&lt;br /&gt;F to mount/dismount&lt;br /&gt;R  Sheathe/Unsheathe a weapon on mounts&lt;br /&gt;W,A,S,D move forward, turn left, move  backwards, turn right&lt;br /&gt;Mouse Mouseloook&lt;br /&gt;Q,E Lean left, right&lt;br /&gt;Space  Jump&lt;br /&gt;Movement +Ctrl Mount walks&lt;br /&gt;Numlock Autorun&lt;br /&gt;Left Mouse when mount  is standing still Mount attacks Forward&lt;br /&gt;Left Mouse + S when mount is standing  still Mount attacks Backwards&lt;br /&gt;Left Mouse + S when mount is standing still  Mount attacks Backwards&lt;br /&gt;Left Mouse+ W,A,D Weapon attack when mount is in  motion&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ship Controls&lt;/b&gt;:&lt;br /&gt;WASD move forward, turn left, move  backwards, turn right&lt;br /&gt;Mouse Mouseloook&lt;br /&gt;Numlock  Autorun&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Cannon controls:&lt;/b&gt;&lt;br /&gt;Mouse aim&lt;br /&gt;Left Mouse Fire  cannon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Warhulk controls:&lt;/b&gt;&lt;br /&gt;F12 Change Camera Mode&lt;br /&gt;WASD  move forward, turn left, move backwards, turn right&lt;br /&gt;Left Mouse If warhulk has  a cannon for the driver: Fire Cannon&lt;br /&gt;Mouse Rotates camera in secondary camera  mode. If driver has a cannon, it rotates the cannon.&lt;/div&gt;&lt;!-- / message --&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-6422156320772959564?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/6422156320772959564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-starter-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6422156320772959564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/6422156320772959564'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-starter-guide.html' title='The Darkfall starter guide!'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1492049770373928482</id><published>2009-01-11T15:01:00.000+01:00</published><updated>2009-01-11T15:17:46.147+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Q&amp;A with a leaker!</title><content type='html'>&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"Collision detection sounds like an annoyance if used in hubs to block entrances and such."&lt;/strong&gt;&lt;br /&gt;Not really. Most entrances are fairly large and vendors are all outside, or in the open near a building or tent. The places you could block people off are also the places the person doing the blocking could just be killed. It also feels good to trap people, and scary to get trapped. They did a good job with it and it fits with how the world is entirely realistic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"You've mentioned melee alot, but how does it pan out against magic and ranged (bow) PvP? Is it hard to coordinate attacks with more people?"&lt;/strong&gt;&lt;br /&gt;It can certainly be confusing. I suggest a voice chat program, but that is pretty obvious. There are no names over people's heads like most games as you likely know. Since you have to mouse over, it just looks like a bunch of people running around. So you have to be careful with who you are hitting. I imagine the more people out there the more challenging this will be.&lt;br /&gt;&lt;br /&gt;I think bow PvP takes the most skill and is the hardest to determine the attacker with if they are attacking you. If you start getting hit with arrows they stick into you, so you try to look over where they are coming from, by then, usually a couple more are in you. While Magic glows and is pretty noisy, so it is easier to react quicker to it and find cover.&lt;br /&gt;&lt;br /&gt;Magic and Archery takes arrows and components to use, so that balances it some as well. Melee weapons even wear out, but very slowly, and I think everyone will have some melee as a backup.&lt;br /&gt;&lt;br /&gt;For an individual I suggest picking one of the main three melee weapons and skilling up with it. There will be times when you just have your no drop weapon, so you might as well be good with it. You can change stances fast, magic to melee, and most people will use all kinds of skills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"Can you give examples of what can be harvested and a simple crafting recipe (like a sword)?"&lt;/strong&gt;&lt;br /&gt;No sorry. Not much of a crafter. I suspect everyone will be a bit of a gatherer even if they are not a crafter though. I also believe the reports of almost everything you see potentially being crafted is possible, but I do not know if that is implemented yet or not.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"Nice that they stuck to what they planned with NPCs dropping sensible stuff, it must have been very boring to itemize though!"&lt;/strong&gt;&lt;br /&gt;That is one of the coolest things about Darkfall. I often just think, 'how would that work if this were a real world', and many times that is how it works in Darkfall. Makes the world feel more real.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"Which race is your favorite so far, and why?"&lt;/strong&gt;&lt;br /&gt;Alfar are nice because of the faction issue. Dwarves have the best starting areas. Mahirim have nice starting areas and actully look better than screenshots, but do not run on all fours and I will be amazed if they do by release.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"What is, DF's strongest/best point, and why?"&lt;/strong&gt;&lt;br /&gt;Best world of any MMORPG. The Combat and Monster AI. FFA and full loot. Stability. Hard to pick just one of those. It is a combination of them that is the strongest point.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"And what's the worst thing in DF so far, and why?"&lt;/strong&gt;&lt;br /&gt;Incomplete or not turned on. Very crude interface. Lack of polish with some things. Some of the graphics and sounds.&lt;br /&gt;"Are player houses in?"&lt;br /&gt;Not that I know of.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"Are mounted combat in or have you seen or heard of it?"&lt;/strong&gt;&lt;br /&gt;Not that I know of, but it could be. Coming soon?&lt;br /&gt;"Do you know anything about Necromancy?"&lt;br /&gt;There are some spells for it, but I have not used them. What you would expect. Draining health instant ray, debuffs, bolts. No pets.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1492049770373928482?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1492049770373928482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/q-with-leaker.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1492049770373928482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1492049770373928482'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/q-with-leaker.html' title='Q&amp;A with a leaker!'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1704416639830421575</id><published>2009-01-07T21:05:00.000+01:00</published><updated>2009-01-07T21:07:31.690+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Stats, skills and combat leaks</title><content type='html'>&lt;a href="http://images.mmosite.com/video/webdata/image/2006/0719/11375954751.jpg"&gt;&lt;img src="http://images.mmosite.com/video/webdata/image/2006/0719/11375954751.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Weapon Stats:&lt;/span&gt;&lt;br /&gt;Weight&lt;br /&gt;Durability&lt;br /&gt;Rank&lt;br /&gt;Damage&lt;br /&gt;Speed&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Armor Stats:&lt;/span&gt;&lt;br /&gt;Acid&lt;br /&gt;bludgeoning&lt;br /&gt;cold&lt;br /&gt;fire&lt;br /&gt;holy&lt;br /&gt;impact&lt;br /&gt;lightning&lt;br /&gt;piercing&lt;br /&gt;slashing&lt;br /&gt;unholy&lt;br /&gt;weight&lt;br /&gt;durability&lt;br /&gt;encumbrance&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Crafting Skills:&lt;/span&gt;&lt;br /&gt;Fishing&lt;br /&gt;Herb Gathering&lt;br /&gt;Skinning&lt;br /&gt;Logging&lt;br /&gt;Mining&lt;br /&gt;Woodcutting&lt;br /&gt;Cooking&lt;br /&gt;Smelting&lt;br /&gt;Repair&lt;br /&gt;&lt;br /&gt;Weapons and stances change very fast and you can mix combat easily. Providing you think and react fast enough.&lt;br /&gt;&lt;br /&gt;As for melee combat, it is fine really. I notice people are going insane on the main forums about it. It is the most complex and involved of any major MMORPG, so it is good enough in my opinion. If you have been following Darkfall forever I am sure you will like it just fine. Ranged combat is just much harder to deal with on offense and actually hit someone, so I think it takes more skill initially. When you are close in it is much easier to hit people. The melee speed is closest to Oblivion, again, so it is not as fast close in as most FPS. It still gives plenty of challenge, and is by far not my biggest concern with Darkfall. My biggest concern would be them finishing the game, and the game simply being way too hard for the vast majority of players who are not hardcore Darkfall fans. Still, I think this also is what makes Darkfall special and unique. Time will tell how it plays out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-1704416639830421575?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/1704416639830421575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/stats-skills-and-combat-leaks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1704416639830421575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/1704416639830421575'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/stats-skills-and-combat-leaks.html' title='Stats, skills and combat leaks'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-8548660803609915674</id><published>2009-01-04T13:19:00.000+01:00</published><updated>2009-01-04T13:21:01.209+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><category scheme='http://www.blogger.com/atom/ns#' term='client'/><title type='text'>Darkfall Client size 18.4 gig and other stuff</title><content type='html'>&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;This guy is a real beta-leaker&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"1. Anything that's being discussed about an Open Beta."&lt;/strong&gt;&lt;br /&gt;I think it is supposed to happen. Not sure when.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"2. Are big guilds just going to zerg anyone? Or numbers don't really matter?"&lt;/strong&gt;&lt;br /&gt;I would guess yes. Alliances and politics should matter much like they did in Shadowbane.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"3. Would you pay to play the game as it is on release? I mean there's not much stuff 30 devs can do in 3 weeks."&lt;/strong&gt;&lt;br /&gt;I would. It is my type of game and my type of world though.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"4. How big is the DF client?"&lt;/strong&gt;&lt;br /&gt;18.4 GB&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"5. Is ping a big factor in winning a PvP? Or even PvE for that matter?"&lt;/strong&gt;&lt;br /&gt;Ping is not an issue at all. I know players on the opposite side of the world from the server and they do fine.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"6. Maximum range of a bow &amp; mage shots? I mean you cant shoot an arrow and expect it to hit someone on the other side of a mountain."&lt;/strong&gt;&lt;br /&gt;Not sure max range on bows. Magic missile I think could hit about as far as you could see. They would see this glowing bit of magic coming at them however and could just move a bit.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"7. Any details about crafting. Like how important do you think it will really be? Seeing as you can easily zerg a dozen of humanoid mobs and get a few sets for your group.&lt;br /&gt;What exactly are the benefits of a player crafted item? Things like that."&lt;/strong&gt;&lt;br /&gt;I have not crafted anything. I heard it is critical. Pretty much like UO I hear.&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-8548660803609915674?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/8548660803609915674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-client-size-184-gig-and-other.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8548660803609915674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/8548660803609915674'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/darkfall-client-size-184-gig-and-other.html' title='Darkfall Client size 18.4 gig and other stuff'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-9122575976745564123</id><published>2009-01-03T08:59:00.000+01:00</published><updated>2009-01-04T13:23:26.253+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Tester leak - Some thoughts on Darkfall</title><content type='html'>&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;My first impression was that the world graphics are decent enough. The ground, trees, paths, water.. all designed and placed well.&lt;br /&gt;I ran for great distances to explore the terrain and found that it changed like it should, and felt much like a real world and not fake like some games.&lt;br /&gt;&lt;br /&gt;I could climb any hill for example, and generally didn't feel boxed in at all. So this part of the game was impressive to me. The environmental sounds were also good enough as well.&lt;br /&gt;&lt;br /&gt;The sunrise was simply stunning, gorgeous. Clouds and night sky looked good as well. I did not notice any weather like raining, but, it may be either very rare or not turned on yet.&lt;br /&gt;&lt;br /&gt;Generally it did feel pretty empty though. There are camps of monsters to be found here and there. There are also animations of small birds in the distance.. So this empty feeling may have just been from so few players being around.&lt;br /&gt;&lt;br /&gt;The Character models looked ok from the close in 3rd person weapon drawn perspective. Not great, but ok for a PvP game. They looked a bit better while looking at another person on the screen, or while viewing your character while resting. Armor looks good as well. Aflar's glowing eyes look excellent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The buildings and cities look well designed and are functional. I could not find any doors to open, but it felt natural enough with archways and open doorways. NPCs are functional but sparse.&lt;br /&gt;&lt;br /&gt;I expected the interface to be horrible, but found it was very simple and easy to understand. It is like a nicer UO interface that could use a bunch of work, it is very crude I admit, but it is functional.&lt;br /&gt;&lt;br /&gt;The biggest problem is that there are lots of things they say are not turned on yet. I have no idea if they just have to turn these things on or if they have to create them still, but I hope it is as they say.&lt;br /&gt;&lt;br /&gt;As for bugs, there are a few, but less than I normally see in betas. The stability is pretty much perfect or better than most released MMORPGs.&lt;br /&gt;At least with the small amount of players on now. This is the most shocking thing for me. I expected Darkfall.exe crashes, yet the game just doesn't crash. I could also alt-tab just fine, and generally it just works really well.&lt;br /&gt;&lt;br /&gt;Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some.&lt;br /&gt;Jumping does not really matter much with melee combat, it might with avoiding AOE spells aimed at the ground though, in theory. Sprinting is very cool because you can sprint for a very long time. You also skill up with it.&lt;br /&gt;&lt;br /&gt;You can sprint and fight at the same time as well.. If you run out of stamina you are doomed.. Ranged combat is amazing on the other hand. Just great as it is. It is however very difficult to change weapons rapidly and switch between modes, unless I am missing something, which is possible.&lt;br /&gt;&lt;br /&gt;As for the feel of the world, it feels very dangerous, it feels more like a world or a sim than just a game. There is also a sense of equality right away with other players.&lt;br /&gt;&lt;br /&gt;Without levels it does feel like you matter from the start. While the skills still give a variety of things to work on and improve. So I think it can be a game for casual or hardcore players, provided they are seeking the most harsh environment possible while playing. The main point is that you don't have to grind for months to make a difference, but everything is going to be deadly hard right away, and stay that way. This part of the game just feels right to me.&lt;br /&gt;&lt;br /&gt;As for the difficulty in general, it is simply very hard. The monsters alone are enough of a challenge, to say the least. They group, run away, attack you at extreme distances, you name it. I think they might need some easier mobs for players to start with, but with enough tactics you can kill these initial monsters.&lt;br /&gt;&lt;br /&gt;Finally, it is hard to say how the game will be at release or to give a complete review with so many things turned off or not finished, but Darkfall certainly has a great amount of potential for PvPers seeking a harsh and deadly world. The game clearly needs work and some tweaks, but it does offer what they promised and what many of us have been waiting for. Darkfall is a dark world of harsh consequences. There is no denying that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More &lt;a href="http://www.mmoverload.com/" target="_blank"&gt;Darkfall Guides&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feedburner.google.com/fb/a/addfeed" target="_blank"&gt;subscribe to our RSS feed!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180470808216586902-9122575976745564123?l=darkfall-mmorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkfall-mmorpg.blogspot.com/feeds/9122575976745564123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/tester-leak-some-thoughts-on-darkfall.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/9122575976745564123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180470808216586902/posts/default/9122575976745564123'/><link rel='alternate' type='text/html' href='http://darkfall-mmorpg.blogspot.com/2009/01/tester-leak-some-thoughts-on-darkfall.html' title='Tester leak - Some thoughts on Darkfall'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3180470808216586902.post-1481150329404506724</id><published>2008-12-29T13:48:00.000+01:00</published><updated>2008-12-29T13:49:52.727+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Full Darkfall Presentation</title><content type='html'>&lt;a href="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg"&gt;&lt;img src="http://groveofdarkness.org/Graphics/Darkfall_giff_File1.jpg" border="0" width="400" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div id="post_message_6425" style="font-size: 11pt; color: rgb(0, 0, 0); line-height: 18pt; font-family: times new roman;"&gt;It's  been a long day and my connection was not very helpful, hence not all 6 parts of  the presentation are uploaded yet.&lt;br /&gt;&lt;br /&gt;Here are the links for the 4 parts  that are already on rapidshare. Feel free to make a torrent out of them or share  them in any other way so that the community can get them faster.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/155137941/DF.part1.rar" target="_blank"&gt;Part  1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/155207321/DF.part2.rar" target="_blank"&gt;Part 2&lt;/a&gt;&lt;br /&gt;&lt;a href=
